Switch Theme:

[500] - Chaos Space Marines - Small Prospective Newb List  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Commoragh-bound Peer



'MURICA

Hey guys! I'm looking to get in to WH40k, and I wanted to throw together a low-cost list that could get me playing as quickly as possible. I've watched a lot of battle reports, and I built this list based on this guide for making 500 point army lists. The gist of it is basically a) use psychic powers, b) run a durable unit of troops to use with your commander, c) have a monsterous creature or something that is hard to kill, d) have a support unit with good range, and e) use a lot of templates. Everything he said made a lot of sense, so I decided to run with it. I'm currently trying to decide between Chaos Space Marines and Dark Eldar as the first army I'll build; CSM seem forgiving, versatile, and are initially easier on the wallet than DE(and they aren't space marines; I really don't want to play space marines), but I really like the DE aesthetic and their hit-and-run playstyle really appeals to me, even if they are a "harder" army. I'll explain my reasoning for each unit after the list.

HQ -

Sorcerer - 60 pts

Troops -

10x Chaos Space Marines
- 2x Flamer
- TOTAL - 150 pts

10x Chaos Cultist
- Flamer
- Shotgun
- TOTAL - 57 pts

Elites -

3x Chaos Terminators
- Mark of Nurgle
- TOTAL - 107 pts

Heavy Support -

5x Havocs
- 2x Autocannon, 2x Missile Launcher
- TOTAL - 125 pts

Total Points Cost for the Whole Army - 499 points

And we're done!

I opted for the Chaos Sorcerer as my HQ because he gives me psychic powers for a low points cost; he'll always be deployed with my unit of CSMs, and I'll probably roll on the telepathy table to buff my CSMs/debuff enemy units. The CSMs are sort of the focal point for this army; they're going to be the ones I use (with my sorcerer) to go out and contest objectives midfield. Since I'm going to be putting them in the enemy's face, I gave them flamers to dish out as much damage to as many units as I can, and because flamers are cheap as hell. The Cultists are basically there to fill out my troops requirements. I mostly intend to use them as cannon fodder, or to tie up other units in close combat; I did give them a flamer and a shotgun, but that was mostly to spend my last few points.

The Chaos Terminators are here because they're gonna be hard as feth to kill for most 500pt armies, and, secondarily, to give me a Deep Striking option; I opted for the mark of nurgle specifically for that purpose. Their job is basically to deep strike as close to the enemy as they can and try to soak up as much damage as they can; everything that gets shot at my Terminators is something that isn't getting shot at my marines or havocs. I could also skip the Deep Strike and just plop them in the middle of the field during setup, and hope that my opponent tries to shoot them instead of my CSMs, but that's something I'll have to figure out as I learn the game and my army.

Finally, the Havocs are basically there to sit on the objective on my side of the board and take potshots at anything they can; I opted for autocannons over heavy bolters for the range they bring. Missile Launchers give me yet another template to throw at my enemy's troop choices, and the krak missiles + autocannons should hopefully pop any vehicles that people may bring to the table.

In conclusion, I hope that this list hasn't bored you to death. I know 500pt lists are probably pretty boring compared to huge 2000pt tournament armies, but I hope you'll take the time to read and offer any advice or suggestions you may have. Thanks in advance!

- foureyes

This message was edited 2 times. Last update was at 2014/11/01 12:01:42


hey wssup bby 
   
Made in gb
Regular Dakkanaut




Get a Rhino for the CSM, they will be an expensive squad of easy pickings if they have to walk across the table, I think you've overcosted them by 10 points as well. Keep the Cultists basic, they are there to sit on an objective in cover, maybe keep the flamer. I would swap the Terminators for some bikes with special weapons and give the Sorcerer a bike too.
   
Made in us
Commoragh-bound Peer



'MURICA

ryuken87 wrote:
Get a Rhino for the CSM, they will be an expensive squad of easy pickings if they have to walk across the table, I think you've overcosted them by 10 points as well. Keep the Cultists basic, they are there to sit on an objective in cover, maybe keep the flamer. I would swap the Terminators for some bikes with special weapons and give the Sorcerer a bike too.


Wow, great advice; I dropped the Terminators, added in a small unit of vanilla bikers, gave my sorcerer a bike, and after dropping the extra weapons from my troops, ended up with exactly enough points for a rhino for the CSM squad (I didn't overcost them initially, double checked; 75 pts for the base unit + 65 for 5 more marines + 10 pts for two flamers = 150 pts; now they're 175 since they're just vanilla marines in a rhino). I like these changes a lot because while bikers aren't quite as hard to kill as t5 terminators, they're still pretty tough, and with a sorcerer in the squad shooting off telepathy powers every turn, I imagine they'll be pretty scary. Do you think I have enough anti-vehicle in this army? I feel like the krak grenades + the havocs should be enough to kill a tank but I'm not totally sure. Anyway, here's the current army list:

HQ -

Chaos Sorcerer w/ Bike - 80 pts

Troops -

10x Chaos Space Marines w/ Rhino - 175 pts

10x Cultists - 50 pts

Fast Attack -

3x Chaos Bikers - 70 pts

Heavy Support

5x Havocs w/ 2 Autocannons, 2 Missile Launchers - 125 pts

This message was edited 1 time. Last update was at 2014/11/01 15:07:59


hey wssup bby 
   
Made in us
Blood-Raging Khorne Berserker





Pittsburgh, PA

That looks like an incredibly solid 500 pt list, in my opinion. At 500 pts you're not going to run into too many vehicles, so havocs + grenades will probably keep you covered. YMMV
   
Made in us
Painlord Titan Princeps of Slaanesh





The only other list i see at 500 is the Dreaded Douchbag Double Drake list.

Sorc

10 cultist
10 cultist

Bale Drake
Bale Drake

Its a big FU and i am not sure if its viable any more. It is very gimmicky and a mockery thats already a joke of a codex.


Automatically Appended Next Post:
And i have seen the list pop up 15 times already. There is no room to critic it.

This message was edited 1 time. Last update was at 2014/11/03 03:33:48


 
   
 
Forum Index » 40K Army Lists
Go to: