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![[Post New]](/s/i/i.gif) 2014/11/13 15:32:18
Subject: Orks know how to build tank tracks...
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Stabbin' Skarboy
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Warbuggies can be upgraded to a war track and gains the ability to reroll dangerous terrain tests for immobilize results(see Trakked rule). However, the Imperium uses almost exclusively tracked vehicles.
Maybe those Techpriests need to ask Meks how they make their tracks so safe?
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![[Post New]](/s/i/i.gif) 2014/11/13 15:35:14
Subject: Orks know how to build tank tracks...
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Slippery Ultramarine Scout Biker
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Techpriests can't work with Ork technology...
It works because they believe it will, and doesn't for non-Orks (with possible exceptions in lore that I haven't read)
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![[Post New]](/s/i/i.gif) 2014/11/13 18:04:31
Subject: Orks know how to build tank tracks...
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Shadowy Grot Kommittee Memba
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Imperial tanks can be upgraded with dozer blades.
Clearly the techpriests just feel that bulldozer blades are more tactically useful than robust tanks.
The real question is: why are space marines so colossally gakky at building vehicles?
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"Got you, Yugi! Your Rubric Marines can't fall back because I have declared the tertiary kaptaris ka'tah stance two, after the secondary dacatarai ka'tah last turn!"
"So you think, Kaiba! I declared my Thousand Sons the cult of Duplicity, which means all my psykers have access to the Sorcerous Facade power! Furthermore I will spend 8 Cabal Points to invoke Cabbalistic Focus, causing the rubrics to appear behind your custodes! The Vengeance for the Wronged and Sorcerous Fullisade stratagems along with the Malefic Maelstrom infernal pact evoked earlier in the command phase allows me to double their firepower, letting me wound on 2s and 3s!"
"you think it is you who has gotten me, yugi, but it is I who have gotten you! I declare the ever-vigilant stratagem to attack your rubrics with my custodes' ranged weapons, which with the new codex are now DAMAGE 2!!"
"...which leads you straight into my trap, Kaiba, you see I now declare the stratagem Implacable Automata, reducing all damage from your attacks by 1 and triggering my All is Dust special rule!" |
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![[Post New]](/s/i/i.gif) 2014/11/13 18:15:28
Subject: Orks know how to build tank tracks...
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Bonkers Buggy Driver with Rockets
Denmark.
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Windchild wrote:Techpriests can't work with Ork technology...
It works because they believe it will, and doesn't for non-Orks (with possible exceptions in lore that I haven't read)
Yeah, it's a bit dated, that. It's not so much "Friendship and Magic keeps it all together" anymore, but more "I can make some seriously great stuff, but I don't know exactly how it works". Orks cannot make anything out of anything, but their coded genes are quite fantastic and can possibly make stuff as advanced as the Tau, but they don't know the ins and outs of it, or at least they don't from the get go.
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![[Post New]](/s/i/i.gif) 2014/11/13 18:18:00
Subject: Orks know how to build tank tracks...
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Homicidal Veteran Blood Angel Assault Marine
north of nowhere
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The Wise Dane wrote:Windchild wrote:Techpriests can't work with Ork technology... It works because they believe it will, and doesn't for non-Orks (with possible exceptions in lore that I haven't read) Yeah, it's a bit dated, that. It's not so much "Friendship and Magic keeps it all together" anymore, but more "I can make some seriously great stuff, but I don't know exactly how it works". Orks cannot make anything out of anything, but their coded genes are quite fantastic and can possibly make stuff as advanced as the Tau, but they don't know the ins and outs of it, or at least they don't from the get go.
I always thought it was some latent psyker tendencies that let them do things they shouldnt, like guns firing metal instead of bullets or tanks working when they should be wrecks or red paint going faster
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This message was edited 1 time. Last update was at 2014/11/13 18:18:34
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![[Post New]](/s/i/i.gif) 2014/11/13 18:27:52
Subject: Orks know how to build tank tracks...
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Pyromaniac Hellhound Pilot
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the_scotsman wrote:
The real question is: why are space marines so colossally gakky at building vehicles?
Because they're elite shock troopers surgically and genetically altered to be fanatical killing machines.
The real question is: why is the Adeptus Mechanicus so colossally gakky at building vehicles?
The answer, of course, is that they're working off of fragments of blueprints and design plans that have been enshrined as dogma and if you deviate from them more than your elders and betters think you should, you're a heretek and get turned into a servitor working for one of your more orthodox colleagues. How DARE you suggest that the xenos have better machine spirits than we do?
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![[Post New]](/s/i/i.gif) 2014/11/13 19:05:30
Subject: Orks know how to build tank tracks...
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Bonkers Buggy Driver with Rockets
Denmark.
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Thatguyhsagun wrote: The Wise Dane wrote:Windchild wrote:Techpriests can't work with Ork technology...
It works because they believe it will, and doesn't for non-Orks (with possible exceptions in lore that I haven't read)
Yeah, it's a bit dated, that. It's not so much "Friendship and Magic keeps it all together" anymore, but more "I can make some seriously great stuff, but I don't know exactly how it works". Orks cannot make anything out of anything, but their coded genes are quite fantastic and can possibly make stuff as advanced as the Tau, but they don't know the ins and outs of it, or at least they don't from the get go.
I always thought it was some latent psyker tendencies that let them do things they shouldnt, like guns firing metal instead of bullets or tanks working when they should be wrecks or red paint going faster
Close - The Orks were engineered to be the finest biological weapon (the Krork, as they were known), but after their creators bit the dust (The Old Ones, as the Eldar call them), they were left with one purpose, and one purpose only - To have a jolly good time. Genocides not obligatory. The point was that they shouldn't need any support when first planted on a world - Creating, repopulating and surviving should be a part of their genes. Therefor, some Orks find that they know how to make stuff out of simple instincts - Like humans know how to breath. That's how Meks are made.
Also, it's not like the weapons shoot pure metal. Sure, their bullets aren't fantasticly crafted, but they are real bullets non the less, and quite large at that, at least to a human. Their weaponry does function and does so well, it's just either extremely complicated so even the better Tech-priests can't understand what the Mek in question did with the weapon, or extremely simple yet effective.
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![[Post New]](/s/i/i.gif) 2014/11/13 20:48:26
Subject: Orks know how to build tank tracks...
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Nasty Nob
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DontEatRawHagis wrote:Warbuggies can be upgraded to a war track and gains the ability to reroll dangerous terrain tests for immobilize results(see Trakked rule). However, the Imperium uses almost exclusively tracked vehicles.
Maybe those Techpriests need to ask Meks how they make their tracks so safe?
Its worth noting that Warbuggies and Wartracks are light vehicles with extremely large engines (and not much in the way of brakes). Putting Tracks on a buggy keeps a small, light vehicle with a large engine--and just gives it treads.
Huge, heavy vehicles like Russes and Chimeras don't have the same power/weight ratio as a buggy, so they might not be as nimble going across uneven terrain.
(Don't ask me to explain that new vehicle--I think it's fast when Stormtroopers get in it, but slower when guardsmen ride in it?)
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![[Post New]](/s/i/i.gif) 2014/11/14 03:31:17
Subject: Orks know how to build tank tracks...
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Stabbin' Skarboy
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Thatguyhsagun wrote: The Wise Dane wrote:Windchild wrote:Techpriests can't work with Ork technology...
It works because they believe it will, and doesn't for non-Orks (with possible exceptions in lore that I haven't read)
Yeah, it's a bit dated, that. It's not so much "Friendship and Magic keeps it all together" anymore, but more "I can make some seriously great stuff, but I don't know exactly how it works". Orks cannot make anything out of anything, but their coded genes are quite fantastic and can possibly make stuff as advanced as the Tau, but they don't know the ins and outs of it, or at least they don't from the get go.
I always thought it was some latent psyker tendencies that let them do things they shouldnt, like guns firing metal instead of bullets or tanks working when they should be wrecks or red paint going faster
Any sufficiently advanced technology is indistinguishable from magic.
The one thing GW put in lore is unreliable narrators. Some Techpriests can't wrap their head around how ork tech works so they say call it a day and say it must be warp stuff because they can't figure it out and don't want to take the time to investigate ork tech.
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