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![[Post New]](/s/i/i.gif) 2014/11/12 22:50:54
Subject: Farseer psychic powers
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Hellish Haemonculus
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So, in 7th edition, what do you think is the best power selection spread for a Farseer? For clarification, the Farseer in question is pretty much always going to be on a bike, with Windriders, and allied with Dark Eldar as the primary. (Probably more than one Farseer, incidentally, but for the sake of this poll we're assuming it's just the one.)
Feel free to explain your line of reasoning.
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This message was edited 1 time. Last update was at 2014/11/12 23:14:14
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![[Post New]](/s/i/i.gif) 2014/11/13 02:06:17
Subject: Farseer psychic powers
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Tunneling Trygon
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Well, for me it's a three part system actually. Not just Psyker power. Warlord trait is on Command, giving the unit the Warlord is with an additional buff, added to Reavers who have their Combat Drug buff, I roll twice on Telepathy right off the bat and if Invisibility comes up, take that, the Primaris and the Primaris of Runes of Fate since my Reavers have a minimum of two Blasters at 1000pts. No games using them in higher point values for the ninth Reaver with Blaster yet. Invisibility is Objective 1 though. And should say, I would skip Runes if I got re-rolls 1s in shooting phase as my Warlord Trait.
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![[Post New]](/s/i/i.gif) 2014/11/13 02:28:51
Subject: Farseer psychic powers
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Frightening Flamer of Tzeentch
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Malefic Daemonology, Telepathy, and Prescience.
Summoning, shriek, and prescience.
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Aftermath can be calculated.
Dark humor is like food, not everyone gets it. |
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![[Post New]](/s/i/i.gif) 2014/11/13 02:35:40
Subject: Farseer psychic powers
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Foolproof Falcon Pilot
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I tend to use my Farseer as a twin-linker for Wraithknights, Vypers, Scatter Walkers, etc. Generally take two rolls on Telepathy to try for Invisibility. Regardless of whether or not it comes up, I take Prescience and whatever else I rolled, and take Guide from Runes of Fate for my 3rd.
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This message was edited 1 time. Last update was at 2014/11/13 02:36:09
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![[Post New]](/s/i/i.gif) 2014/11/13 02:54:53
Subject: Farseer psychic powers
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Longtime Dakkanaut
Minneapolis, MN
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Start in Divination. If I don't roll Scrier's Gaze or Forboding, I use all Divination powers. If I roll Scrier's Gaze or Forboding, I replace it with Prescience and then jump over to Runes of Fate so that I can grab the primaris power. If I'm playing games against Melee-focused armies, I just go ahead and roll everything on the Divination table - guide is good, but having 4 powers is better.
If I'm using two big hitter heavy support units (e.g., War Walkers and Vaul's Artillery), I will usually take one power for Divination, Prescience, and then Guide. Spamming Twin Linked is just too useful sometimes.
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This message was edited 3 times. Last update was at 2014/11/13 03:05:04
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![[Post New]](/s/i/i.gif) 2014/11/21 01:31:17
Subject: Re:Farseer psychic powers
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Hellish Haemonculus
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I'm leaning heavily toward Telepathy since he's going in with a Covens list and the Ld negatives from that supplement would mesh well with Telepathy. I may go one discipline with one Farseer and run a second one with a separate discipline.
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![[Post New]](/s/i/i.gif) 2014/11/21 03:17:47
Subject: Re:Farseer psychic powers
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Sneaky Striking Scorpion
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Absolutely dependent on the list you're running and your enemy. Are you running any sort of "star"? Invis is priority one. Wk/venom/WW heavy? Guide/prescience. Going against a bunch of knights but light on high str. Weapons? Doom.
There is no "right" way to choose powers. The biggest boon of running farseers is that their choice of powers can augment any army, and reinforce any weakness on the fly.
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets.
Voltaire |
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![[Post New]](/s/i/i.gif) 2014/11/21 03:35:31
Subject: Farseer psychic powers
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Lone Wolf Sentinel Pilot
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If you roll for the first power or two and get exactly what you want, it never hurts to throw the last into telepathy. There's the chance of the ever amazing invisibility, and if you get something less desirable psychic shriek is often worth the 1 warp charge. Not necessarily reliable, but it has killed countless terminators and riptides.
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![[Post New]](/s/i/i.gif) 2014/11/21 04:36:10
Subject: Farseer psychic powers
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Hellish Haemonculus
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kingbobbito wrote:If you roll for the first power or two and get exactly what you want, it never hurts to throw the last into telepathy. There's the chance of the ever amazing invisibility, and if you get something less desirable psychic shriek is often worth the 1 warp charge. Not necessarily reliable, but it has killed countless terminators and riptides.
Coupled with the -1 to -6 Ld penalty from Coven formations, I thought it might have some juice.
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![[Post New]](/s/i/i.gif) 2014/11/21 14:09:27
Subject: Farseer psychic powers
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Lone Wolf Sentinel Pilot
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Jimsolo wrote:Coupled with the -1 to -6 Ld penalty from Coven formations, I thought it might have some juice.
I completely forgot about that, yes, that will be devastating. There's nothing quite so satisfying as your opponents face when you roll 15+ with psychic shriek to begin with, now you're just being cruel.
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![[Post New]](/s/i/i.gif) 2014/11/21 18:28:00
Subject: Farseer psychic powers
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Ladies Love the Vibro-Cannon Operator
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It depends.
If you field a single Jetseer or two as support characters, then guide prescience and psychic shriek are the best choices.
Shriek can be useful to take down the last Berzerker refusing to die.
On the other hand, if you field a Seer Council, then you need to aim for fortune in the first place.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2014/11/21 23:12:24
Subject: Re:Farseer psychic powers
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Hellish Haemonculus
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Dark Eldar primary, Covens to be specific. So Telepathy seems stronger than ever.
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![[Post New]](/s/i/i.gif) 2014/11/22 08:33:59
Subject: Re:Farseer psychic powers
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Ladies Love the Vibro-Cannon Operator
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Jimsolo wrote:Dark Eldar primary, Covens to be specific. So Telepathy seems stronger than ever.
In this case, I'd go for invisibility.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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