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![[Post New]](/s/i/i.gif) 2014/11/13 23:35:44
Subject: [1850] - Grey Knights - Smurf Friends
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Regular Dakkanaut
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I am trying to find a good competitive list for Grey Knights in 7th Edition. The problem I keep running into is closing with my opponent, without having all my vehicles / troops get popped or bogged down in the middle of the board. I have decided to try a different approach....
Grey Knights
HQ Librarian level 3 Psyker with storm bolter
7 Terminators - 5 with halberds, one with daemon hammer, one psycannon
Terminators split with squad tactics
5 terminators - one daemon hammer w/ homing beacon in a Las Cannon Land Raider
5 terminators deep striking with 2 psy cannons
2 Dreadknights, shunt, flamer, sword
Ultramarines
Captain Sicarius and a tactical squad in a razorback with twin linked las cannon.
Dreadnought with flamer instead of bolter, in a drop pod with a homing beacon.
My basic idea is start the game with two dreadknights, land raider, and captain sicarius n co's razorback on the table.
Turn one - drop pod the dreadnought into their formation, shunt the two dreadknights into place, and shoot with the landraider / razorback
Turn two - deep strike the large and small terminator ball's in on the drop pod's beacon (or the land raider terminator justicar's beacon if needed)
that way you get in their face and smashing right off the bat.
Captain Sicarius adds 1 to reserve roll, isn't a slouch in combat, and even if his razorback gets popped - he should still survive the first turn.
My other thoughts are to nix the razorback, turn it into a rhino, and up either the number of troops with Sicarius or the number of terminators.
Also - I could replace the librarian with a Grand Master to get more face smashing goodness, and use the relic halberd to great effect.
Automatically Appended Next Post: Help? Please?
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This message was edited 1 time. Last update was at 2014/11/14 00:30:34
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![[Post New]](/s/i/i.gif) 2014/11/14 08:26:51
Subject: Re:[1850] - Grey Knights - Smurf Friends
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Youth wracked by nightmarish visions
Texas
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I've never liked Lazorbacks...they're supposed to be transports intended to move stuff up the field fast, but in order to actually go faster than a snail's pace, you have to sacrifice shooting accurately with the lascannon, and by the time you've got the troops in place it's usually blown up. At least, in my experience, they've never been any good, and it just seems outright unreasonable to demand so many points for something so fragile. I'd just go with a stock Rhino if you're intent on having a cheap transport. As for the Dreadknights, the swords aren't strictly necessary since he'll be STR 10 even with his fists, but I suppose they'd be alright if you really want to ensure they do some damage, and force can be helpful against stuff he doesn't outright destroy.
Overall, it seems like a fairly solid game plan.
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When in Rome, leave. |
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![[Post New]](/s/i/i.gif) 2014/11/14 23:53:36
Subject: [1850] - Grey Knights - Smurf Friends
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Regular Dakkanaut
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Yeah I was thinking about that last night. I can just give one of the tactical squad guys in the rhino a lascannon or rocket launcher and have him shoot out the top to greater / cheaper effect. Plus Capt Sicarus can also add "tank killer" to the tactical squad.
I use the swords mainly because of the force capability, and I believe that it adds one extra attack?
I can also use the points to add halberds to alot of the terminators, and add one terminator body.
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![[Post New]](/s/i/i.gif) 2014/11/15 00:02:57
Subject: [1850] - Grey Knights - Smurf Friends
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Youth wracked by nightmarish visions
Texas
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The dreadknight sword doesn't give an attack because it's a specialist weapon.
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When in Rome, leave. |
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![[Post New]](/s/i/i.gif) 2014/11/15 00:16:48
Subject: [1850] - Grey Knights - Smurf Friends
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Regular Dakkanaut
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Whelp. I'm probably leaving them because they can kill characters 1-3D with the insta-death.
I was thinking about getting rid of the Land Raider, and instead adding two more Rhino's full of troops / strike or purifiers Automatically Appended Next Post: Nemisis Strike Force Primary Detachment
HQ - Level 3 Librarian w Storm Bolter
Terminator Squad
-Justicar with hammer
-2 Terminators with Psy Cannons
-7 Terminators with Halberds
Terminator Squad
-Justicar with hammer
-1 Terminator with Psy Cannon
-5 Terminators with Halberds
Purifier Squad in Rhino
-Knight of the Flame with hammer
-2 Purifiers
-2 Purifiers with flamers
Nemesis Dreadknight with Shunt / Flamer / Sword
Nemesis Dreadknight with Shunt / Flamer / Sword
Allied Detachment
Captain Sicarius - Adds one to Reserve Rolls and gives Tactical Squad counter attack OR tank hunter
Tactical Squad in Rhino
Sergeant
4 troops and 1 Missile Launcher
Dreadnought w/ Flamer in a Drop Pod w/ teleport beacon
Turn One -
The plan is to Rhino Rush forward with troops
Drop Pod the Dreadnought into the middle of their formation to bring the beats
Shunt the Dreadknights into place
Turn Two -
Deep Strike the Terminator Squad w Librarian to shoot and face punch
Deep Strike the Terminator Squad w/o librarian to shoot and face punch
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This message was edited 1 time. Last update was at 2014/11/15 04:06:35
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![[Post New]](/s/i/i.gif) 2014/11/16 08:49:00
Subject: [1850] - Grey Knights - Smurf Friends
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Stalwart Ultramarine Tactical Marine
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I use smurfs with grey knights allies, and all I can say is Tigurius with Draigo. After that throw them into any unit in either codex that you feel like playing.
I always keep my terminator squads cheap
Nemesis dreadknights can also deep strike in turn one due to the Nemesis strike force detachment.
You can buy 3 pods, one with a command squad loaded however you want (I prefer cheap) another with some sternguard, and the last one can be a min tactical squad.
With that in mind you can have deep striking in turn one, Two dreadknights, draigo GoI deathstar fun unit, Two pods full of dudes with special weapons and stuff, a terminator squad, and anything else you feel like putting into your opponents face turn one.
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