The Company Of The Great Wolf
HQ
AYEM IRONMANE
175 WG Battle Leader (TWM,RunicArmor,SS,Krakenbone Sword)
ELITES
HELGUN BLOODFIST
105 Dreadnought (MM/HF)
10 Servitor
FAST ATTACK
270 5xTWC (2xSS,1xSS/PF)
The Wolves Unleashed
HQ
145 Ulric The Slayer
Alrik The Cursed
120 Runepriest (ML2 Biomancer, runic sword, Armor of Russ)
TROOPS
217 8xGH (1xmelta,8xCCW) + 1xWG (TDA/combi-melta/SS)+ pod
185 6xGH (1xmelta,6xCCW) + 1xWG (TDA/combi-melta/SS)+ pod
FAST ATTACK
235 Stormwolf (2xTLMM)
35 Drop Pod
TACTICS
WGBL joins the Thunderwolves and acts as a shock / support unit for the pods. Ulric and runepriest join the 6 man GH
plus TDA WG pod and drop with the dreadnought first turn among enemy lines. Prefered enemy multimelta, heavy flamer
melta guns and rapid fire boltguns will pop out vehicles and damage hordes until my thunderwolves approach for the kill.
Runepriest is a hidden beast in melee (challenges) if i get the right powers from biomancy combined with armour of russ. The other pod
and the stormwolf come in the following turns for support. Servitor is there for one compulsory elite slot for Champions
of the great wolf detachment and enters the gunship in order not to give a free kill point first turn or to captures base objective instead.
Because of the wolves unleashed detachment my opponent cant manipulate my reserves. The only drawback in this list is that there
is no objective secure but i chose the better reseres than objective secure. Last but not least i chose the TDA WG with
SS and combi weapon because he increases the survivability of the squad with the 2+/3++ (in one game he absorbed 8 wounds).
C&C please
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