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So I made a new list I'm going to test soon but I'd like to have some opinions and maybe make some minute changes. I like psykers and that's going to show. :p
1st CAD:
HQ:
Ahriman - 230Pts
Sorcerer - ML3, Terminator armour, Force axe, MoT, Spell Familiar - 165Pts
Troops:
Thousand sons - 150Pts
Thousand sons - 150Pts
Fast attack:
Heldrake - Baleflamer - 170Pts
Heavy Support:
Havocs - 2x Autocannon, 1x Lascannon, 1x Meltagun, Rhino - 160Pts
2nd CAD:
HQ:
Be'Lakor - 350Pts
Chaos Lord - MoK, Juggernaut of Khorne, Axe of Blind Fury, Gift of mutation, Sigil of corruption - 180Pts
Troops:
Chaos cultists - 50Pts
Chaos cultists - 50Pts
Fast attack:
Chaos Spawn - 4 spawn - 120Pts
Fortification:£
Vengeance weapons battery - Quad Icarus lascannon or Punisher gattling cannon (still not sure as to which I'll take) - 75Pts
The idea is to put Ahriman and the terminator sorcerer in the Rhino with the havocs. This'll make for a big fire magnet which is what I'm hoping for. The Thousand sons will be along the flanks of the rhino. In case the rhino gets blown up, both IC's can leave the unit to join a troop of thousand soons which'll be more durable than the havocs. If I can get first turn, make sure to cast invisibility on the Rhino for maximum safety. Hopefully I can give both units of cultists infiltrate to make them a bit scarier. Ahriman and the sorcerer just chuck spells at everything, rolling on Biomancy and Telepathy.
The lord goes with the spawn and just surges forward to deal with whatever CC squads the enemy has. He can also deal with larger creatures like Riptides and Dreadknights.
I'm going to put the Vengeance weapon battery as much in the front as I can, while I make sure it has a good field of view. I'm going use its broken rules as much as possible. The idea is that it's AV14, but effectively it's 15 because it doesn't have HP and therefore can only be destroyed with a weapon destroyed result. A Quad Icarus lascannon might be a good option since I lack dedicated anti-air. On the other hand, a Punisher gattling cannon gives you a 24" danger bubble because it's heavy 20.
Another option would be to swap the lascannon on the Havocs for a Flakk missile launcher, remove gift of mutation and taking a Battle cannon on the weapon battery.
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