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![[Post New]](/s/i/i.gif) 2014/11/28 20:46:54
Subject: As Daemons, how shall I deal with Forgeworld Tau.
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Bloodthirsty Bloodletter
The Eye of Terror
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Had a previous 1850 game with my Dog Rush/Crimson Slaughter List against the typical dual Riptide list w/ Broadside support. Rampaged across his lines turn 2 and so became very hard for him to play catch up after that.
Weeks later, I find myself re-challenged. This time he might be bringing one of the Forgeworld Riptides (Not sure which) and likely a Hazard team.
Should I be overly worried with dealing with those things I know next to nothing about? My usual list basically has 3 squads of 18 Flesh Hounds, Be'lakor or a Lord of Change, A Herald of Khorne, and a Crimson Slaughter Nurgle Lord w/ Spawn.
I don't really seek to change my list too much, but what would be the problem units that I might have to deal with?
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![[Post New]](/s/i/i.gif) 2014/11/28 20:50:22
Subject: Re:As Daemons, how shall I deal with Forgeworld Tau.
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!!Goffik Rocker!!
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Nothing you can't handle with a proper spread-out and positioning. And proper warp trickery. Those riptides are more killy and have some unusual feats but they cost quite some ammount of points.
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This message was edited 2 times. Last update was at 2014/11/28 20:55:08
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![[Post New]](/s/i/i.gif) 2014/11/28 20:53:32
Subject: As Daemons, how shall I deal with Forgeworld Tau.
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Bloodthirsty Bloodletter
The Eye of Terror
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So do as always? Scout forward if going first. Stay still a little over the 30" line to prevent being fired at by smaller guys if going second?
Or should I Outflank some of the Dogs?
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![[Post New]](/s/i/i.gif) 2014/11/28 20:56:03
Subject: As Daemons, how shall I deal with Forgeworld Tau.
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!!Goffik Rocker!!
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Lou_Cypher wrote:So do as always? Scout forward if going first. Stay still a little over the 30" line to prevent being fired at by smaller guys if going second?
Or should I Outflank some of the Dogs?
Totally depends on what exactly he brings. It's just not that you're autoscrewed anywayz - FW is quite decent with rules lately.
Just when you find out all the fancy things the new guyz can do, don't forget bout the cost.
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This message was edited 1 time. Last update was at 2014/11/28 20:57:05
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![[Post New]](/s/i/i.gif) 2014/11/29 12:07:28
Subject: Re:As Daemons, how shall I deal with Forgeworld Tau.
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Stubborn Dark Angels Veteran Sergeant
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Of course exact tactics totally depends on what he brings. I think the rules for the new riptides are on the FW website, so just take a look to get an idea of what you are up against.
The flying one might be a problem for a turn, as daemons have no way to take it down, but I believe it has to land the next turn, so then its back to business as usual.
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![[Post New]](/s/i/i.gif) 2014/11/30 12:12:45
Subject: As Daemons, how shall I deal with Forgeworld Tau.
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Daemonic Dreadnought
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I keep hearing Tau have a horrible time dealing with summoning lists, as it's really hard to deal with changing FOCs. I would love to see a dog rush list supplemented by extra troops appearing at random intervals.
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![[Post New]](/s/i/i.gif) 2014/11/30 13:53:05
Subject: As Daemons, how shall I deal with Forgeworld Tau.
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Speedy Swiftclaw Biker
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Hazard teams are just T5 overcosted Crisis teams, if he takes those he is helping you out mate. The burst cannon ones may hurt some due to the amount of firepower they put out but are way more expensive than the crisis equivalent.
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Veritas Vos Liberabit |
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![[Post New]](/s/i/i.gif) 2014/11/30 14:14:38
Subject: As Daemons, how shall I deal with Forgeworld Tau.
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Warplord Titan Princeps of Tzeentch
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With the hazard team he is honestly doing you a favor, they are outright inferior to what the codex can bring in riptides and crisis suits.
They look awesome, and are powerful, but just cost way too much.
As for the forgeworld riptides, they come in two flavors:
The 107 is a scouped-out broadside basically, while he can't touch air units he can pummple MCs who are on the ground, is very good at taking down hordes of lightly armored dudes and basically there is nothing that really keeps you safe against him except a 2+ save or AV13/14. the down side is that he costs a small fortune, and has hardly any CC worthy stats except his insane defense.
The 109 is the opposite, designed to annihilate high save models and tanks. he's also quite useful when it comes to grounded MCs, but unlike the 107 he has to come up close and personal to take things out.
That's his main issue-he has low range, and against daemons of all he struggles with the fact everything has invuls, so he can't find himself isolated picks that he can just dive in,and clear instantly.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2014/11/30 17:42:29
Subject: As Daemons, how shall I deal with Forgeworld Tau.
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Longtime Dakkanaut
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Big issue with the Hazard suits, is they all have hit and run with defensive grenades. He will probably use them to bait out units for the riptides to erase. Other than that yeah, what every one else said.
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![[Post New]](/s/i/i.gif) 2014/12/01 04:18:06
Subject: Re:As Daemons, how shall I deal with Forgeworld Tau.
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Stubborn Dark Angels Veteran Sergeant
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Imo one of the best FW units for the tau is the tetra.
Daemons will have more of a problem with these, than the pathfinders they replace, as they are much more mobile.
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This message was edited 1 time. Last update was at 2014/12/01 04:19:36
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![[Post New]](/s/i/i.gif) 2014/12/01 11:21:24
Subject: As Daemons, how shall I deal with Forgeworld Tau.
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Longtime Dakkanaut
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If he takes the 107 or R'Varna riptide that one might hurt a little bit against your puppies, it special rule is that it's template weapon get plus 1 strength and two hits per model because your cavalry. So if a large blast template covered five puppies that's 10 hits, it's pretty nasty. But it is offset by an extraordinary points cost so if he takes that then a good chunk of his army will probably not be there.
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19th Krieg Siege Army 7500pts.
40k/HH Night Lords 5000pts.
Orks Waaaghmacht Spearhead 2500pts.
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![[Post New]](/s/i/i.gif) 2014/12/01 21:02:53
Subject: As Daemons, how shall I deal with Forgeworld Tau.
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Bloodthirsty Bloodletter
The Eye of Terror
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'Couldn't get a game in as the store was too busy with other games, but I did see part of it in action.
The R'varna it seems, can be safely ignored. Against the dogs, it's basically just S7. So no insta-killing the two wounds on them. They'll probably live to get to his back lines as usual. He'll have maybe two shots to get that off before they're in combat.
And it seems as long as I have a Herald in one of the squads, they should be able to handle the Hazard Teams well enough.
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