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![[Post New]](/s/i/i.gif) 2014/11/17 11:14:21
Subject: Competitive Eldar Army - How Would You Kill It?
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Decrepit Dakkanaut
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HQ
Autarch (135)
-Jetbike
-Fusion Gun
-Mantle of the Laughing God
Farseer (100)
Troops
Guardian Defenders (250)
-Wave Serpent w/ Holofields + Scatter Laser
Guardian Defenders (250)
-Bright Lance
-Wave Serpent w/ Holofields + Bright Lance
Elites
Fire Dragons (297)
-Exarch w/ Firepike
-Wave Serpent w/ Holofields + Shuriken Cannon
Fast Attack
Crimson Hunter Exarch (180)
Heavy Support
Wraithknight (300)
-Suncannon + Scattershield
-Scatter Laser
Total- 1,502 Points
The idea is that the Farseer will cast invisibility on the Autarch. When invisibile, he will be have to be snap fired at, making his 2+ rerollable jink work better. The Guardians will be diversion units and hold objectives, the Fire Dragons will gank tanks or MCs the Autarch can't take out, and the Wraithknight will kill TEQs and MEQs.
I need your help. How would you go about utterly crushing my list?
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Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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![[Post New]](/s/i/i.gif) 2014/11/17 11:24:19
Subject: Competitive Eldar Army - How Would You Kill It?
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Devestating Grey Knight Dreadknight
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Obviously the best choice to kill cover save Wave Serpents is... more Cover Ignoring Wave Serpents!
Eldar lists ironically counter each other very well. Also how does this Farseer get invisibility every time? Where does it get the WC needed to fuel it?
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SHUPPET wrote:
wtf is this buddhist monk ascendant martial dice arts crap lol
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![[Post New]](/s/i/i.gif) 2014/11/17 11:30:17
Subject: Re:Competitive Eldar Army - How Would You Kill It?
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!!Goffik Rocker!!
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Greentide!
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![[Post New]](/s/i/i.gif) 2014/11/17 11:32:26
Subject: Competitive Eldar Army - How Would You Kill It?
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Longtime Dakkanaut
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I would play 1500 and call my opponent out for cheating If I played Tyranids, I would probably utilize Flyrants and force HP on the WS. After that it's easy pickings. If I played DE...I would probably ally in my own WS. Trueborn Venoms should also deal with the army quite nicely and DE generally won't have a problem with infantry and Wraithknight with tons of poison.
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This message was edited 1 time. Last update was at 2014/11/17 11:32:39
YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2014/11/17 11:44:57
Subject: Competitive Eldar Army - How Would You Kill It?
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Decrepit Dakkanaut
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Quickjager wrote:Obviously the best choice to kill cover save Wave Serpents is... more Cover Ignoring Wave Serpents!
Eldar lists ironically counter each other very well. Also how does this Farseer get invisibility every time? Where does it get the WC needed to fuel it?
Hmm... Yes... I should probably add a Warlock Council to the list to farm Warp Charge for invis. I have a 50% chance for Invis, so I'm just blindly hoping, but lack of invis won't kill my army too badly.
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Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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![[Post New]](/s/i/i.gif) 2014/11/17 12:01:18
Subject: Competitive Eldar Army - How Would You Kill It?
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Devestating Grey Knight Dreadknight
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Yea, the current lists I see out there that rely on Invisibility... make me very sad. Of course it is an amazing ability, anyone who gets it would be a fool not to use it whenever they can.
But far too many lists (Looks at Daemons and Centstars) use it as a corner piece of their force. It is weird... for some reason I feel deathstars are slowly being phased out, probably due to maelstrom.
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SHUPPET wrote:
wtf is this buddhist monk ascendant martial dice arts crap lol
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![[Post New]](/s/i/i.gif) 2014/11/17 12:29:08
Subject: Competitive Eldar Army - How Would You Kill It?
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Dakka Veteran
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Quickjager wrote:Obviously the best choice to kill cover save Wave Serpents is... more Cover Ignoring Wave Serpents!
Eldar lists ironically counter each other very well. Also how does this Farseer get invisibility every time? Where does it get the WC needed to fuel it?
Yeah. The standard Eldar template of 4x Dire Avenger Serpents and 2x Wraith Knights will happily fit into 1500 and beat that list
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![[Post New]](/s/i/i.gif) 2014/11/17 14:13:27
Subject: Competitive Eldar Army - How Would You Kill It?
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Decrepit Dakkanaut
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Bartali wrote: Quickjager wrote:Obviously the best choice to kill cover save Wave Serpents is... more Cover Ignoring Wave Serpents!
Eldar lists ironically counter each other very well. Also how does this Farseer get invisibility every time? Where does it get the WC needed to fuel it?
Yeah. The standard Eldar template of 4x Dire Avenger Serpents and 2x Wraith Knights will happily fit into 1500 and beat that list
I can't afford the new, maximally gouged Dire Avengers. What I do have are Guardians.
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Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
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![[Post New]](/s/i/i.gif) 2014/11/17 14:20:17
Subject: Competitive Eldar Army - How Would You Kill It?
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Fixture of Dakka
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If the farseer is casting invis, its on foot. Either hiding in a Guardian squad, which is easily killed if you focus it, or a FD squad, which isn't too hard to kill and you should be nuking the first turn it shows itself.
The Autarch is going to get his 1 FG shot a turn, if he's within 24". If you have a big tank (LR), try not to stop within 18", island its not that scary. With lighter vehicles, you're only looking at one shot a round, for 135 pts. So if you can assault him or hit him with anything Ignores Cover, you could drop him. If you have a spare missile or anything, you should be able to force a jink. But for the points -especially if he Invis's him, he's just not a threat.
The list is almost all anti-hard-targets. Should punk a GK 2+/NDK spam army. But Nidz and Orks should have some fun. The Serpents can do some nasty shooting, but without SL, not too scary.
Even my SM half-company lists wouldn't be in too bad shape against it, and this list really only scares that sort of thing.
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![[Post New]](/s/i/i.gif) 2014/11/17 16:46:58
Subject: Competitive Eldar Army - How Would You Kill It?
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Longtime Dakkanaut
Minneapolis, MN
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With a Vulkan drop pod list, probably. The Serpent Shield doesn't cover the rear arc, so I ought to be able to pop 2 or 3 of those serpents on turn 1. The first wave of drops would be Sternguards and a Command Squad, the second wave would be two tac squads. Vulkan would ride with the command squad, and split off so that he could flame the infantry who disembark from a WS. The Sternguard would combat squad, with HF in one, and combimeltas in another. They would follow the same script: pop and burn. If I roll badly on my melta shots against the Wave Serpents on turn 1, then the game will go poorly. I also need to eliminate as many of the guardians (and firedragons) as possible on turn 1, as the will be in perfect position to nail me with tons of rending shots. If I can accomplish those two tasks, then I'll have about 25 marines sitting in Eldar's back field, and they will have lost most of their capability to kill marines en masse.
Another option would be to just take 5 tac squads, which would free up a lot of points for other stuff in the list. In any case, by turn 2 I will have 30-40 marines on the table. Their main job will be to just survive until the end of the game and cap objectives.
I'll also have a squad grav/melta bikes or melta speeders, who will be the ones to engage the WK. I'll have to be sure to space out all my models so that I don't get slammed by the suncannon (which will be twin-linked). If this unit dies, I'll have to satisfy myself with just shooting poisoned rounds at the WK, or tar-pitting it with marines for a few turns (which is admittedly not a great tactic). It's more important to kill and scatter the Wave Serpents, Guardians and Firedragons before trying to engage the WK.
The Crimson Hunter and HQ units I'll just have to ignore. The Autarch is only ever going to be killing one model a turn. Presumably he would be worth Warlord kill points, but with a 2+ rerollable it's just not worth wasting shot against him. If I can somehow slingshot Vulkan into close combat against him, that's what I'll do. Same with the Farseer - if I have no better shots to make, I'll sling some bolters at him, but most other stuff in the list is a more pressing concern. The Crimson Hunter is dangerous, but won't have any decent targets to shoot at besides Vulkan (who might luck out and make all his invul saves).
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This message was edited 11 times. Last update was at 2014/11/17 17:01:54
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![[Post New]](/s/i/i.gif) 2014/11/17 17:18:22
Subject: Competitive Eldar Army - How Would You Kill It?
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Executing Exarch
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Broadsides with buffmander behind an aegis. The ap 2 stuff comes in you go to ground for the 2+ cover, and to counter the BS1 from going to ground you use marker drones to up them back to bs 4.
Should be able drop all the serpents in 1 or 2 turns. Wreck up the autarch in a half volley from something. and then just work on the wraith knight who will be dropped by weight of fire.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2014/11/17 18:46:00
Subject: Re:Competitive Eldar Army - How Would You Kill It?
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Fixture of Dakka
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Space Marine bikes and/or Drop Pods. As far as the I can see.
They can't run, they can't hide, they can't kill enough of it.
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This message was edited 1 time. Last update was at 2014/11/17 18:46:36
"'players must agree how they are going to select their armies, and if any restrictions apply to the number and type of models they can use."
This is an actual rule in the actual rulebook. Quit whining about how you can imagine someone's army touching you in a bad place and play by the actual rules.
Freelance Ontologist
When people ask, "What's the point in understanding everything?" they've just disqualified themselves from using questions and should disappear in a puff of paradox. But they don't understand and just continue existing, which are also their only two strategies for life. |
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![[Post New]](/s/i/i.gif) 2014/11/17 19:02:25
Subject: Competitive Eldar Army - How Would You Kill It?
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Ladies Love the Vibro-Cannon Operator
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Well, the Autarch and the WK with his equipment are questionable. It has only three Serpents.
It's definitely not the best Eldar list at the 1500 pt level.
Taking down three Sepents is not easy but not impossible.
Drop pods or Tau could do it, also deep striking Obliterators.
Serpents are very vulnerable in cc. Fast moving units like Flesh Hounds could reach them quickly.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2014/11/20 02:58:15
Subject: Competitive Eldar Army - How Would You Kill It?
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Sybarite Swinging an Agonizer
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CWE + DE have some toolz that can greatly reduce that list's power. 2 WWPs with attached tough AV like WG or FD will cause some explosions. Several squads of MSU Spiders can take care of a lot of other targets. Be sure to throw in DAVU Serpents of your own.
With pure DE you can WWP in some Blasterborn Venoms. Use Beastpacks to close the distance quick and force target prioritu away from other DS Venoms.
CWE + DE can put the hurt on a lot of armies.
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Eldar (Craftworld Sahal-Deran) 2500pts. 2000pts Fully Painted.
Dark Eldar (Kabal of the Slashed Eye) 2000pts. 1250pts Fully Painted. |
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![[Post New]](/s/i/i.gif) 2014/11/21 01:18:50
Subject: Competitive Eldar Army - How Would You Kill It?
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Shunting Grey Knight Interceptor
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Just a suggestion here - if you do get invisibility, and also manage to get it off - do not cast it on the autarch. Cast it on your wraithknight. He benefits soooooo much more from it than the autarch. Also - scrounge up the points to get the autarch a laser lance. He needs a way to put all those high initiative attacks to good use. Remember, it's not his job to take on heavy hitters in the enemy list - he just wants to be able to harass backfield units, units already damaged by previous shooting, fast scoring units, etc. It gives him something else to do other than make fusion shots.
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This message was edited 1 time. Last update was at 2014/11/21 01:19:50
Sable Brotherhood - 2000pts
Wraithsight Corsairs - 2000pts
Void Angels - 500pts |
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