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![[Post New]](/s/i/i.gif) 2014/11/10 02:52:52
Subject: Jink and Beam Weapons
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Fixture of Dakka
Chicago, Illinois
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Pretty straight forward, I can't find any reference to this but my opponent claimed that if you Jinked you could not in fact fire a Beam Weapon is this true. I've looked under the categories and under jink. Any other reference to this?
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2014/11/10 02:59:07
Subject: Jink and Beam Weapons
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Auspicious Daemonic Herald
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Jinking makes you Snap Shot. You can't snap shot shooting attacks that don't roll to hit.
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![[Post New]](/s/i/i.gif) 2014/11/10 02:59:59
Subject: Jink and Beam Weapons
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Foolproof Falcon Pilot
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Jinking forces you to snapfire. (p 167 under jink) Beams are witchfires, and as witchfires they follow the rules for shooting. (p 27 under witchfire), meaning they are affected by rules forcing you to snap fire. You cannot snapfire a weapon that does not roll to hit. (p 33 second paragraph)
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This message was edited 1 time. Last update was at 2014/11/10 03:00:58
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![[Post New]](/s/i/i.gif) 2014/11/10 03:05:52
Subject: Jink and Beam Weapons
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Resolute Ultramarine Honor Guard
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Beams are also classified as 1mm templates, aren't they? Or is that 6th...
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warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
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![[Post New]](/s/i/i.gif) 2014/11/10 03:27:52
Subject: Jink and Beam Weapons
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Fixture of Dakka
Chicago, Illinois
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Ah okay that would be the rule then.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2014/11/10 16:13:24
Subject: Jink and Beam Weapons
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Tough Tyrant Guard
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Crazyterran wrote:Beams are also classified as 1mm templates, aren't they? Or is that 6th...
They were never templates, but when describing how wide the beam ''line'' was 1mm was mentioned.
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It's my codex and I'll cry If I want to.
Tactical objectives are fantastic |
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![[Post New]](/s/i/i.gif) 2014/11/10 23:09:21
Subject: Jink and Beam Weapons
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Longtime Dakkanaut
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Reverse the question. Can something Jink to avoid a beam weapon?
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![[Post New]](/s/i/i.gif) 2014/11/10 23:36:15
Subject: Jink and Beam Weapons
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Fixture of Dakka
Vanished Completely
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Fragile, It is dependent on which Beam we are talking about. For example: A few operate within the Shooting Sequence and still require a Target at Step 2.
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This message was edited 1 time. Last update was at 2014/11/10 23:39:01
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/11/11 00:41:54
Subject: Jink and Beam Weapons
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Longtime Dakkanaut
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Ok Jinx. I just grabbed the two examples I could think of.
Psychic: Pyromancy- Molten Beam
Weapon: Doom Scythe: Death Ray
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![[Post New]](/s/i/i.gif) 2014/11/11 00:49:36
Subject: Jink and Beam Weapons
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Fixture of Dakka
Vanished Completely
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Given that I am not at a book, so can not review these two, I hope someone will give you an answer faster then I.
Ah Death Ray, a 5th Edition Rule which did not age very well into 7th....
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/11/11 00:55:24
Subject: Jink and Beam Weapons
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Lieutenant General
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The Death Ray does not target a unit. You nominate a point on the battlefield and then nominate a second point within 3D6" of the first. If the Death Scythe fires its twin-linked tesla destructor it must do so at a unit hit by the death ray.
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'It is a source of constant consternation that my opponents cannot correlate their innate inferiority with their inevitable defeat. It would seem that stupidity is as eternal as war.'
- Nemesor Zahndrekh of the Sautekh Dynasty Overlord of the Crownworld of Gidrim |
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![[Post New]](/s/i/i.gif) 2014/11/11 01:00:34
Subject: Jink and Beam Weapons
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Foolproof Falcon Pilot
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^ That means no jinking death rays, Fragile.
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![[Post New]](/s/i/i.gif) 2014/11/11 01:07:17
Subject: Jink and Beam Weapons
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Longtime Dakkanaut
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The Death Ray can't be Jinked against since you don't nominate a target for it.
That said, the Death Ray has it's own problems with it's wording which, RAW, allows it to be fired into CC. Ugh, that's a rules debate for another thread.
For beams that target though, I'm not sure. Jink states ( BRB, pg 167):
"When a unit with any models with the Jink special rule is selected as a target for a shooting attack, you may declare that it will Jink. The decision must be made before any To Hit rolls have been made".
I would argue that since you target, you can Jink.But I have heard the counter-argument that you don't roll To Hit and therefore don't meet the criteria for Jinking.
HIWPI would be to allow Jinking for Beam weapons for the target, but not for those caught underneath the line (that's how my club house ruled it). They argued that (fluff-wise) as the target is further away, it has more time to make evasive maneuvers, whereas those caught under the beam do not - which makes sense to me at least.
Our club never uses the Death Ray anyway, all about those Anni Barges
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2014/11/11 01:21:44
Subject: Jink and Beam Weapons
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Longtime Dakkanaut
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Psychic beams target a point on the ground and then a line is drawn from the Psykers base to that point. Everyone under the line gets hit. Seems to be the same mechanic as Death Ray imho.
I'm not sure there is a beam that targets.
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![[Post New]](/s/i/i.gif) 2014/11/11 01:29:30
Subject: Jink and Beam Weapons
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Fixture of Dakka
Vanished Completely
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Tau player, so I do not actually use Psyker Rules and am 100% thankful for it, but Beam based Witchfire have us draw the line from the Psyker towards a Targeted Unit do they not?
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This message was edited 1 time. Last update was at 2014/11/11 01:30:35
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/11/11 01:31:07
Subject: Jink and Beam Weapons
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Fixture of Dakka
Chicago, Illinois
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Actually I asked this because I proxied a Wave Serpent to try out the Forge World rules for the Dark Eldar Reaper as a we found someone who was selling one and I wanted to see if it was any good as I'm building a small Dark Eldar force up.
It comes with a Beam weapon and it is a Fast Skimmer so it can jink.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2014/11/11 01:31:26
Subject: Jink and Beam Weapons
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Longtime Dakkanaut
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I wasn't aware about beams not targetting a unit, Fragile. Will have to bring that up with my group.
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2014/11/11 01:32:52
Subject: Jink and Beam Weapons
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Fixture of Dakka
Chicago, Illinois
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If beams don't target then that's a good way to hit invisibile units.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2014/11/11 01:37:11
Subject: Jink and Beam Weapons
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Longtime Dakkanaut
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Beams:
To use a witchfire power with the beam sub-type, target a point within the power’s range and trace a line (about 1mm thick) between the chosen point and the centre of the Psyker’s base - this line cannot be drawn over any unit that is locked in combat. All units under the line (friend and foe) are hit, with the exception of Zooming Flyers, Swooping Flying Monstrous Creatures and the Psyker himself. Each unit hit by the attack takes a number of hits equal to the number of models from that unit that are under the line.
It targets a point on the ground.
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![[Post New]](/s/i/i.gif) 2014/11/11 01:45:06
Subject: Jink and Beam Weapons
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Fixture of Dakka
Vanished Completely
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Then it is plausible. I would keep in mind that Beams are still a subset of Witchfire and how Witchfires interact with the Shooting Sequence is a hot topic around here. Expect some players out there to demand you to nominate a Target as per Step 2 of the Shooting Sequence, and nominating a Jink capable Unit at that point in time will be enough to trigger said Jink. That does not, of course, prevent us from nominating a Target we do not intend to Hit and then drawing the Line through our intended foe... curious how many players would protest if that line is the complete opposite direction to the nominated Target.
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This message was edited 1 time. Last update was at 2014/11/11 01:46:59
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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![[Post New]](/s/i/i.gif) 2014/11/11 02:08:29
Subject: Jink and Beam Weapons
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Longtime Dakkanaut
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The rules for the subsets supercede the rules for witch fires though.
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![[Post New]](/s/i/i.gif) 2014/11/11 02:29:14
Subject: Jink and Beam Weapons
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Fixture of Dakka
Chicago, Illinois
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I'm specifically not talking about witchfire , but beam weapons for just regular weapons.
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If I lose it is because I had bad luck, if you win it is because you cheated. |
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![[Post New]](/s/i/i.gif) 2014/11/11 05:34:18
Subject: Jink and Beam Weapons
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Fixture of Dakka
Vanished Completely
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Fragile,
True, makes me happier not to have to deal with Psykers.
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8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures. |
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