| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/11/17 13:28:35
Subject: New Assassin's how do they play?
|
 |
Regular Dakkanaut
|
Does anyone have any experience playing with the version of the Assassin's? I'd not looked at them for a while, but the new edition of their codex/data slate makes them look a lot better than the ones that were in the GK codex.
I've had the Vindicaire model for years, but never fielded him since I went to Eldar about 6 years ago. I know he's not seen as the best of the bunch, but it certainly has it's uses.
Anyone like to share their experiences of playing with any of them?
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/17 14:35:07
Subject: New Assassin's how do they play?
|
 |
Longtime Dakkanaut
Minneapolis, MN
|
We've been playing around with them a lot in the last couple months, they're cool. Thoughts:
Vindicare: is the most generally useful, though he's sometimes a bit one-dimensional to play. The whole strategy behind him is to use infiltrate to counter-deploy against your enemy, and then choosing the most efficient target for him to be shooting at each turn (he can effectively engage anything, but you need to think about which special ammo you want to use). He basically relies on a 3+ cover save in ruins or behind an aegis defense line to stay alive, and so often will get shot to death on turn 1.
Callidus: is cool, but sort of gimicky. She can use her super infiltrate and AP2 flamer to get an alpha strike against an infantry squad on turn 1, uses her pseudo-invisibility to try to survive the next turn, then dive into close combat with her AP2 and poisoned weapons. Has super-rending against Invul saves, which is neat. Usually dies on turn 1, since she's right in the middle of the enemy army.
Eversor: is mainly an infantry weed wacker. Has a gazillion attacks, has a 3D6 super assault move, and all sort of special rules to amplify his effectiveness in close combat. The main thing he lacks is the AP2 necessary to fight a lot of tough enemy ICs. He's a good choice for putting inside an assault transport, since he would otherwise be sitting around doing nothing on turn 1 if he infiltrates.
Culexus: is super neat. Shuts down psykers in an AoE, steals their warp charges, and then shoots them with an anti-psyker attacks. Also surprisingly hard to kill, since everything snap fires against him, and has WS1 when fighting him. To top is off, his CC attacks ignore armor and get ID on 6, so he can effectively fight anything. Like the Callidus, he often gets shot to death on turn 1.
|
|
This message was edited 3 times. Last update was at 2014/11/17 14:40:58
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/17 14:42:03
Subject: New Assassin's how do they play?
|
 |
Regular Dakkanaut
|
Thanks for the reply.
I read the rules last night and thought the Culexus would be handy to play against GK.
I guess they're all gimmicky in their own way, and they will attract a lot of fire in the first turn. For 150pts (or there abouts) I guess it's worth it for the amount of fire they can soak up.
I'll have to dust off my Vindicaire, give it a new lick of paint and get it stuck in a watch tower somewhere
|
|
This message was edited 1 time. Last update was at 2014/11/17 14:46:00
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/17 17:51:18
Subject: New Assassin's how do they play?
|
 |
Longtime Dakkanaut
Minneapolis, MN
|
The Culexus is a mean melon-fether against GK.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/17 17:57:39
Subject: New Assassin's how do they play?
|
 |
Legendary Master of the Chapter
|
Unless it was updated
Culexus is not always snapshotted, it makes em bs and ws1, Flamers and templates can still feth his day.
|
Unit1126PLL wrote: Scott-S6 wrote:And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.
Oh my god I'm becoming martel.
Send help!
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/17 19:09:57
Subject: New Assassin's how do they play?
|
 |
Decrepit Dakkanaut
|
Indeed, Bs1 still means blasts can land close and ruin their day.
Main thing is - fearless so cant go to ground, so you really want to use the vindicare to outrange your opponent - 72" sniper rifle means he can quite happily sit on a flank in a corner, if he has good LOS. Make the enemy move closer to him, and hopefully away from the rest of your army, to effectively engage.
The new D3 wound version of turbo pen is interesting. Worries most ICs, but his deadshot isnt as good as before - from no LOS! to -2 on LOS!. No cover saves on his shots is very good though!
|
|
|
 |
 |
|
|