Here is a list I am looking at playing this weekend. The army I am most likely to play against is Grey Knights. This is a casual game between a good friend and myself. Not worried about the most powerful or "this is a junk unit" type of thing. This is units I like to use. However, there are a few points left over, and, I am not sure where to put them or what to modify, so, comments are welcome.
HQ:
Pask: Punisher with heavy bolters and dozer blade
Punisher with heavy bolters and dozer blade
Elite:
Bullgryn unit: 6 total, no upgrades
Scion squad: melta gun x2
Scion squad: plasma gun x2, plasma pistol
Fast Attack:
Vendetta
Scout Sentinel Squad: 3 total, all with auto cannon
Troops:
Vet Squad 1: sniper rifle x3, las cannon, forward sentries
Vet Squad 2: sniper rifle x2, las cannon, forward sentries
Heavy Support:
Leman Russ Exterminator: Las cannon, heavy bolters
Leman Russ Exterminator: Las cannon, heavy bolters
Dark Angels attachment:
Librarian in Terminator armor, force stave, Power field generator, level 2 psyker
Scouts: Camo cloaks, sniper rifles x5
This comes to 1837. Any ideas what to do with 13 extra points?
Concept of the list:
1. The librarian joins up with the Bullgryn, making them 3+(4+) with 4+ invul, toughness 5, 3 wound models. They all walk in front of pask, and keeping the librarian centered and giving each model the Invul save as much as possible.
2. Snipers, just fun, I have run Catachans and I just like the look and feel of them from my army. Also, I know he will bring one dread knight, possibly 2. So, If I recall, they are monsterous creatures, and, snipers seem to deal with them better than anything else. Also, las cannons in both squads for some good AP help.
3. All four Leman Russ should be able to take out infantry.
4. Storm troopers are there to take care of threats, deep strike in.
5. Vendetta should be good anti air and anti armor.
6. Sentinels help take out light armor, and, i outflank them to help with line breaker.
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