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Made in gb
Land Raider Pilot on Cruise Control





Englandia

If I were to include existing units and models in a homebrew codex/fandex, is it okay if I used an identical statline, upgrades, points, rules, etc if I were to post it here with the rest of it asking for feedback?
Or is that likely/possible to get the website in trouble with the legal teams and such?

I'm not posting an entire codex, just a small number of units from it that will be in my fandex/homebrew codex.

I wanted to ask in advance to be safe.
Thanks guys.

This message was edited 2 times. Last update was at 2014/12/01 23:38:10


If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. 
   
Made in us
Douglas Bader






Game rules can not be copyrighted. You are free to use any of GW's stats and rules in your own work and publish it however you like.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Blood Angel Terminator with Lightning Claws



Sioux Falls, SD

You would really only want to post things with unique stats/costs, otherwise some sights may take it down.

Blood for the bloo... wait no, I meant for Sanguinius!  
   
Made in us
Douglas Bader






Of course I should add that forum policy and what is legal are not necessarily the same thing. A site may enforce stricter limits on what you can post, whether because they are worried about over-zealous lawyers (even if you're indisputably right it can still cost time and money to fight a company with a huge legal budget) or just think that it's not "fair" to post "too much" of GW's rules.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Land Raider Pilot on Cruise Control





Englandia

Peregrine wrote:Game rules can not be copyrighted. You are free to use any of GW's stats and rules in your own work and publish it however you like.

Basically, just don't say "This is X unit from this codex. It costs Y points and does this."
Instead, I say "This is X unit from my fandex. It costs Y points and does this.",

TheAvengingKnee wrote:You would really only want to post things with unique stats/costs, otherwise some sights may take it down.

So I should definitely check with the mods/owner(s) of the website beforehand.

If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. 
   
Made in us
Douglas Bader






 Ond Angel wrote:
Basically, just don't say "This is X unit from this codex. It costs Y points and does this."
Instead, I say "This is X unit from my fandex. It costs Y points and does this.",


No, actually the first option is ok. Rules can't be copyrighted, so there's nothing wrong with saying "unit X in this codex costs Y points and does this", just like there's nothing wrong with saying "in chess pawns normally move one square at a time". The only reason to avoid the first option is that it doesn't make much sense in the context of a fandex. The reader doesn't care what some other codex says, they care what the rules in your codex are.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in gb
Land Raider Pilot on Cruise Control





Englandia

Peregrine wrote:
Of course I should add that forum policy and what is legal are not necessarily the same thing. A site may enforce stricter limits on what you can post, whether because they are worried about over-zealous lawyers (even if you're indisputably right it can still cost time and money to fight a company with a huge legal budget) or just think that it's not "fair" to post "too much" of GW's rules


Oh, yeah, I figured that much. That's why I wanted to emphasise the small number part.
I know GW legal team have managed to get away with some things involving a book and a marine in space...


The last thing I want is for Dakka to get in legal trouble or, deities-of-various-origins-and-choices forbid, shut down. I love this place.

I think I'll just play it safe then: when it comes to posting them, I'll PM a mod, or maybe Yakface, about it. Show them what I want to post, and see what they say about those bits.

 Peregrine wrote:
 Ond Angel wrote:
Basically, just don't say "This is X unit from this codex. It costs Y points and does this."
Instead, I say "This is X unit from my fandex. It costs Y points and does this.",


No, actually the first option is ok. Rules can't be copyrighted, so there's nothing wrong with saying "unit X in this codex costs Y points and does this", just like there's nothing wrong with saying "in chess pawns normally move one square at a time". The only reason to avoid the first option is that it doesn't make much sense in the context of a fandex. The reader doesn't care what some other codex says, they care what the rules in your codex are.


I meant it a different way, but I realised what I meant is plagiarism.

So it's a moot point.

If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

 Peregrine wrote:
 Ond Angel wrote:
Basically, just don't say "This is X unit from this codex. It costs Y points and does this."
Instead, I say "This is X unit from my fandex. It costs Y points and does this.",


No, actually the first option is ok. Rules can't be copyrighted, so there's nothing wrong with saying "unit X in this codex costs Y points and does this", just like there's nothing wrong with saying "in chess pawns normally move one square at a time". The only reason to avoid the first option is that it doesn't make much sense in the context of a fandex. The reader doesn't care what some other codex says, they care what the rules in your codex are.


...But wait a second.

I may be missing something obvious here. I believe you, but if rules truly can't be copyrighted, how come posting them here on Dakka is against the rules?

Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Because it's against the rules of the forum. And proving that the rules cannot be copywritten costs time, money and lawyers that Dakka does not have, if GW should decide to press the issue.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in se
Glorious Lord of Chaos






The burning pits of Hades, also known as Sweden in summer

I see. So it's just a fight Dakka (understandably) is not interested in taking.

This message was edited 1 time. Last update was at 2014/12/02 01:38:47


Currently ongoing projects:
Horus Heresy Alpha Legion
Tyranids  
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Basically that.

In case anyone was curious, here's an article on the subject from the US Copyright office.

http://www.copyright.gov/fls/fl108.html

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in no
Stealthy Grot Snipa





 Ashiraya wrote:
I see. So it's just a fight Dakka (understandably) is not interested in taking.


It's also, I suspect, a legacy from back when GW and independent internet forums were on pretty good terms. Andy Chambers, Gav Thorpe, Phil Kelly and Tuomas Piirinen were all on Portent.net (warseer's predecessor) and posted quite frequently about all sorts of things. GW also linked directly to these forums from their website. Sounds incredible now, doesn't it?

"The Emporer is a rouge trader."
- Charlie Chaplain. 
   
Made in us
Homicidal Veteran Blood Angel Assault Marine






 Psienesis wrote:
Basically that.

In case anyone was curious, here's an article on the subject from the US Copyright office.

http://www.copyright.gov/fls/fl108.html


Eh. Unless you're a lawyer, I have to say the phrasing actually does appear to allow game rules to be registered for a copyright.

"Material prepared in connection with a game may be subject to copyright if it contains a sufficient amount of literary or pictorial expression. For example, the text matter describing the rules of the game or the pictorial matter appearing on the gameboard or container may be registrable."

I'd be cautious about copy and pasting things, Ond Angel. I'd just post the unit and say it uses the statlines, points costs, and upgrade costs from whatever book it came from.

Also keep in mind that this is NOT a forum that can give legal advice. Asking the forum for advice is fine and dandy, but it offers you absolutely no protection.

This message was edited 1 time. Last update was at 2014/12/02 03:18:03


4500
 
   
Made in us
Douglas Bader






 troa wrote:
Unless you're a lawyer, I have to say the phrasing actually does appear to allow game rules to be registered for a copyright.


No it doesn't. There's a huge difference between the rules of a game and the words used to describe those rules. For example, if I write "roll a D6, on a 4+ the character suffers a wound" that exact sentence is copyrighted, and you would be violating the law if you just copy/pasted it into your own game. However, if you put "flip a coin, if you lose your character gets -1 HP" instead then you're fine, even though both rules describe a 50% chance of suffering damage. Similarly, all of the fluff next to the rules is copyrighted material, the awesome space marine picture on the front cover of the rulebook is copyrighted, etc.

Also relevant is the difference between factual statements and creative works. Copyright protects things like the description of how awesome a tactical marine is. It does NOT protect simple statements of fact like "a tactical marine costs 16 points".

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in us
Last Remaining Whole C'Tan






Pleasant Valley, Iowa

 Peregrine wrote:
[Copyright protects things like the description of how awesome a tactical marine is.



"How awesome?"

"So awesome."

 lord_blackfang wrote:
Respect to the guy who subscribed just to post a massive ASCII dong in the chat and immediately get banned.

 Flinty wrote:
The benefit of slate is that its.actually a.rock with rock like properties. The downside is that it's a rock
 
   
Made in us
Decrepit Dakkanaut





Hyperspace

 Peregrine wrote:
 troa wrote:
Unless you're a lawyer, I have to say the phrasing actually does appear to allow game rules to be registered for a copyright.


No it doesn't. There's a huge difference between the rules of a game and the words used to describe those rules. For example, if I write "roll a D6, on a 4+ the character suffers a wound" that exact sentence is copyrighted, and you would be violating the law if you just copy/pasted it into your own game. However, if you put "flip a coin, if you lose your character gets -1 HP" instead then you're fine, even though both rules describe a 50% chance of suffering damage. Similarly, all of the fluff next to the rules is copyrighted material, the awesome space marine picture on the front cover of the rulebook is copyrighted, etc.

Also relevant is the difference between factual statements and creative works. Copyright protects things like the description of how awesome a tactical marine is. It does NOT protect simple statements of fact like "a tactical marine costs 16 points".

14 points*
Can't be misleading people, now.



Peregrine - If you like the army buy it, and don't worry about what one random person on the internet thinks.
 
   
Made in ca
Fixture of Dakka






Verviedi wrote:
 Peregrine wrote:
 troa wrote:
Unless you're a lawyer, I have to say the phrasing actually does appear to allow game rules to be registered for a copyright.


No it doesn't. There's a huge difference between the rules of a game and the words used to describe those rules. For example, if I write "roll a D6, on a 4+ the character suffers a wound" that exact sentence is copyrighted, and you would be violating the law if you just copy/pasted it into your own game. However, if you put "flip a coin, if you lose your character gets -1 HP" instead then you're fine, even though both rules describe a 50% chance of suffering damage. Similarly, all of the fluff next to the rules is copyrighted material, the awesome space marine picture on the front cover of the rulebook is copyrighted, etc.

Also relevant is the difference between factual statements and creative works. Copyright protects things like the description of how awesome a tactical marine is. It does NOT protect simple statements of fact like "a tactical marine costs 16 points".

14 points*
Can't be misleading people, now.


Copyright is law is a little different in each jurisdiction. In every case, though, there are "fair use" exceptions that give users certain rights.

In the United States, copyrights are governed by the Copyright Act, which does NOT narrowly define fair use, but does provide guidance. Generally speaking, the proportion of the complete work that you copied is important, and why you copied it is important. If you're trying to mostly copy someone else's work, and pawn it off as your own, therefore taking away from their revenue for their intellectual property, that is not okay. If you quote someone else's work to make a point in an original work, that's perfectly legitimate.

In Canada, we specifically allow copying for personal use. If you want, you borrow a Codex, and photocopy it for yourself, and lend it to a friend and they can do the same, and it's 100% legal. In fact, for educational purposes, significant portions of a work may even be copied *and distributed*. But this is not the case in many jurisdictions.

In either jurisdiction, if you took Codex: Eldar and just paraphrased each paragraph and distributed it (thus causing damage to GW by reducing their potential sales), you'd be in almost as much hot water as if you just scanned in the codex and put it up on your website. On the other hand, if your work is 95% original, but you reference most of the standard point values of units in some summary table, you'd be in the clear.

Anyhow, I digress -- suffice to say, if you reference a GW work as a part of your own, mostly original work, it's highly unlikely you are breaking any copyright laws. Of course, as several people have pointed out, that doesn't mean a forum operator can't remove your post or enact other sanctions against you, because this is a privately owned site, and they can do anything they like -- including deleting a post for no reason at all.

This message was edited 1 time. Last update was at 2014/12/02 09:12:46


 
   
Made in gb
Land Raider Pilot on Cruise Control





Englandia

I'm aware that the forum offers no protection.
I was asking because I don't want to get anyone here in trouble.

I can put 1 and 1 together to figure out "If the forum would get in legal trouble, then I would too".

I found a UK website for copyright and such (since they're on this side of the pond, with me), and it seems to have similar laws to what you mention.
UK Copyright

Research and private study

Copying parts of a literary, dramatic, musical or artistic work or of a typographical arrangement of a published edition for the purpose of research or private study is allowed under the following conditions:

- The copy is made for the purposes of research or private study.
- The copy is made for non-commercial purposes.
- The source of the material is acknowledged.
- The person making the copy does not make copies of the material available for a number of people.


Emphasis mine.
Although I believe this may well cover it, I do understand that Dakka mods and the owner(s) have every right to remove a post for whatever reason they wish, including no reason whatsoever.

I'll run it by a mod before posting; if they say no, or aren't sure, I will just point towards a codex for certain things when I post on Dakka.

Edit: No idea where that quote came from...

This message was edited 2 times. Last update was at 2014/12/02 19:41:29


If I sound like I'm being a condescending butthole, I'm not. Read my reply as neutrally as possible, please and thank you. 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

 troa wrote:
 Psienesis wrote:
Basically that.

In case anyone was curious, here's an article on the subject from the US Copyright office.

http://www.copyright.gov/fls/fl108.html


Eh. Unless you're a lawyer, I have to say the phrasing actually does appear to allow game rules to be registered for a copyright.

"Material prepared in connection with a game may be subject to copyright if it contains a sufficient amount of literary or pictorial expression. For example, the text matter describing the rules of the game or the pictorial matter appearing on the gameboard or container may be registrable."

I'd be cautious about copy and pasting things, Ond Angel. I'd just post the unit and say it uses the statlines, points costs, and upgrade costs from whatever book it came from.

Also keep in mind that this is NOT a forum that can give legal advice. Asking the forum for advice is fine and dandy, but it offers you absolutely no protection.


That prevents me from photocopying a page from a Codex and re-publishing it as my own. If I wanted to, I could create a tabletop war-game and use the specific rules that GW has published for their IG units, so long as I don't call them the same names, or make references to the 40K IP. The stats block and how those rules function is the part that cannot be copyright. In the case of the OP's fandex, he can make use of GW's published materials under the Fair Use Act, so long as he doesn't seek to sell the Codex, and provided that sources are credited.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in ca
Fixture of Dakka






 Psienesis wrote:

That prevents me from photocopying a page from a Codex and re-publishing it as my own. If I wanted to, I could create a tabletop war-game and use the specific rules that GW has published for their IG units, so long as I don't call them the same names, or make references to the 40K IP. The stats block and how those rules function is the part that cannot be copyright. In the case of the OP's fandex, he can make use of GW's published materials under the Fair Use Act, so long as he doesn't seek to sell the Codex, and provided that sources are credited.


Copyright protects intellectual property, and it doesn't have to be a verbatim copy to infringe. I guarantee that if you published Warhammer 40,000 Rules as "Scythe 44k: Wargames of the 44th Millenium", paraphrased the content (for example, calling Flyers Aerial Units), and used generic models instead of GW ones, you'd be sued up the wazoo.

Not being a copyright lawyer, but having some reasonable experience in it, as it pertains to computer software and documentation, I am pretty certain that the plaintiff would prevail in all Western jurisdictions (Eurozone, North America), because the intent of the work. In certain Asian jurisdictions, it's hard to get a judge to look at even blatant plagiarism.

In any case, I guarantee that the cost of defending such a lawsuit (nevermind any potential judgment) would far outweigh any potential benefit of doing such a thing.
   
Made in us
Daemonic Dreadnought





Eye of Terror

Talys wrote:

Copyright protects intellectual property, and it doesn't have to be a verbatim copy to infringe. I guarantee that if you published Warhammer 40,000 Rules as "Scythe 44k: Wargames of the 44th Millenium", paraphrased the content (for example, calling Flyers Aerial Units), and used generic models instead of GW ones, you'd be sued up the wazoo.

Not being a copyright lawyer, but having some reasonable experience in it, as it pertains to computer software and documentation, I am pretty certain that the plaintiff would prevail in all Western jurisdictions (Eurozone, North America), because the intent of the work. In certain Asian jurisdictions, it's hard to get a judge to look at even blatant plagiarism.

In any case, I guarantee that the cost of defending such a lawsuit (nevermind any potential judgment) would far outweigh any potential benefit of doing such a thing.


Part of the reason they would prevail is that they can outspend most individuals.

That said, most attorneys seek to avoid litigation and there are usually a series of steps you go through before this happens. You would probably get a Cease and Desist letter before anything actually happened. The only thing they can actually go for is damages, which would be extremely hard to prove.

   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Talys wrote:
 Psienesis wrote:

That prevents me from photocopying a page from a Codex and re-publishing it as my own. If I wanted to, I could create a tabletop war-game and use the specific rules that GW has published for their IG units, so long as I don't call them the same names, or make references to the 40K IP. The stats block and how those rules function is the part that cannot be copyright. In the case of the OP's fandex, he can make use of GW's published materials under the Fair Use Act, so long as he doesn't seek to sell the Codex, and provided that sources are credited.


Copyright protects intellectual property, and it doesn't have to be a verbatim copy to infringe. I guarantee that if you published Warhammer 40,000 Rules as "Scythe 44k: Wargames of the 44th Millenium", paraphrased the content (for example, calling Flyers Aerial Units), and used generic models instead of GW ones, you'd be sued up the wazoo.

Not being a copyright lawyer, but having some reasonable experience in it, as it pertains to computer software and documentation, I am pretty certain that the plaintiff would prevail in all Western jurisdictions (Eurozone, North America), because the intent of the work. In certain Asian jurisdictions, it's hard to get a judge to look at even blatant plagiarism.

In any case, I guarantee that the cost of defending such a lawsuit (nevermind any potential judgment) would far outweigh any potential benefit of doing such a thing.


United States Copyright Office, Copyright Registration of Games wrote:

Copyright does not protect the idea for a game, its name or title, or the method or methods for playing it. Nor does copyright protect any idea, system, method, device, or trademark material involved in developing, merchandising, or playing a game. Once a game has been made public, nothing in the copyright law prevents others from developing another game based on similar principles. Copyright protects only the particular manner of an author’s expression in literary, artistic, or musical form.

Material prepared in connection with a game may be subject to copyright if it contains a sufficient amount of literary or pictorial expression. For example, the text matter describing the rules of the game or the pictorial matter appearing on the gameboard or container may be registrable.

If your game includes any written element, such as instructions or directions, the Copyright Office recommends that you apply to register it as a literary work. Doing so will allow you to register all copyrightable parts of the game, including any pictorial elements. When the copyrightable elements of the game consist predominantly of pictorial matter, you should apply to register it as a work of the visual arts.

The deposit requirements for copyright registration will vary, depending on whether the work has been published at the time of registration. If the game is published, the proper deposit is one complete copy of the work. If, however, the game is published in a box larger than 12" x 24" x 6" (or a total of 1,728 cubic inches) then identifying material must be submitted in lieu of the entire game. (See “identifying material” below.) If the game is published and contains fewer than three three-dimensional elements, then identifying material for those parts must be submitted in lieu of those parts. If the game is unpublished, either one copy of the game or identifying material should be deposited.

Identifying material deposited to represent the game or its three-dimensional parts usually consists of photographs, photostats, slides, drawings, or other two-dimensional representations of the work. The identifying material should include as many pieces as necessary to show the entire copyrightable content of the work, including the copyright notice if it appears on the work. All pieces of identifying material other than transparencies must be no less than 3" x 3" in size, and not more than 9" x 12", but preferably 8" x 10". At least one piece of identifying material must, on its front, back, or mount, indicate the title of the work and an exact measurement of one or more dimensions of the work.


You were saying? It's not the rules and content that GW has copyrights on, it's copyrighting them as literary or artistic materials that protects their IP. This is assuming that GW *has* such copy protections in place.

If not? Then I'm fully within my rights to use 100% of GW's *game mechanics* to design my own game. The how to play the game cannot be copyright.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in ca
Fixture of Dakka






First of all, that's not the Copyright Act. Secondly, the reason that the text reads that way is because many of those protections are offered by trademarks and patents, rather than copyrights. Thirdly, it might say "only", but "author's expression in literary and artistic form" is extremely broad as set by precedent.

Most importantly, Games Workshop totally destroyed Chapterhouse after partially winning a jury verdict (roughly 1/3 of the copyright and trademark claims). When I say, totally destroyed, I mean, froze assets of, shut down website, closed bank accounts and payment methods, turn off email, shut down telephone.

Google it, if you don't believe me.

They eventually got back into business, I think, but they had to make significantly different bits, and I'm sure the entire process was very painful.

So, if you wanna do it, be my guest. Just sayin'.

This message was edited 1 time. Last update was at 2014/12/02 21:17:41


 
   
Made in us
Douglas Bader






Talys wrote:
Most importantly, Games Workshop totally destroyed Chapterhouse after partially winning a jury verdict (roughly 1/3 of the copyright and trademark claims). When I say, totally destroyed, I mean, froze assets of, shut down website, closed bank accounts and payment methods, turn off email, shut down telephone.


Do your research before posting? GW got the court to temporarily freeze their assets because Chapterhouse didn't pay the damages GW was awarded (the case was being appealed), not because GW won a crushing victory. Meanwhile GW's handling of the case was an absolute disaster, and they're lucky they were able to get an out of court settlement instead of having to watch even more of their IP disappear in the appeal.

They eventually got back into business, I think, but they had to make significantly different bits, and I'm sure the entire process was very painful.


Again, do your research. They just came back, after only a very short absence, and they don't seem to have made any significant changes. The process was only "painful" because GW abused their superior budget for lawyers and thought they could bully a smaller company into submission.

There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. 
   
Made in ca
Fixture of Dakka






 Peregrine wrote:
Talys wrote:
Most importantly, Games Workshop totally destroyed Chapterhouse after partially winning a jury verdict (roughly 1/3 of the copyright and trademark claims). When I say, totally destroyed, I mean, froze assets of, shut down website, closed bank accounts and payment methods, turn off email, shut down telephone.


Do your research before posting? GW got the court to temporarily freeze their assets because Chapterhouse didn't pay the damages GW was awarded (the case was being appealed), not because GW won a crushing victory. Meanwhile GW's handling of the case was an absolute disaster, and they're lucky they were able to get an out of court settlement instead of having to watch even more of their IP disappear in the appeal.

They eventually got back into business, I think, but they had to make significantly different bits, and I'm sure the entire process was very painful.


Again, do your research. They just came back, after only a very short absence, and they don't seem to have made any significant changes. The process was only "painful" because GW abused their superior budget for lawyers and thought they could bully a smaller company into submission.


Hey, like I said, if you want to fight a large corporation with millions of dollars that is vigilantly litigious, go for it. If you think that experience is at all pleasant for a company with a couple of guys, who are in it because they love the hobby, I think you're off your rocker. it's massively disruptive to a business, and you will spend tons of money -- whether you win or lose (which was my point).

Also, I was originally saying that paraphrasing game rules because psienesis doesn't think there are protections for intellectual property that's game related. I'm saying, in most jurisdictions, there are. The exemptions are there so that someone can't successfully sue a company making a similar game in the same genre (say, GURPS and D&D) ; it won't protect a company that just copies a work and changes tactical marines to stormtroopers.

Regarding Chapterhouse Studios, they were shut down for a couple of months. If you've ever managed or owned a small company, you'd know how tough that is on so many levels. You may well be right that the process was only painful because GW has deep pockets for lawyers. But guess what? Every other large company does too, and they vigorously defend their intellectual property. Call it bullying if you want, but that's the way our world works.

This message was edited 1 time. Last update was at 2014/12/02 22:33:46


 
   
Made in us
Daemonic Dreadnought





Eye of Terror

Talys wrote:
 Peregrine wrote:
Talys wrote:
Most importantly, Games Workshop totally destroyed Chapterhouse after partially winning a jury verdict (roughly 1/3 of the copyright and trademark claims). When I say, totally destroyed, I mean, froze assets of, shut down website, closed bank accounts and payment methods, turn off email, shut down telephone.


Do your research before posting? GW got the court to temporarily freeze their assets because Chapterhouse didn't pay the damages GW was awarded (the case was being appealed), not because GW won a crushing victory. Meanwhile GW's handling of the case was an absolute disaster, and they're lucky they were able to get an out of court settlement instead of having to watch even more of their IP disappear in the appeal.

They eventually got back into business, I think, but they had to make significantly different bits, and I'm sure the entire process was very painful.


Again, do your research. They just came back, after only a very short absence, and they don't seem to have made any significant changes. The process was only "painful" because GW abused their superior budget for lawyers and thought they could bully a smaller company into submission.


Hey, like I said, if you want to fight a large corporation with millions of dollars that is vigilantly litigious, go for it. If you think that experience is at all pleasant for a company with a couple of guys, who are in it because they love the hobby, I think you're off your rocker. it's massively disruptive to a business, and you will spend tons of money -- whether you win or lose (which was my point).

Also, I was originally saying that paraphrasing game rules because psienesis doesn't think there are protections for intellectual property that's game related. I'm saying, in most jurisdictions, there are. The exemptions are there so that someone can't successfully sue a company making a similar game in the same genre (say, GURPS and D&D) ; it won't protect a company that just copies a work and changes tactical marines to stormtroopers.

Regarding Chapterhouse Studios, they were shut down for a couple of months. If you've ever managed or owned a small company, you'd know how tough that is on so many levels. You may well be right that the process was only painful because GW has deep pockets for lawyers. But guess what? Every other large company does too, and they vigorously defend their intellectual property. Call it bullying if you want, but that's the way our world works.


This is getting overly contentious and probably does not need to be argued.

For the OP to get on GW Legal's radar, he would need to actually be making money off the new fandex. What happened with Chapterhouse happened b/c it involved actual cash changing hands.

If we really want to argue about it, why not move this to YMDC?

   
 
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