| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/11/04 16:02:12
Subject: Eldar tactics needed
|
 |
Fresh-Faced New User
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/04 16:18:37
Subject: Eldar tactics needed
|
 |
Decrepit Dakkanaut
|
Ditch the Harlequins.
Get an HQ choice.
To win lots of games, I recommend this list.
HQ-
Farseer w/ Jetbike
Troops-
5x Dire Avengers w/ Wave Serpent (Holofields and Scatter Lasers)
5x Dire Avengers w/ Wave Serpent (Holofields and Scatter Lasers
5x Dire Avengers w/ Wave Serpent (Holofields and Scatter Lasers
5x Dire Avengers w/ Wave Serpent (Holofields and Scatter Lasers
Fast Attack-
Crimson Hunter Exarch
Heavy Support-
Wraithknight
Wraithknight
|
Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/05 04:13:38
Subject: Eldar tactics needed
|
 |
Araqiel
|
Verviedi wrote:Ditch the Harlequins.
Get an HQ choice.
To win lots of games, I recommend this list.
HQ-
Farseer w/ Jetbike
Troops-
5x Dire Avengers w/ Wave Serpent (Holofields and Scatter Lasers)
5x Dire Avengers w/ Wave Serpent (Holofields and Scatter Lasers
5x Dire Avengers w/ Wave Serpent (Holofields and Scatter Lasers
5x Dire Avengers w/ Wave Serpent (Holofields and Scatter Lasers
Fast Attack-
Crimson Hunter Exarch
Heavy Support-
Wraithknight
Wraithknight
No, dont do this if you like having friends.  , in competetive i suppose you can do it otherwise I'd recommend using the units you have plus a Hq choice preferrable a Autarch w the mantle + singing spear, fusion gun and possibly a banshee mask or use a farseer with spirit stone of anathlan.
war-walkers are fun but id run it in a unit of two or three, depending on your meta either with dual scatter lasers or dual bright lances. attach your farseer with your harlequins hoping for invisiblity to help their combat survivability if they dont get their veil off, dont start this unit on the board if you are second and dont start the War walkers on the board either, outflank them for some juicy side armour str 6 shots. though you do need some wave serpents id recommend getting either 2 filled with 10 avengers with shimmershield for objective holding or, 2 serpents with 5 man squads and with leftover points grab some jetbikes with shurikan cannons.
So I'd run something like:
Farseer w spirit stone of anath'lan
10 harlequins w Shadowseer, 9 harlequins kisses
5 dire avengers, wave serpent w holo-fields & scatter laser
5 dire avengers, wave serpent w holo-fields & scatter laser
8 jetbikes w 2 shurikan cannons
3 war walkers w dual Bright lances/Scatter lasers
do note this is still a competetive list, alternatives include: dropping bikes in exchange for making the unit ten man squads with an exarch w shimmershield, dropping 6 harlequin kisses.
these lists are semi competetive and should still work, roll for telepathy on your farseer, use wave serpents for fire power and during the last turn or so use avengers or objective holding and turbo boost the jetbikes for the same thing. the harlequins should throw out a bunch of rending hits and if they are invisible the return hits wont be as bad. because the walkers have scout you can outflank them and either destroy a tank or if they are just light tanks maybe swap them out for a unit of 2 and 1 or 3 units of 1.
hope this helps
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/05 13:58:34
Subject: Eldar tactics needed
|
 |
Been Around the Block
|
Verviedi wrote:Ditch the Harlequins.
Get an HQ choice.
To win lots of games, I recommend this list.
HQ-
Farseer w/ Jetbike
Troops-
5x Dire Avengers w/ Wave Serpent (Holofields and Scatter Lasers)
5x Dire Avengers w/ Wave Serpent (Holofields and Scatter Lasers
5x Dire Avengers w/ Wave Serpent (Holofields and Scatter Lasers
5x Dire Avengers w/ Wave Serpent (Holofields and Scatter Lasers
Fast Attack-
Crimson Hunter Exarch
Heavy Support-
Wraithknight
Wraithknight
Like hiveofchimera said, you play this list and you will be disliked by many, many people ! Plus, while it may be competitive, it'll be very boring to play, and what's the point of winning if you didn't have fun doing so ? You will want some dedicated anti tank, so perhaps a Fire Prism or a Crimson Hunter. I think the Crimson Hunter is better for tank busting, but it can't multitask like the Fire Prism. Plus you have to be careful if your opponent has any Interceptor weaponry, which is almost a given in a Tau army (i play Tau wheeyyy). This is because the Crimson Hunter has very weak armour, and you don't want to be Intercepted and blown up before the flyer even does anything. Well, I do want it to be blown up, but that's because I don't like Eldar  If you prefer to use the Fire Prism, then you can use War Walkers for your AA duties. It makes sense to take them in units of 2 or 3, they are also weak armour wise but they can take an Eldar skyfire weapon. And if you absolutely have to, you can take a Wraithknight with a scatter laser. But never take any more than 1 in an average sized list, because, yes, people will start to whisper behind your back about how an Eldar MC should NOT have Toughness 8 and how you are a WAAC player and you're not fun, sporting, whatever (but seriously, Eldar are supposed to be fragile, but then they get one of the toughest MC's in 40K?  ).
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/05 15:41:30
Subject: Re:Eldar tactics needed
|
 |
Swift Swooping Hawk
|
|
|
This message was edited 2 times. Last update was at 2014/11/05 15:43:13
My armies:
Eldar
Necron
Chaos Space Marines
Grey Knights
Imperial Knights
Death Guard
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/05 16:00:02
Subject: Eldar tactics needed
|
 |
Moustache-twirling Princeps
Gone-to-ground in the craters of Coventry
|
You need an HQ, and I'd put an Autarch in there, but that's just me. A farseer is a good alternative.
The Autarch lets you fiddle with the reserve rolls, which is good for fliers. Which is useful if you added a Crimson Hunter, which can be kitted out as either AV or a S6 sniper.
A good semi-close unit is the Warp Spiders. They are fast, have a 12" weapon, and have Deep Strike.
There are no assault vehicles in the Eldar codex, but you could mix in a few Dark Eldar vehicles, as they're BB allies.
If you run a Wave Serpent, you're best off running at least 3 of its type. Drop a Fire Prism or 2 in there, and use the WS to run the Dire Avengers the board. More WS means more complain from your opponent. Stick with just 1-2 and you should be OK.
War walkers are nice as gun platforms, but they're weak. Run them as you would a scout squad, which may mean you add the Ghostwalker add-on. It adds a lot to the already-high cost, but cover saves on weak units are worth quite a bit.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/06 15:08:53
Subject: Eldar tactics needed
|
 |
Fixture of Dakka
|
The answer really depends on your meta, and what you're looking for.
Are you regularly facing Phantoms on Skyshields? Demon Factories? SM CentStar? SM biker or Serpent Spam? Or do you usually face more friendly/hobbiest armies?
Are you looking to throw some dice and have some lulz, or are you aiming for top tourney tables and/or perfected strategies?
A close range/melee Eldar list isn't bad per se , but it won't compete with incredibly optimized lists.
What armies (faction + content) do you usually field?
With Eldar, we usually have to pick between being deadly and not being dead (Wraith Knights and Serpents are a bit different because they can do both, simultaneously). We survive by not committing. Once we've committed, we die in droves to lasguns and boltguns. But, if we're in position, we can really do some damage.
Our vehicles tend to be medium/long range, while most of our shooty infantry tend to be very close range (DAs tend to be on the high side at 18").
Our 'Dex is rather awesome in that most of it can hold its own. There are a few options that are sub par (Banshees and Rangers for instance), but they can do their job, and can be helped by our better options (Scorpions and Spiders).
I generally find the one-of-anything concept works well for ensuring fun games. Outside of Troops, that is. My most common Eldar army is basically just one box each of many different Aspects, a bunch of DAs (2x10 or 1x10 + 2x5), a transport for my Fire Dragons, and a Phoenix Lord (usually Asurmen). Works out to be mostly 12"/18" shooting, and a fair amount of melee (Spiders/Hawks do my skirmishing, the transport/reapers for a little ranged support). I try to do this with my Marines too. When you field multiples of a unit, opponents generally have less fun. 6 different things all pulling off something sweet is still scary, but not as unfun for your opponent as 6 of the same thing giving them no options.
When looking to add things, I'd suggest just paging through the Dex, and picking what you like the concept of. Again, try to avoid duplicates outside Troops.
The Serpent should get special mention. It is a beast. Outright OP according to most. One is OK, but too many (despite being troops) is just mean. With the one you have, SL/SC is the strongest way to field it, so if you field it that way and win more than 60:40, swap out it's weapons.
With what you have:
-You need an HQ.
Farseer on foot is usually both the most fun and most fitting. Runes of Fate is tons of fun. So is Telepathy. A great cheap support psyker. Eldar aren't that great at WC spam, but a single Farseer can usually do a lot
Autarchs on foot give you a cheap HQ that adds a little combat ability (lots of options, most are cheap and decent on foot). And helps manipulate your reserves
Spirit Seers are a cheap support psyker, but for both fluff and mechanics reasons, I'd suggest the Farseer instead
Mantle Autarchs on bikes can be a real hunter-killer nuissance. Usually I wouldnt suggest one for staring, but they could make a really fluddy Harlequin Solitare. Still wouldnt suggest it as your first.
I'd hold off on the Nameds and others until you're more familiar, unless one really caught your eye.
-Harlequins - Expensive very fragile unit. Probably one of the weakest in the Dex. But fun. Try to keep them out of LOS and/or keep Veil up until they hit melee. They have anlot of s4 attacks on the charge, and usually hit first, but die easily. No battle focus. Run up an under defended flank for a good time.
-Guardians - get them a heavy weapon, then take potshots with their heavy weapon (BL potshotting heavy armor is gravy) from a back/midfield objective. Stay in cover, because Boltguns AP you. Rarely will it be a good idea to advance with these, because of their short range and no survivability, even for 9ppm. But if anything gets too close to them, they do have quite a bite. If your opponent drops an Iron Arm DP in your backfield, they'll do some damage to it. Note that, even if they are in range, they still lose out to Marines even at just shooting. Backfield campers with an OK punch.
-Dire Avenger - your stronger troops. Can work as a strong unit in 10-mans, or small skirmishing units with multiple 5-mans. No staying power, but good mobility and a decent gun. Stay outside rapid fire range, or they get eaten, but you also need to stay with 18" to shoot at all. Against most troops, youll need to maintain 12-18" to win. Better at receiving a charge than most Eldar (counterattack, 4+ sv), but will still loose almost all fair fights in melds. I enjoy these guys a lot. They hunt other troops.
War Walkers are glass cannons, but with great dakka. SL/SL has a lot of shots, great at taking out light transports or a number of light infantry. BL/BL is dedicated AT. Keep them out of range or los of their medium-s weaponry (Autocannons and Plasma). Until you get more AT, you probably want him as AT. SL/BL is less effective, but just as fun.
Serpents are the flying FU to gunlines, and shooting it's shield gives it more firepower than most gunlines. Should get your troops where they need to go, but costs a lot to do so. It makes its points back easily with its survivability and dakka. Both your main APC and your main battle tank. With so little deep strike, not a lot of outflank, no other good transport options, and extremely short range troops, at least one of these will probably be in most of your foot lists.
|
|
|
 |
 |
|
|
|