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Made in ca
Furious Fire Dragon




So basically the concept of this army is absolutely everything is dropping on the field in one way or another. I know that Dreadnoughts are not exactly the best Grey Knights have to offer but I got one from the old book and it's like my favourite model ever. The list is really low model count and quick to build, but also brings me up to 12 dice minimum per psychic phase which happens to be the maximum for my gaming group. Following the rules for the Nemesis Strike Force to make my drops more effective and sooner. So here's the list;

Librarian
-Level 3
-Storm Bolter

Librarian
-Level 3
-Storm Bolter

2x Terminator Squad (10 Man)
-2 Psycannons
-4 Halberds
-4 Hammers
-2 Falchions (one on Justicar)

2x Nemesis Dreadknight
-Personal Teleporter
-Heavy Psycannon
-Gatling Psilencer
-Hammer

Stormraven Gunship
-Twin-linked lascannon
-Twin-linked multi-melta
-Hurricane bolter sponsons

Dreadnought
-Venerable
-Heavy flamer
-Twin-linked heavy flamer
-Extra armour

So dreadnought hangs off the back of the Gunship to be dropped into the field in front of a soft little infantry squad in cover. Both Terminator squads get put in reserves with the Librarians to deepstrike in. The two Dreadknights get deployed at the beggining and if I get termies in turn one they will shunt across the board to help out, if not they'll provide some fire support. The stormraven does what stormravens do, look scary and provide good fire support. My thoughts currently are splitting one of the squads of termies into two units, then cutting down on weapons to replace one librarian with one of the combat characters. Any other advice would be great.
   
Made in ca
Furious Fire Dragon




Any input at all would be greatly appreciated. Don't want to put all the time, effort and money in to find out it sucks massively. As a note, looking top use this both semi and fully competitively, so weaknesses against common builds would be good to know
   
Made in us
Stealthy Warhound Titan Princeps






Are you using 2 Nemesis Strike Force detachments to get the 3rd HS slot? I'm assuming so.

List looks good overall. You said you like the Dreadnought a lot so I assume you're going to want to keep it as is, but it could do without the Venerable and Extra Armour upgrades. If you drop those and the sponsons off the Stormraven (I take the same loadout, but don't think the sponsons mesh well with the otherwise anti-tank weapons) You should be able to make one of those Librarians a Grand Master with either Soul Glaive or Cuirass of Sacrifice

OR (the option I would personally recommend)
use those freed up points to give one Libby the Liber Daemonica and the other the Cuirass of Sacrifice and a hammer

Hope this gives you some inspiration! Good luck and have fun!

I'm on a podcast about (video) game design:
https://makethatgame.com

And I also make tabletop wargaming videos!
https://www.youtube.com/@tableitgaming 
   
Made in ca
Furious Fire Dragon




I'm only using two heavy supports, dreadnought is elite, storm raven is fast attack. Thanks for the advice, I'll see how I can play around with it
   
Made in us
Regular Dakkanaut




I love dropping a dread from a storm raven into their faces.

I am trying out something similar - but am using a Ultramarines detachment to help it out -

Captain Sicarius adds one to all reserve rolls
allows me to put a dreadnought in a drop pod with a beacon
that way all my terminators can follow him into melee range without mishap issues.
   
Made in us
Water-Caste Negotiator





There's a piece of equipment you can take on the storm raven I think it's called the locator beacon and I think that helps when you deploy your troops out of it. I think with the way the rules are written it allows you to Deepstrike without having to take dangerous terrain. Just a consideration - I might be getting it wrong! If anyone knows - let me know!

 
   
Made in ca
Furious Fire Dragon




It can be useful, but since my hope is to get my units in all turn one, it's not. Because the locator only works if it was on the table at the beginning of the turn.
   
Made in us
Devestating Grey Knight Dreadknight







Have you looked into the GK Dreadnought CC weapon? It is in one of the IA books, makes it a absolute beast in clearing hordes assuming you have the I to strike first.

 SHUPPET wrote:

wtf is this buddhist monk ascendant martial dice arts crap lol
 
   
Made in ca
Furious Fire Dragon




Don't usually use anything from forgeworld even just their rules, I think the double Heavy Flamer is the best option for a drop Dreadnought. I love the idea of making a nice long move across the table the turn my flyer shows up, dropping the Dreadnought, popping a transport with Melta and Lascannons then getting to the juicy insides with flamers...
   
Made in us
Psychic Novitiate selected by a Gatherer




Fort Wayne, In

You're pretty much there as far as the list goes. I would drop the Storm Bolters on the Libby's and upgrade the hammers into Great Sword on the DK. Master Crafted beats concussive just about any day. You'll also be fairly... underwhelmed, shall we say, by the Dreadnought. You could drop him and a toy or two (Hurricane Bolters, make the Psilencers into Incinerators) for something else. Purifiers with a razorback or Interceptors are both fine choices.

I run much the same core, just with interceptors out the wazoo. So here's that list for your own reference:

Librarian: 160
ML 3, Liber Daemonica

Librarian: 135
ML 3

(2) 6x Terminators: 236
Psycannon, Daemon Hammer, 4x Halberd

(2) 10x Interceptors: 265
2x Incinerator, Justicars w/ Melta Bombs

Dread Knight: 205
Teleporter, Great Sword, H Psycannon

Dread Knight: 225
Teleporter, Great Sword, H Psycannon, H Incinerator

Storm Raven: 200
Lascannon, MM,

Aegis Line w/ Comms Relay: 70

1997/2000

Comms Relay is rarely held after turn two. If I REALLY need the SR or the Libby/Termie groups somehow fail to enter, a combat squad of interceptors can baby sit it for a round. Other than that, it makes sure the Alpha Strike goes off and lets me weather shooting slightly better if I don't get first turn/the opponent steals the initiative.

But this list, your list, and Grey Knights in general are built more for the Alpha Strike than ever before. I happen to really enjoy this strategy tactically, but there's little flexibility to have any other game plan tactically. It is true to fluff though, as we prefer quick, decisive strikes into the heart of the enemy. Drop in, Shunt forward, fire brain bullets, then regular bullets. Lots of dead enemies before they know what happened. Also lots of deadly CC experts right in their craw.
   
Made in us
Regular Dakkanaut




My list 1850pts

2 dreadknight, shunt, sword, flamers
Librarian level 3
8 terminators, 6 halberds, 1 (hammer, 1 psycannon
10 terminators, 5 in landraider w one hammer n homing beacon, 5 w 2 psycannons to deep strike

Ultramarines
Rhino
Captain Sicarus (add 1 to reserve rolls) (tank killer)
6 man tactical squad w lascannon
Dreadnought w flamer/fist, multimelta, in a drop pod w homing beacon

Landraider, dreadknights, and Sicarius w squad in rhino to start.
Deep strike the dreadnought in drop pod w beaconand shunt in
Drop termie balls on the drop pod turn 2

This message was edited 1 time. Last update was at 2014/11/14 06:19:18


 
   
 
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