A lot of suggestions! Let's see if I can sort through them and respond proper XD
First off, remember that this is a fluffy fun list, not by any means to be winning large amounts of games, but generally to cause some havoc :p
@hiveof_chimera - Luckily, our group typically don't use fliers in anything outside of
Apoc or 2k+ games, a general understanding since a lot of players don't have them or don't usually like to carry them in for 'smaller' games. Though the one Marine player I've faced, his fliers never tended to do a heck of a lot. He used them to drop guys in, then to try to harass objective holders. Since our guys were locked in combat most of the time, I really didn't have to worry about them all that much.
I'm not too keen on dropping the
SAG simply due to the whole Waagh in da Warp motif :p And what's more fun that shooting snotlings through the warp? XD (Plus, I've been looking for a good excuse for a
SAG on bike for a while!)
@RedizDead - I'm usually stuffing my lists with Painboyz these days XD Such durable boyz blobs! But due to wanting a goofy list that doesn't care much if it loses, it'll be a worthwhile sacrifice. Also, on a side note to
KFF, you have to remember you don't NEED to cover the entire blob. Since gunfire is directional (excluding Barrage), you merely need to cover the proper facing Boyz. If they bring Barrage, just be sure to cover as many as possible while still doing your best to mitigate loses. Can't really 'win' when it comes to
KFF vs Barrage :p
@Sketchyfk - This is true! Perhaps one reason I enjoy my Orks so much. It's pretty hard to be upset when they lose, because you have too much fun to really care. And going in knowing your army isn't exactly 'competitive' level, it's easier to accept. Though, to be fair, 'competitive'
40k is such a foolish concept!
I tend not to go multi-CADs if I can help it, though I may decide to do so another time if I wanna move this list from goofy, to more serious. Having Painboyz stuffed in the blobs will be darn good.
I also keep my Boy count under 30 for a couple of reasons. 1) Time. Moving the extra ten dudes per squad can be tedious. 2) I've found running them in squads of 20 is usually find. Especially with enough distractions (like Kopters, Bikes, and Trukks) to give them enough time to get to where they need to be without much harm. That's 140 points (70 per 10 shootas) that can be put elsewhere for more threat saturation.
Infiltrating a large squad would be nice, but I'm not sure I'd like to give up the Blitz bike just yet. I'll toy around a bit with the current build, and see what works (or maybe make a second list to accommodate this playstyle...in fact, I might do so tonight and post that list as well for critique
On Warbosses and Waagh, I tend to always bring a Warboss XD They are my third favorite
HQ (Behind Weirdboyz and Big Meks). I hate to leave Morge, Da Deffbringa (Named Warboss) on the side lines, but for once I feel the urge to really play with the risky Psykers. They've been shelved for a long time in favor of the more reliable Warboss/Painboy/BigMeks.
@RedNoak - Lobbas are pretty great. They soften up the infantry for my Orks. In the end, the goal is to teleport with the Weirdboy (if I'm lucky and roll the power) and Dakka them with the Shootas anyways before charging. But the Lobbas in the meantime will soften them up and reduce the amount of retaliatory fire I'll inevitably face. They can also hammer down in squads I might not be able to rush into yet, to keep them from peppering shots everywhere.
I loved Lootas, by my only beef with them is they still are too vulnerable and they require HEAVY babysitting. The Lobbas at least are 2 T7 wounds , making them hard to take out, while Lootas remain T4, 1 wound, and WILL die if looked at funny. And again, fliers are pretty scorned in the area outside of preagreement, or the default 2k or higher games for fairness sake.
True, while I can't Waaagh without my Warboss, that shouldn't be needed if I can get Da Jump on my Weirdboyz.
In summery, yes, this list is risky and relies on luck of the dice for my Psyker powers. Will it be good? Probably maybe once every couple of games when the dice roll in my favor at the start of the game :p Will it still be fun to potentially toss around beams, large ass blasts that will stomp my foes, or just vomit all over them with Warp energy? Ooooh yessssss XD