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Im trying to make a list that can utilize chaos cultists for more than just placeholding. Let me know what you think.
HQ
Chaos Sorcerer, M/Slaanesh, +Mastery Level, Spell Familiar - 115pts
Troops
Cultists x 30, M/Slaanesh, FLamer x3, Shotgun - 177pts
Cultists x 30, M/Slaanesh, FLamer x3, shotgun - 177pts
Elites
Terminators x 5, M/Slaanesh, Land Raider - 397pts
Noise Marines x 5, BlasterMaster, SonicBlaster x3 - 134pts
The basic Idea I had for this list was, at this many points your enemy is going to be limited in the amount of heavy weapons they can bring to the field (Whether they be Anti troop or Anti Vehicle). And using this many cultists charging down the board with a sorcerer in tow, makes them quite scary (atleast in my opinion, if the sorc gets the right spell off they can have 60 attacks, or 30 boosted ones, minus casualties of course, BUT THATS WHY THERES TWO OF THEM). The land raider will be in tow to smash into the enemy first before the cultists do. So the enemy will have to choose where to divide their fire, softening the 60 cultists, or taking out the land raider. All while taking fire from the noise marines, which will be targeting heavy weapons with that 48" blast master.
Thoughts?
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