Switch Theme:

Orks - Deffkopta's the best Orks anti tank unit ?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in ca
Regular Dakkanaut





Montreal, Quebec

Yoooo

I field for the first time some Deffkopta yesterday. 2 squad of 2. I had 6 killa kanz with rokkit in the same game. The deffkopta did so much more damage during the game, and for the price!!! If next time i dont play 6 kanz and i field the same amount of point in deffkoptas, i will have 10 of them! Is it me or for the price its a really good anti thank or monstrous creature killer squad?


May the WAAAGH!!! be with you! 
   
Made in ru
!!Goffik Rocker!!






Small units of deffkoptas are golden for low pt games. Later on you'll find a squadron of rokkit buggies doing better just cause they don't need to pass ld7.
As for the best ranged AT in vacuum, my vote goes to tankbustas in a battlewagon. They're also deadly in mellee but killsaw manz have better chances to live through the explosion and next turn shootdown.

Personally, i don't use tankbustas only because they don't synchronise with footsloggas well.

This message was edited 2 times. Last update was at 2014/11/05 10:54:25


 
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

 koooaei wrote:
Small units of deffkoptas are golden for low pt games. Later on you'll find a squadron of rokkit buggies doing better just cause they don't need to pass ld7.
As for the best ranged AT in vacuum, my vote goes to tankbustas in a battlewagon. They're also deadly in mellee but killsaw manz have better chances to live through the explosion and next turn shootdown.
This.

A warboss on a bike with a PK also works, it'll get you TO the tank quickly and effectively. Also Lootas for light tanks. And KMKs too, they're the only reliable REALLY reliable shooting unit the Orks have against AV14, but everything else can aim for side armor.

I prefer to field 5 KMKs rather than Rokkit Buggies, however I've seen that Rokkit Buggies can be very good.

Deffkoptas are... odd. Most people will say to take 1/2 as small units in big games, but IMO that just gives up first blood very quickly. The alternate way to run them is as 5 with a Warboss on a Bike + PK + BP + Cybord Armor or a Painboy Biker + BP. The unit instantly becomes solid as hell, think of them as the new Nob Bikers.

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in es
Growlin' Guntrukk Driver with Killacannon






Koptas have the speed and durability to do the job just right. However, for sheer armor-killing power, I'd go with Mek Guns and/or Tankbustas.



War does not determine who is right - only who is left. 
   
Made in by
Flashy Flashgitz






It's not the best unit, but it's deffinitly good. Never leave home without some Getting to the rear of a tank is realy nice for a maximum of 150 pts)
   
Made in ca
Regular Dakkanaut





Montreal, Quebec

All right! Some new tricks! If you run them with boss and a pain boy on bike,do you take them naked? They are not tha good in CC if they dont have a buzzsaw, correct me if i am wrong You woudnt prefer shooting with their TW rokkit more then assaulting?

May the WAAAGH!!! be with you! 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






They are cheap enough to fly around without a HQ.

They aren't that bad in assault, while they don't kill a lot they are pretty hard to kill themselves due to 2W/T5/4+.

Usually shooting is superior to assault, but koptaz are extremely good at tar-pitting shooty units. A single kopta can tie down a unit of devastators or similar half the game, which makes their expensive weapons all but useless.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

 Jidmah wrote:
They are cheap enough to fly around without a HQ
I tend to agree with Jidmah, except that if your running them, in higher points games, then you'll be running them as units of 1 or 2 if you don't have HQ. If you take more and are ever forced to take a leadership test/mob rule hit, then they're instantly gone due you having no Independant Character in their squad.

I only ever take Rokkits on them as I don't see a valid reason to take any other weapons. Deffkoptas have that ability to get into a powerful position and hit side armor. If you want Dakkaguns, then stick with bikes as they're a lot cheaper.

As Jidmah said: they're good for tarpitting. But if you put a Warboss + Bike + PK + BP with them, then you'll be able to do a good amount of damage. + you get to scount your Warboss and (if you decide) a the Painboy biker too.

There's a formation around 1 warboss, 3 meks and a Weirdboy. If you REALLY want to being the pain, then you can always investigate putting Buzzsaws on the Meks + Bikes. Fly that around the field for a one-upon-a-time Nob Biker Squad. Know known as the "Fix-it Killers"

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

Kopters are a hidden gem for Orks it seems. For my army, they are my bread and butter. I tend to run a minimum of 2 squads of 3. Coming off the sides is a threat opponents can't ignore, especially if they have some prime armor targets that have their back facing you now. S8 Twin Linked is amazing, and pops Marines easily enough at the very least. I've used them as anti MEQ harassment to good effect if no armored targets are available.

For their points, you really can't do a lot better. 30 (35, I can't reemember now, I haven't played a game for too long! ;( ) points for a jetbike, T5, 2 Wounds, twin linked weaponry (Specifically Rokkits for no extra cost). So damn good.

Their only major downside is that the Rokkits are AP3, so they can't cause things to explode. :( And we all know how much Orks love it when things blow up!
   
Made in us
Insect-Infested Nurgle Chaos Lord





Oregon, USA

Kanz are frankly overpriced gak these days.

I still run them, because ork walker themed army, but Deffkoptas and rokkit buggies are much better for delivering fireworks to the enemy.

The Viletide: Daemons of Nurgle/Deathguard: 7400 pts
Disclples of the Dragon - Ad Mech - about 2000 pts
GSC - about 2000 Pts
Rhulic Mercs - um...many...
Circle Oroboros - 300 Pts or so
Menoth - 300+ pts
 
   
Made in ca
Troubled By Non-Compliant Worlds




Deffkoptas are just too much of a liability with LD7, no characters unless you stick a IC in there and they only have 1 twinlinked rocket launcher. In say games of 1000-1250 at max they can pull some weight in small squads but after that just put 5 naked TB in a truk for anti armour. It's fast like they are and once the truk blows up they're basically dead anyways. They also have Tank hunter, melta bombs and a much farther threat range( 12'' from truk and 24'' range) landing about a 30''-36'' range. Plus it's only 100 points! They also can handle flyers because with ork shooting BS1 doesn't really make a difference.
   
Made in ca
Regular Dakkanaut





Montreal, Quebec

So you think 5 TB in a trukk for around 100pts is better then 3 deff kopta for 90pts? 5 rokkit vs 3 TL rokkit? I think 3 TL is better... I love both unit anyways!

May the WAAAGH!!! be with you! 
   
Made in nz
Longtime Dakkanaut





New Zealand

It's all about army balance.

Koptas are great at zooming into the enemy backfield and hitting a valuable vehicle or two in their rear armour, but don't expect the koptas to live long once the enemy shoots back or assaults.

Most players prefer to balance that kopta squad by also taking some tough stationary anti-tank such as mek big gunz.
   
 
Forum Index » 40K General Discussion
Go to: