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![[Post New]](/s/i/i.gif) 2014/11/03 16:05:27
Subject: Tell me why this wouldn't work: Snikrot with Killsaw Meks
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Growlin' Guntrukk Driver with Killacannon
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So imagine a full Mob of Kommandoes with Snik coming in from any table edge with attached Killsaw HQ Meks attached.
Legal? Sane? With the Nob whom Snikrot does NOT replace, you could have 4 PK's in any backfield with 2+ cover for the turn they arrive with 15 meat shields.
Thank you for your time.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2014/11/03 16:27:11
Subject: Tell me why this wouldn't work: Snikrot with Killsaw Meks
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Oozing Plague Marine Terminator
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It won't work because you can't attach an IC into Snikrots unit. Automatically Appended Next Post: I would always drop a MA war boss behind enemy lines to great effect with the old codex. Not allowed with his new rules. Automatically Appended Next Post: But maybe the Snikrot Formation would allow an attached IC? I'm not sure, I've never read it.
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This message was edited 2 times. Last update was at 2014/11/03 16:31:07
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![[Post New]](/s/i/i.gif) 2014/11/03 16:36:47
Subject: Tell me why this wouldn't work: Snikrot with Killsaw Meks
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Gargantuan Gargant
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Well for one thing the normal Meks aren't IC and are attached to an infantry unit similar to Crypteks and Necron Lords from a Royal Court or Commissars from IG. This occurs prior to the beginning of the game and they are considered part of the unit then onwards so they would benefit from the formation and still avoid the clause against IC joining from Snikrot's Ambush rule (which I don't think is even prohibited in the rules in the Formation).
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![[Post New]](/s/i/i.gif) 2014/11/03 16:44:53
Subject: Re:Tell me why this wouldn't work: Snikrot with Killsaw Meks
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Longtime Dakkanaut
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the normal meks aren't ICs, so it would work.
but they are only str3 so str6 with kill saws so not sure how great it is.
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![[Post New]](/s/i/i.gif) 2014/11/03 16:46:24
Subject: Tell me why this wouldn't work: Snikrot with Killsaw Meks
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Gargantuan Gargant
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Well they have armour bane with kill-saws so at least against rear armour for most things they'll get the job done. The only thing you won't be quite as good against will be multi-wound T4 models or MC's but those aren't exactly your preferred targets anyways.
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![[Post New]](/s/i/i.gif) 2014/11/04 00:48:21
Subject: Tell me why this wouldn't work: Snikrot with Killsaw Meks
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Growlin' Guntrukk Driver with Killacannon
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I'd focus on any high value and/or low toughness units. Or back field objective holders. Just need to make sure and deploy plenty of terrain on the opponents table edge. I'd be a total suicide unit for sure!
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2014/11/04 15:16:08
Subject: Tell me why this wouldn't work: Snikrot with Killsaw Meks
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Shunting Grey Knight Interceptor
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PipeAlley wrote:I'd focus on any high value and/or low toughness units. Or back field objective holders. Just need to make sure and deploy plenty of terrain on the opponents table edge. I'd be a total suicide unit for sure!
If you really want to suicide them, maybe a full-size unit is overkill. Those extra 150pts of "meat-shields" could also get you a full Mek Gun unit, or another Trukk full of boyz (burnaboyz, even), or half a Gorkanaut.
Snikrot & Co aren't showing up until at least Turn 2, at which point the rest of your boyz should be a bigger threat what with the Waaaghing and such.
Other than that, I really like this tactic. I don't see why it wouldn't work; after all it has been pointed out that meks are characters, but not Independent Characters. They cannot leave the unit they were deployed with or even start the game solo -- they MUST join a unit. Potentially 9 S7 AP2 armorbane and 4 S9 AP2 attacks plus Snikrot's poisoned evil PLUS 4 shrouded ablative wounds? That's enough to get any opponent worried. I think I'll do this next time instead of infiltrating the burnas like I've usually done. Thanks for the idea!
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![[Post New]](/s/i/i.gif) 2014/11/05 06:02:14
Subject: Re:Tell me why this wouldn't work: Snikrot with Killsaw Meks
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!!Goffik Rocker!!
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It could work. But i think that regular barebones meks in other squads will do better.
Snikrot allows to position the guyz the way you like. And their main use is not actual killing but frightening the hell out of backfield support.
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![[Post New]](/s/i/i.gif) 2014/11/05 19:22:29
Subject: Tell me why this wouldn't work: Snikrot with Killsaw Meks
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Growlin' Guntrukk Driver with Killacannon
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Excellent points everyone. The real reason I'd love for this to work is that the rest of my force is either bikers or DeffKoptas.
Not only could this distract, destroy backfield objs, Snik's Boyz could actually climb ruins and such esp. with Move Through Cover.
And if anyone does it, good or bad, please leave detailed comments or link to your own Tactics or Battle Report.
Thanks!!
Pipes
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2014/11/05 20:43:54
Subject: Tell me why this wouldn't work: Snikrot with Killsaw Meks
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Mekboy Hammerin' Somethin'
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Somewhat related: I'm pretty sure that, in the Snikrot formation, you can attach IC's to the other Kommando units (so not the one Snikrot himself is leading, but the other three).
So if you really want to.. You can still drop MA warbosses behind enemy lines turn two.
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![[Post New]](/s/i/i.gif) 2014/11/06 07:01:44
Subject: Tell me why this wouldn't work: Snikrot with Killsaw Meks
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!!Goffik Rocker!!
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morganfreeman wrote:Somewhat related: I'm pretty sure that, in the Snikrot formation, you can attach IC's to the other Kommando units (so not the one Snikrot himself is leading, but the other three).
So if you really want to.. You can still drop MA warbosses behind enemy lines turn two. 
What about a 2+ rerollable cover biker boss?
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![[Post New]](/s/i/i.gif) 2014/11/06 18:36:58
Subject: Tell me why this wouldn't work: Snikrot with Killsaw Meks
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Growlin' Guntrukk Driver with Killacannon
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koooaei wrote: morganfreeman wrote:Somewhat related: I'm pretty sure that, in the Snikrot formation, you can attach IC's to the other Kommando units (so not the one Snikrot himself is leading, but the other three).
So if you really want to.. You can still drop MA warbosses behind enemy lines turn two. 
What about a 2+ rerollable cover biker boss?
Ooooo. Sounds nice. Would you have to turbo and Jink for that though? Maybe worth it.
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Fighting crime in a future time! |
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![[Post New]](/s/i/i.gif) 2014/11/07 06:17:29
Subject: Tell me why this wouldn't work: Snikrot with Killsaw Meks
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!!Goffik Rocker!!
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PipeAlley wrote: koooaei wrote: morganfreeman wrote:Somewhat related: I'm pretty sure that, in the Snikrot formation, you can attach IC's to the other Kommando units (so not the one Snikrot himself is leading, but the other three).
So if you really want to.. You can still drop MA warbosses behind enemy lines turn two. 
What about a 2+ rerollable cover biker boss?
Ooooo. Sounds nice. Would you have to turbo and Jink for that though? Maybe worth it.
I don't see why you wouldn't run with snikrot formation kommandoes the turn they arrive in the first place, so if it does work (i'm not sure if you're actually allowed to add indeps in there) you just turbo-boost and get 2+ rerollable from their special rule or if it's not granted to models out of formation, with DLS. That's all theory though and feels a bit like rule exploiting.
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This message was edited 2 times. Last update was at 2014/11/07 06:50:00
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