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Made in us
Shadowy Grot Kommittee Memba






35 points.

Gain Stubborn special rule.

Shield shot deflect changed to: Any overwatch hit that does not cause an unsaved wound causes a hit on the firing unit.

Allow for a Ghost Ark transport

"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"

"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"

"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"

"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!"  
   
Made in gb
Proud Triarch Praetorian





Leave as they are now, with a 2+ save base. That would do.

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in us
Hurr! Ogryn Bone 'Ead!




A Place

 IHateNids wrote:
Leave as they are now, with a 2+ save base. That would do.
Then they are just bad terminators, and terminators aren't even that good.
   
Made in gb
Proud Triarch Praetorian





T5 2+ isn't anything to sniff at, especially when they have AP1 weapons that strike before unwieldy, with S7 armourbane to boot

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in ru
!!Goffik Rocker!!






t5 2+ with reanimation protocols. And they got...4++ i guess? Now they need to get there and all's fine. Deepstrike?
   
Made in gb
Lord of the Fleet






London

If anything Lychguard aren't to be taken lightly, it's the Praetorians that need improving.
   
Made in gb
Hallowed Canoness





Between

Let them keep their Warscythes when they upgrade to Dispersion Shields.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

Lychguard (with warscythes, not shields!) actually are more resilient than Terminators are, much more so with a Resurrection Orb.

Maybe this is really a general problem with heavy infantry, and not Lychguard in particular, since people complain about Terminators as well?
   
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A Place

IHateNids wrote:T5 2+ isn't anything to sniff at, especially when they have AP1 weapons that strike before unwieldy, with S7 armourbane to boot

It isn't bad, but they would still need to make it to melee and with no invuln if a five man squad takes 6 hits from plasma (an easy feat for just about any army) they are all dead. Not to mention they are basically worthless against any MC with I3 or higher (so most of them) or any MC with a half decent invuln save. Pretty much the only thing they could use their 200pnts of cost on to effectively kill are shooty units, which it is unlikely they will even get there so they can stab them.
Alcibiades wrote:Lychguard (with warscythes, not shields!) actually are more resilient than Terminators are, much more so with a Resurrection Orb.

Maybe this is really a general problem with heavy infantry, and not Lychguard in particular, since people complain about Terminators as well?

For any weapon that is poison or has str>6 or str<3 they are not more survivable(see below), for non-poison Str 3-6 lychguard get a small survivability (they take 16% less initial wounds) boost, which means that they are only more survivable against non-poison Str 3-6 AP<3 weapons, and only if they didn't all die after the armour save and passed leadership. And they are only slightly more survivable in that situation.
Vs AP < 3
33%(3+ armour) * 50%(4+ RP) = 16% unsaved wound assuming they didn't all die from the initial third of the wounds and passed leadership

16%(2+ armour) = 16% unsaved wounds no caveats
So the same but the lychguard need a 65 pnt character to follow them around

Vs AP 3
50%(4+ RP) = 50% unsaved wounds with the same caveats as the first comparison

16%(2+ armour) = 16% unsaved wounds no caveats
So they are just better here

Vs AP> 3
50%(4+ RP) = 50% unsaved wounds with the same caveats as the first 2 comparison

33%(3+ invuln) = 33% unsaved wounds with no caveats
So still just better.
   
Made in us
Loyal Necron Lychguard





Virginia

 koooaei wrote:
t5 2+ with reanimation protocols. And they got...4++ i guess? Now they need to get there and all's fine. Deepstrike?


Cryptek. Solved.


Hyperphase swords should go back to AP 2, and they should have Sempiternal Weaves for the 2+ save.

And someone mentioned Stubborn. Well, my personal theory is that all Necrons should be stubborn by default.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
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A Place

 Furyou Miko wrote:
Let them keep their Warscythes when they upgrade to Dispersion Shields.
That could work, or just change their swords to AP2 and make it a free swap, In addition to 2+ armour. Or how about sword and shield base (with 2+ armour) @ 30ppm then a 10 point upgrade to swap the sword for a warscythe?
   
Made in us
Loyal Necron Lychguard





Virginia

 NL_Cirrus wrote:
 Furyou Miko wrote:
Let them keep their Warscythes when they upgrade to Dispersion Shields.
That could work, or just change their swords to AP2 and make it a free swap, In addition to 2+ armour. Or how about sword and shield base (with 2+ armour) @ 30ppm then a 10 point upgrade to swap the sword for a warscythe?


I was thinking keep it the same was as it is now, except 30 PPM, 5 points for sword and shield. Make the Hyperphase Sword AP 2, and then you're good to go.

40k:
8th Edtion: 9405 pts - Varantekh Dynasty  
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

 NL_Cirrus wrote:
IHateNids wrote:T5 2+ isn't anything to sniff at, especially when they have AP1 weapons that strike before unwieldy, with S7 armourbane to boot

It isn't bad, but they would still need to make it to melee and with no invuln if a five man squad takes 6 hits from plasma (an easy feat for just about any army) they are all dead. Not to mention they are basically worthless against any MC with I3 or higher (so most of them) or any MC with a half decent invuln save. Pretty much the only thing they could use their 200pnts of cost on to effectively kill are shooty units, which it is unlikely they will even get there so they can stab them.
Alcibiades wrote:Lychguard (with warscythes, not shields!) actually are more resilient than Terminators are, much more so with a Resurrection Orb.

Maybe this is really a general problem with heavy infantry, and not Lychguard in particular, since people complain about Terminators as well?

For any weapon that is poison or has str>6 or str<3 they are not more survivable(see below), for non-poison Str 3-6 lychguard get a small survivability (they take 16% less initial wounds) boost, which means that they are only more survivable against non-poison Str 3-6 AP<3 weapons, and only if they didn't all die after the armour save and passed leadership. And they are only slightly more survivable in that situation.
Vs AP < 3
33%(3+ armour) * 50%(4+ RP) = 16% unsaved wound assuming they didn't all die from the initial third of the wounds and passed leadership

16%(2+ armour) = 16% unsaved wounds no caveats
So the same but the lychguard need a 65 pnt character to follow them around

Vs AP 3
50%(4+ RP) = 50% unsaved wounds with the same caveats as the first comparison

16%(2+ armour) = 16% unsaved wounds no caveats
So they are just better here

Vs AP> 3
50%(4+ RP) = 50% unsaved wounds with the same caveats as the first 2 comparison

33%(3+ invuln) = 33% unsaved wounds with no caveats
So still just better.


Right, they are more resilient than Terminators. That's what I said.

Since Terminators are also often considered subpar, maybe this is really an issue with 1-wound heavy infantry in general.
   
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A Place

Alcibiades wrote:

Right, they are more resilient than Terminators. That's what I said.

Since Terminators are also often considered subpar, maybe this is really an issue with 1-wound heavy infantry in general.
Yes, you said they are more resilient. Which is an absolute statement. They are in fact only more resilient in certain circumstances, which means what you said is false. Which was my point, especially since the range of weapons that they are weaker too are probable to be used on them (ie plasma, and other anti-meq weapons).
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

 NL_Cirrus wrote:
Alcibiades wrote:

Right, they are more resilient than Terminators. That's what I said.

Since Terminators are also often considered subpar, maybe this is really an issue with 1-wound heavy infantry in general.
Yes, you said they are more resilient. Which is an absolute statement. They are in fact only more resilient in certain circumstances, which means what you said is false. Which was my point, especially since the range of weapons that they are weaker too are probable to be used on them (ie plasma, and other anti-meq weapons).


I'm not going to belabor the point, but when you say "human beings live longer than goldfish" this is already understood to mean under certain circumstances, such as not being underwater.
   
Made in us
Hurr! Ogryn Bone 'Ead!




A Place

Alcibiades wrote:
 NL_Cirrus wrote:
Alcibiades wrote:

Right, they are more resilient than Terminators. That's what I said.

Since Terminators are also often considered subpar, maybe this is really an issue with 1-wound heavy infantry in general.
Yes, you said they are more resilient. Which is an absolute statement. They are in fact only more resilient in certain circumstances, which means what you said is false. Which was my point, especially since the range of weapons that they are weaker too are probable to be used on them (ie plasma, and other anti-meq weapons).


I'm not going to belabor the point, but when you say "human beings live longer than goldfish" this is already understood to mean under certain circumstances, such as not being underwater.
Yes, it is understood to mean the usual circumstances. Do you then mean to say that in usual circumstances lychguard never fail moral tests, always have a lord with a rez orb with them, and never get killed in a single shooting phase? Or that in usual circumstances people only ever fire bolt guns and pulse rifles at them and never plasma guns, missile launchers/missile pods, serpent shields, auto cannons, and so on?

Because if that is your premise then I can tell you your argument is unsound.
   
Made in ru
Longtime Dakkanaut



Moscow, Russia

 NL_Cirrus wrote:
Alcibiades wrote:
 NL_Cirrus wrote:
Alcibiades wrote:

Right, they are more resilient than Terminators. That's what I said.

Since Terminators are also often considered subpar, maybe this is really an issue with 1-wound heavy infantry in general.
Yes, you said they are more resilient. Which is an absolute statement. They are in fact only more resilient in certain circumstances, which means what you said is false. Which was my point, especially since the range of weapons that they are weaker too are probable to be used on them (ie plasma, and other anti-meq weapons).


I'm not going to belabor the point, but when you say "human beings live longer than goldfish" this is already understood to mean under certain circumstances, such as not being underwater.
Yes, it is understood to mean the usual circumstances. Do you then mean to say that in usual circumstances lychguard never fail moral tests, always have a lord with a rez orb with them, and never get killed in a single shooting phase? Or that in usual circumstances people only ever fire bolt guns and pulse rifles at them and never plasma guns, missile launchers/missile pods, serpent shields, auto cannons, and so on?

Because if that is your premise then I can tell you your argument is unsound.



No, my position in this increasingly absurd "argument" is that Warscythe Lychguard, are, in fact, as or more resistent as Terminators, assuming that they get a chance to use Resurrection Protocols, which function mathematically more or less as Feel No Pain, and in some cases not even with it; for instance LG are exactly as resistent to lasguns as terminators are in the absence of RP.. My position is not that they are in every circumstance conceivable more resistent than Terminators, just as the statement "Tactical Marines are tougher than Guardsmen"does not entail "Tactical Marines are tougher than Guardsmen if they are hit with a plasma gun." They are priced accordingly, aka as 40 points a model, not surprisingly the same as Triarch Praetorians which are exactly as tough, albeit cannot be overrun because they are fearless.


This message was edited 2 times. Last update was at 2014/11/22 09:37:48


 
   
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allow units to assault out of a monolith. makes the monolith worth it, makes the lychguard synergise well rather than just being good on their own - GW broke the game by making units that are good on their own, and assuming people would take the bad ones too. the result was waveserpent and wraithknight spam.

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