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Poll
How would you distribute this Farseer's psychic power choices?
Divination
Telepthy
Runes of Fate
Divination and Telepathy
Telepathy and Runes of Fate
Runes of Fate and Divination
One from each
Other

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Made in us
Hellish Haemonculus






Boskydell, IL

So, in 7th edition, what do you think is the best power selection spread for a Farseer? For clarification, the Farseer in question is pretty much always going to be on a bike, with Windriders, and allied with Dark Eldar as the primary. (Probably more than one Farseer, incidentally, but for the sake of this poll we're assuming it's just the one.)

Feel free to explain your line of reasoning.

This message was edited 1 time. Last update was at 2014/11/12 23:14:14


Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Tunneling Trygon






Well, for me it's a three part system actually. Not just Psyker power. Warlord trait is on Command, giving the unit the Warlord is with an additional buff, added to Reavers who have their Combat Drug buff, I roll twice on Telepathy right off the bat and if Invisibility comes up, take that, the Primaris and the Primaris of Runes of Fate since my Reavers have a minimum of two Blasters at 1000pts. No games using them in higher point values for the ninth Reaver with Blaster yet. Invisibility is Objective 1 though. And should say, I would skip Runes if I got re-rolls 1s in shooting phase as my Warlord Trait.
   
Made in us
Frightening Flamer of Tzeentch






Malefic Daemonology, Telepathy, and Prescience.


Summoning, shriek, and prescience.

Aftermath can be calculated.

Dark humor is like food, not everyone gets it.  
   
Made in ca
Foolproof Falcon Pilot




Ontario, Canada

I tend to use my Farseer as a twin-linker for Wraithknights, Vypers, Scatter Walkers, etc. Generally take two rolls on Telepathy to try for Invisibility. Regardless of whether or not it comes up, I take Prescience and whatever else I rolled, and take Guide from Runes of Fate for my 3rd.

This message was edited 1 time. Last update was at 2014/11/13 02:36:09


 
   
Made in pr
Longtime Dakkanaut




Minneapolis, MN

Start in Divination. If I don't roll Scrier's Gaze or Forboding, I use all Divination powers. If I roll Scrier's Gaze or Forboding, I replace it with Prescience and then jump over to Runes of Fate so that I can grab the primaris power. If I'm playing games against Melee-focused armies, I just go ahead and roll everything on the Divination table - guide is good, but having 4 powers is better.

If I'm using two big hitter heavy support units (e.g., War Walkers and Vaul's Artillery), I will usually take one power for Divination, Prescience, and then Guide. Spamming Twin Linked is just too useful sometimes.

This message was edited 3 times. Last update was at 2014/11/13 03:05:04


 
   
Made in us
Hellish Haemonculus






Boskydell, IL

I'm leaning heavily toward Telepathy since he's going in with a Covens list and the Ld negatives from that supplement would mesh well with Telepathy. I may go one discipline with one Farseer and run a second one with a separate discipline.

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(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Sneaky Striking Scorpion






Absolutely dependent on the list you're running and your enemy. Are you running any sort of "star"? Invis is priority one. Wk/venom/WW heavy? Guide/prescience. Going against a bunch of knights but light on high str. Weapons? Doom.

There is no "right" way to choose powers. The biggest boon of running farseers is that their choice of powers can augment any army, and reinforce any weakness on the fly.

It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire 
   
Made in us
Lone Wolf Sentinel Pilot





If you roll for the first power or two and get exactly what you want, it never hurts to throw the last into telepathy. There's the chance of the ever amazing invisibility, and if you get something less desirable psychic shriek is often worth the 1 warp charge. Not necessarily reliable, but it has killed countless terminators and riptides.
   
Made in us
Hellish Haemonculus






Boskydell, IL

 kingbobbito wrote:
If you roll for the first power or two and get exactly what you want, it never hurts to throw the last into telepathy. There's the chance of the ever amazing invisibility, and if you get something less desirable psychic shriek is often worth the 1 warp charge. Not necessarily reliable, but it has killed countless terminators and riptides.


Coupled with the -1 to -6 Ld penalty from Coven formations, I thought it might have some juice.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in us
Lone Wolf Sentinel Pilot





 Jimsolo wrote:
Coupled with the -1 to -6 Ld penalty from Coven formations, I thought it might have some juice.


I completely forgot about that, yes, that will be devastating. There's nothing quite so satisfying as your opponents face when you roll 15+ with psychic shriek to begin with, now you're just being cruel.
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

It depends.
If you field a single Jetseer or two as support characters, then guide prescience and psychic shriek are the best choices.
Shriek can be useful to take down the last Berzerker refusing to die.
On the other hand, if you field a Seer Council, then you need to aim for fortune in the first place.

Former moderator 40kOnline

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Made in us
Hellish Haemonculus






Boskydell, IL

Dark Eldar primary, Covens to be specific. So Telepathy seems stronger than ever.

Welcome to the Freakshow!

(Leadership-shenanigans for Eldar of all types.) 
   
Made in de
Ladies Love the Vibro-Cannon Operator






Hamburg

 Jimsolo wrote:
Dark Eldar primary, Covens to be specific. So Telepathy seems stronger than ever.

In this case, I'd go for invisibility.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
 
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