Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/11/18 22:10:26
Subject: [1850] - Orks - Competitive- unit spam
|
 |
Ultramarine Chaplain with Hate to Spare
|
So thinking about Orks again and a competitive list geared at Maelstrom. The plan is to overwhelm my opponent with the volume of units. Whilst maintaining both strong firepower and CC punch:
CAD1
Warboss: Power Klaw, Da Finkin Kap 95
10 Boyz: Nob w/ PK, BP : Trukk w/ rokkit 130
10 Boyz: Nob w/ PK, BP : Trukk w/ rokkit 130
5 Tankbustas: Bomb squig: Trukk w/ rokkit 100
5 Tankbustas: Bomb squig: Trukk w/ rokkit 100
Warbuggie: rokkit 25
Warbuggie: rokkit 25
Warbuggie: rokkit 25
CAD2
Wierdboy: lvl2 70
10 Boyz: Nob w/ PK, BP : Trukk w/ rokkit 130
10 Boyz: Nob w/ PK, BP : Trukk w/ rokkit 130
5 Tankbustas: Bomb squig: Trukk w/ rokkit 100
5 Tankbustas: Bomb squig: Trukk w/ rokkit 100
Warbuggie: rokkit 25
Warbuggie: rokkit 25
Warbuggie: rokkit 25
CAD3
Warboss: Power Klaw 85
10 Boyz: Nob w/ PK, BP : Trukk w/ rokkit 130
10 Boyz: Nob w/ PK, BP : Trukk w/ rokkit 130
5 Tankbustas: Bomb squig: Trukk w/ rokkit 100
5 Tankbustas: Trukk w/ rokkit 95
Warbuggie: rokkit 25
Warbuggie: rokkit 25
Warbuggie: rokkit 25
Excluding Characters that is 33 separate units, 12 with ObSec. A total of 56 S8 Ap3 shots in a turn and 8 powerklaws with 60 CC boyz and a Wierdboy in case I draw the channel the warp Objective. OK this won't table top tier lists, nor will it be tabled by them. So this is about applying pressure through threat overload whilst consistently scoring VPs. 12 AV10 Trukks will take a while to kill regardless of the 93 Orks within them and whilst killing a buggie is easy you have to put an entire unit in to kill 1 25 point model. So that's a total of 54 AV10 hull points and 104 wounds split into 33 separate units. What do you think? This is basically an autowin vs any Deathstar list.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/18 23:13:00
Subject: [1850] - Orks - Competitive- unit spam
|
 |
Longtime Dakkanaut
|
Not my sort of list (I prefer multiple small units of different things, but that's just me) but I can say that trukks do work well for snagging objectives. if you really want to screw with your opponents target priority, don't deploy the guys in the trukks. It's actually a very useful taktik for us orks, as we are prone to losing several trukks if we are going second or have the initiative seized on us. make sure the tankbustas can't be seen but can get into 2 different trukks - thus he has to kill 2 trukks to cripple the tankbustas mobility. deploying in the 5-6" distance to the trukk also means that if the trukk explodes, it'll have to roll a 6" explosion to hit every guy, which is better than just automatically hitting every guy regardless. it also means that you can send a trukk off empty, and he'll have a 30 point fast objective-secured line of sight blocking rokkit-toting trukk to deal with, for very little reward other than "removing the trukk". but then there's another, and another.
It's important to consider that, whilst you have 33 units, a decent deathstar can kill 3 a turn. one unit in the psychic phase, then shoot the trukk, then assault the contents. a generally mobile army will also be able to shoot the trukk & assault the cargo, and if it's just 5 tankbustas, chances are they'll be killed.
this list might fail against anyone with a few fliers, and a death-ray would be devastating as you'll probably be in a line for turns 2-3, and that many models it'll be hard to not let him hit 2-3 of them.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/18 23:30:11
Subject: [1850] - Orks - Competitive- unit spam
|
 |
Ultramarine Chaplain with Hate to Spare
|
Flyers are not a problem at all, the Deathray will never fire as it won't be able to come on without flying over my head. A Deathstar CAN kill 3 units a turn, doesn't mean it will as most Deathstars are based on Psychic defence through Invisibility and the like more than Psychic Offence. And you corale them with Empty Trukks and Warbuggies then they're down to 1-2 units a turn.
|
This message was edited 1 time. Last update was at 2014/11/18 23:33:16
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/19 02:04:43
Subject: [1850] - Orks - Competitive- unit spam
|
 |
Dakka Veteran
|
I see the potential but I think you'll find some inherent problems.. board space being one, and that will compound the effects of blast weaponry and templates. Also consider star type units that are combat oriented, like orks can bring but really anything capable of multi charging.
Anyway I'm a huge fan of MSU but I think this list should back off that aspect to add a few durable units to draw fire. This would be a place to bunker those HQs too so you don't give up StW as easily.
On the units themselves I feel lone koptas are superior due to jetbike status (jink, boost and ignore terrain) and scout.
The bustas I would suggest maxing out on squigs.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2014/11/19 09:19:13
Subject: [1850] - Orks - Competitive- unit spam
|
 |
Ultramarine Chaplain with Hate to Spare
|
I prefer buggies due to survivability and points. I can see arguments for both but I have no where to find 45 points. Same for Squigs no extra points.
The problem with adding a tougher unit as a bunker for Characters is that unit offers an obvious target and makes my opponent's decisions easier. So rather than being a bunker the unit just becomes a death trap. I could add MANz missiles but again they are expensive I'm giving up 4 units for 1.
As for board space that is kind of the point of this list. It has great board control. That's how it beats flyers and corales Serpent Spam and Tau. Deny the opponent anywhere to run whilst constantly racking up VPs.
|
|
|
 |
 |
|