RedNoak wrote:Sketchyfk wrote: Furthermore: Always give the Warboss in Mega Armor Da Lucky Stikk. ALWAYS. Never any buts. ALWAYS. If you can't afford Da Lucky Stikk, then you shouldn't take the Mega Armor.
i wouldnt say allways... yes, a MAN-warboss with lukky stikk is near invurnable to small arms fire, but sometimes a warboss on a bike is more in need of a better save. the
DLS would give a biker-warboss essentially a (pseudo) 3+ armour-save and a 3+/2+ jink-save
That is VERY pseudo. A 4+ Re-roll is better than a 3+
IMO, but if you have both a Warboss Biker and a ManzWarboss in an army together, you're best putting the Stikk on the ManzWarboss.
I say this because of what you would generally field with the Warbosses. A Biker Warboss is more likely to either go with Deffkoptas or Warbikes, both of which aren't designed for
CC. At best, your only giving 15 Warbikes +1
WS. I would prefer to put the Finkin Kap on the Biker Warboss as outflanking 15 Warbikes to get in a better place to shoot at something, or attack vechiles rear armor, is really good. That is IF you have both a Biker Warboss and a
Manz Warboss in the same army. But then you'll need to go into another
CAD for Painboys. I can't ever see myself running 2 Warbosses in a single
CAD list, not in 7th ed.
Manz typically work best with Ork slugga boys from my experience. If he's put with other
Manz, then he becomes too much of a target. Their vechile explodes and they're left to walk places. If an AP1 or AP2 weapon is fired him, the
Manz CAN
LoS but you'll be loosing an expensive model in the process. And your only giving +1
WS to 3/4 models, which is somewhat of a waste.
So via a Battlewagon, you'll get the Warboss, a Nob, a Mek (to soak up challenges) and 16 slugga boys. That's 19 units all getting +1
WS who REALLY want to get into combat. Compared to Bikes who want to use their Twin-linked Dakkaguns to kill people.
The Biker Warboss DOES work with a Lucky Stikk and I would run him with it. But in the same list, I would 100% always put it on a ManzWarboss. Otherwise you'll have to rely on a 5+
FnP from a 2nd
CAD's Painboy or a 6+
FnP from Cyborg Armor, which is just shoddy in comparrison.