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Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

Well, I have little faith that this list will be competitive by any means, but damn do I love messing around with some of the options we have. Some may recall my love of the Weirdboy, and this list brings out a couple of them, just because they are so darn fun to play. I'll probably end up replacing the Shokk Attack Gun with a third Weirdboy once I get a third just because I feel like it >

HQ:

Weirdboy
-Lvl 2 Psyker

Weirdboy
-Lvl 2 Psyker

Big Mek
-Shokk Attack Gun
- Boss Pole
- Warboss Gazbag's Blitzbike


Troops:

20 Shoota Boyz
-Nob
--Bosspole
--Power Klaw

20 Shoota Boyz
-Nob
--Bosspole
--Power Klaw

12 Ard Boyz
-Nob
--Power Klaw
--Bosspole
-Trukk

12 Ard Boyz
-Nob
--Power Klaw
--Bosspole
-Trukk



Heavy Support:

3 Lobbas
-3 Ammo Runts

3 Lobbas
-3 Ammo Runts



Fast Attack:

6 Warbikes
-Nob
--Bosspole

6 Warbikes
-Nob
--Bosspole

3 Deffkopters
-Twin Linked Rokkits



Army Grand Total: 1,459 Points

So, I've still a few points to spare in the end, I'm sure I could bulk up the Boyz squads a little if I needed or exchange things here or there. So, the basic run down would be to plant the Weirdboyz in the two blobs of Boyz and roll on the Waaaagh!!! Pysker chart. (Because I LOVE those powers). Part of the plan is to hope you score Da Jump, and DS your Boyz in close and shoot up a pesky unit before declaring a Waaagh! and charging at the next closest unit, should your big blob survive. Trukks will run up first to cause a distraction with the Bikes right on their heels. The Big Mek can pop off large templates as he runs around as well with the Biker mobs, playing anti infantry or possibly anti tank if the rolls work in your favor.

Deffkopters can either start in and scout around, or stay off field for a while and pop out somewhere and throw their rokkits around at whatever is currently ailing you. Lobbas as always sit out back and toss shells everywhere and laugh while doing it, Ammo Runts helping you make more accurate shots when it really counts.

I think maybe my weakest spot is Anti Armor in this list. I could shuffle points to fit a Klaw on the Biker Nobz since they will be the ones getting there the fastest, just in case the Trukk Boyz fail in their duty. Or, maybe I could just wipe out a Trukk unit and get some Bustas in the list.

Thoughts?

This message was edited 2 times. Last update was at 2014/11/06 02:46:06


 
   
Made in au
Araqiel





Sunshine coast

cant have points cost edit them out before a mod gets cranky
looks fun whats your meta like?

3000 4500

 
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

 hiveof_chimera wrote:
cant have points cost edit them out before a mod gets cranky
looks fun whats your meta like?


Done.

And it's mostly Marine based D: At least until the Apoc games come out, which is when the entirety of our player base shows up. But whenever I get any pick up games, it's about 90% a Marine chapter of some kind. One Tau player, one IG player, and one Dark Eldar player are the ones who tend to be most open to pick ups.
   
Made in au
Araqiel





Sunshine coast

Well my meta of marine players usually bring a storm raven, consider using some tractor cannons if yours do. BTW are your boyz just foot slogging? Maybe swap the shokk attack gun for a kustom force field to protect the trucks/nobs if that's what they're in. Maybe if you drop 1 lobby from each you can afford some more trukks, though I don't know if that'd be taking away too much firepower.
Good luck though

This message was edited 2 times. Last update was at 2014/11/06 07:54:57


3000 4500

 
   
Made in ch
Flashy Flashgitz





With such large blobs of Boyz, KFF won't cover taht much.
The best alternative for that is the holy Painboss
   
Made in gb
Waaagh! Warbiker




Moray, Scotland

Melevolence wrote:
Well, I have little faith that this list will be competitive by any means...
You're playing orks. I never expect to build a truely competitive list these days. But i still want to give them a fighting chance. A few points/questions.

Your footslogging it. Footslogging boys are best as a unit of 30. Grab a Painboy to help them survive. This way you're able to take 2 CADs rather than the Ork FOC, 2 CADs are much more superior IMO as you keep objective secured.

Your Big Mek already has a fancy gun, so he doesn't gain any benifit from the bike. The bike gives a good alt gun which is otherwise being wasted. Give him a regular gun to save points. Put the Painboy on that Bike so the Painboy can dart between the bikes and the 30 man squads.

You should also keep your 3 Deffkoptas seperate, as a unit of 3, if one dies, they'll all die by the Mob Rule, they don't have a Independant character to support them. That way you can scount 3 individually, then slingshot the Big Mek via the scout rule, and SAG scouting. Also ammo runts. Re-rolls are vital with the SAG, it's too powerful a gun to want to miss with.

Maybe something like this?

1st CAD:
HQ: Painboy + Bike + BP + Da Finkin Kap
HQ: Big Mek + SAG + Bike + 3 Ammo Runts
Fast Attack: 12 Warbikes inc Nob + BP

Troops: 2 units of 12 Slugga Boyz inc Nob + PK +BP in a Trukk + BP + Boarding Plank
-- I'm normally not a fan of boys in trukks without armor, however as you have 30 boys to distract, it might work out quite well.

2st CAD:
HQ: 2x Weirdboy + -Lvl 2 Psyker
Troops: 2 units of 30 Shoota Boyz inc Nob + BP + PK (or a 3rd trukk?)

Heavy Support: 2 units of 3 Lobbas with 1 gunner each + 1 ammo runt each

Fast Attack: 1 Deff Kopta + Twin Linked Rokkits
1 Deff Kopta + Twin Linked Rokkits
1 Deff Kopta + Twin Linked Rokkits

On a more competitive front, Warbosses are very useful for the Waaaagh! I would be tempted to make the Mek a Warboss just so you get it. You have enough boys who all want to attack, without a Waaagh! then they're kinda stumpted.

The Finkin Kap gives you the chance to infultrate. That's awesome with 30 boys. I hope this idea interests you.

30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.

I want offical rules for the Super-Ork that the Mad Dok is working on...  
   
Made in de
Dakka Veteran




im not so keen on the lobbaz... they're good against soft targets like infantry... so the stuff you intend to throw your boyz at.

i would consider getting some lootaz instead. they could deal with heavy infantry like the loobaz but you would have some anti tank/flyer firepower in your army

just dont forget, you cant set off a whaagh without a warboss. (only with the apropiate warlord trait)
   
Made in us
Slaanesh Chosen Marine Riding a Fiend



Maine

A lot of suggestions! Let's see if I can sort through them and respond proper XD

First off, remember that this is a fluffy fun list, not by any means to be winning large amounts of games, but generally to cause some havoc :p

@hiveof_chimera - Luckily, our group typically don't use fliers in anything outside of Apoc or 2k+ games, a general understanding since a lot of players don't have them or don't usually like to carry them in for 'smaller' games. Though the one Marine player I've faced, his fliers never tended to do a heck of a lot. He used them to drop guys in, then to try to harass objective holders. Since our guys were locked in combat most of the time, I really didn't have to worry about them all that much.

I'm not too keen on dropping the SAG simply due to the whole Waagh in da Warp motif :p And what's more fun that shooting snotlings through the warp? XD (Plus, I've been looking for a good excuse for a SAG on bike for a while!)

@RedizDead - I'm usually stuffing my lists with Painboyz these days XD Such durable boyz blobs! But due to wanting a goofy list that doesn't care much if it loses, it'll be a worthwhile sacrifice. Also, on a side note to KFF, you have to remember you don't NEED to cover the entire blob. Since gunfire is directional (excluding Barrage), you merely need to cover the proper facing Boyz. If they bring Barrage, just be sure to cover as many as possible while still doing your best to mitigate loses. Can't really 'win' when it comes to KFF vs Barrage :p

@Sketchyfk - This is true! Perhaps one reason I enjoy my Orks so much. It's pretty hard to be upset when they lose, because you have too much fun to really care. And going in knowing your army isn't exactly 'competitive' level, it's easier to accept. Though, to be fair, 'competitive' 40k is such a foolish concept!

I tend not to go multi-CADs if I can help it, though I may decide to do so another time if I wanna move this list from goofy, to more serious. Having Painboyz stuffed in the blobs will be darn good.

I also keep my Boy count under 30 for a couple of reasons. 1) Time. Moving the extra ten dudes per squad can be tedious. 2) I've found running them in squads of 20 is usually find. Especially with enough distractions (like Kopters, Bikes, and Trukks) to give them enough time to get to where they need to be without much harm. That's 140 points (70 per 10 shootas) that can be put elsewhere for more threat saturation.

Infiltrating a large squad would be nice, but I'm not sure I'd like to give up the Blitz bike just yet. I'll toy around a bit with the current build, and see what works (or maybe make a second list to accommodate this playstyle...in fact, I might do so tonight and post that list as well for critique

On Warbosses and Waagh, I tend to always bring a Warboss XD They are my third favorite HQ (Behind Weirdboyz and Big Meks). I hate to leave Morge, Da Deffbringa (Named Warboss) on the side lines, but for once I feel the urge to really play with the risky Psykers. They've been shelved for a long time in favor of the more reliable Warboss/Painboy/BigMeks.

@RedNoak - Lobbas are pretty great. They soften up the infantry for my Orks. In the end, the goal is to teleport with the Weirdboy (if I'm lucky and roll the power) and Dakka them with the Shootas anyways before charging. But the Lobbas in the meantime will soften them up and reduce the amount of retaliatory fire I'll inevitably face. They can also hammer down in squads I might not be able to rush into yet, to keep them from peppering shots everywhere.

I loved Lootas, by my only beef with them is they still are too vulnerable and they require HEAVY babysitting. The Lobbas at least are 2 T7 wounds , making them hard to take out, while Lootas remain T4, 1 wound, and WILL die if looked at funny. And again, fliers are pretty scorned in the area outside of preagreement, or the default 2k or higher games for fairness sake.

True, while I can't Waaagh without my Warboss, that shouldn't be needed if I can get Da Jump on my Weirdboyz.


In summery, yes, this list is risky and relies on luck of the dice for my Psyker powers. Will it be good? Probably maybe once every couple of games when the dice roll in my favor at the start of the game :p Will it still be fun to potentially toss around beams, large ass blasts that will stomp my foes, or just vomit all over them with Warp energy? Ooooh yessssss XD

This message was edited 1 time. Last update was at 2014/11/06 21:14:14


 
   
 
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