Tau:
Tau's best option to to play the range game. If I recall, the Rending requires the Marines to remain stationary as the weapons become Heavy 1, so if they're shooting like that they're not moving. Park Fire Warriors 30" away with a Fireblade for as-good-as-rapid-fire, and watch as they face the choice of coming forward with the worse firepower or staying still and waiting for you to come to them (which, of course, you don't do, and hopefully he wastes a turn realising this) As he moves up, you fall back, keeping him at arm's reach and giving ground where you have to to ensure this.
As for the T1 Stealth/Shrouding, hit them with as many markerlights as you can, using them all to Ignore Cover with as many big guns as you can. As for Issodon's pre-game hits, unless they require LOS there's not a lot you can do beyond hoping he rolls poorly, and if you're bringing an ADL/Bastion, shoving a Comm Relay on there should get around that somewhat.
Nids:
Not so sure, but I think your best option if you can is to go with dozens of little'uns rather than the big bugs, as basically, they make the Rending perk useless, halving the shots for no real gain. If that's not an option, you can't really play at range either, so if you can get/proxy some Tyrannocytes you can at least minimise the turns it takes to get into combat, at which point he's really no better than any other armies. I don't think Nid's have that much Ignores Cover, so there's not a lot you can do about the T1 bonus other than hitting them with guns against which their Armour is better anyway so cover doesn't matter
Issodon's pre-game hits are likely to be gravy, to be honest. At worst, he'ls killing a few expendable bugs or taking maybe a wound off an MC unless he rolls very well indeed. The easiest answer to the reserve manipulation is just to not put anything in reserve if you can help it.
Hope that gives you some ideas.
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