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Made in gb
Stealthy Grot Snipa





Hey guys,

Been quite a bit of talk about walkers and the dreadmob recently and its re-sparked my ultimate love for all things ork, metal and on legs!
I am currently building up my converted models to satisfy the dreadmob and am looking for some input about some ideas i've been having, hence the inability to name this thread.

Dread Mob
- Requires: 1 Big Mek, 1 Painboy, 2 Gorka or Morkanauts (any combination), 3 Deff Dreds, 3 units of exactly 3 Killa Kanz
- Wall of Steel: All models gains hammer of wrath that inflicts d3 wounds
- All models from the formation have 'ere we go, enabling walker to reroll one charge die and benefit from a Waaagh! if it's called by a warboss/Thrakka from another detachment.

So were looking about 1300 with some wargear options. Typically my meta which is quite small (im currently new to actual playing so the only games i get are down the local GW on a friday night, and its a pretty small place, 3-4 smallish tables). But most players run lists at 1500+, so im looking to fill those last 200 pts or to take it to 1850.
I love SAG's and in general ork madness, so I've been having some ideas i'd like feedback on:

Wall of text Dodge - simply consider ideas below, you'll get my jist most likely

  • Big Mek, MA, pulling 5 big gunz(plasma) - this was my initial idea, using the big mek from the formation and SnP from the MA to allow my 5 cannons to advance up the centre blasting the living crap out of things. however, seems pretty pricey (150 pts for cannons alone) and with the big mek and MA tax - 80ish pts - simply to allow me to move and shoot.
  • Big mek SAG, unit of grots - so a SAG with ablative wounds - much cheaper with the ablative wounds costing the price of 1 plasma cannon, but lots less dakka! I could put him on a bike to give him relentless
  • Big mek SAG on bike with koptas - So this unit would sit central, letting off plenty of high STR shots at armour and so forth, opening it up for my kanz zookas.
  • Big Mek with MA and relic KFF, BRB CAD, Big mek with SAG, big mek with SAG,2x unit of grots, So with this id put all three meks into 1 unit of grots, it provides SnP, and a 4++ to shooting and most likely my nauts, It then also puts out two SAG's each turn.
  • ]Big Mek with MA and relic KFF, BRB CAD, Big mek with SAG, big mek with SAG, 5 kannons, this time same, but opting for the big gunz instead of grots, as i'd still need grots for the BRB troops CAD, which can go as bubble wrap, but with this I get 5 STR8 shots at BS3 to suppliment the two SAG's



  • Basically, if you haven't guessed, I like SAG's, in general i just like guns that go BOOOOM! (with a preference of towards the enemy). I thought of taking lootas and giving 3 KMB's, but still meh leaving two boyz with deffgunz. The idea is that with the BRB CAD I can simply bring plenty of grotz to help swarm the field as my walkers advance, they get OBjsec and can bubble wrap my walkers, then in the centre I was thinking of having this big dakka unit. As the formation has a big mek and painboy anyway I thought why not take advantage of that.

    So any thoughts?
    Any crazy dakka units I could take? I generally play quite fluffy (duhhh dread mob??), but still want a chance to win
    Mass bubble chukkas? for dice god praying?

    This message was edited 3 times. Last update was at 2014/12/02 21:54:22


    Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

     
       
    Made in us
    Ork Boy Hangin' off a Trukk





    Fort Collins, CO

    For 200 pts you could get a 30 boy meat shield with that painboy giving them fnp. Thats a solid mobil cover save for those kans and dredds marching up field. If you want shooty then lootas and lobbas might be a nice support fire option for your list.

    I feel the need, the need for speed. 
       
    Made in gb
    Stealthy Grot Snipa





    Stashgordon36 wrote:
    For 200 pts you could get a 30 boy meat shield with that painboy giving them fnp. Thats a solid mobil cover save for those kans and dredds marching up field. If you want shooty then lootas and lobbas might be a nice support fire option for your list.


    First off, love the name Stash Gordon, oh dear that had me chuckling a little before my time, but something i have marvelled in the brilliance of whenever its on. In fact with xmas up coming I wouldn't be surprised to see it on again soon. In fact, I think a Flash Gordon inspired conversion may be bubbling up.

    back on topic;
    I completely get your ideas, and in fact i could run those, but sadly im already on the bandwagon for something a little non-standard. The choices you suggested would indeed be awesome, lootas crack light armour like its going out of fashion and loobas would be great for trying to snipe out any power weapons.

    I will more than likely run lootas as I already have them and it takes me time to model stuff. But im really looking for something a little more odd-ball.
    Potentially:
    30 boyz with painboy and then I can stick my current big mek on bike with shokk attack gun in there anyways, hes got the range as it is, so limited movement isnt an issue.... I think i have SAG's on the brain...


    Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

     
       
    Made in us
    Shunting Grey Knight Interceptor





    Regarding that last option: you're really close to a Mogrok's Mekboyz Formation.

    3x Big Meks, Warboss, Lvl2 Weirdboy.

    This is totally legal but probably wouldn't fit in 1850. Also, you would have absolutely no infantry units. I'm not sure if all those ICs would even be able to form a unit together. But it sure would make for a crazy themed game.

    SAGs on opposite corners of your deployment zone, Warboss and Weirdboy each in an Outflanking Gorkanaut (Mogrok gives this USR to D3 units), and lastly Mogrok on a relic bike to Turbo-Boost & Jink to objectives.
    Probably one of the lowest model counts you'll see in any Ork list!

    6000+
    4500+
    1500+
    500+ 
       
    Made in ru
    !!Goffik Rocker!!






    Mogrok could allow your Gorkanaught and some kanz/dreadz to outflank. That'd be fun. But than you loose the ability to WAAAGH.

    You could take a Megaboss with a bunch of big gunz to allwo your walkers run + charge and retain mobility for your gunz. Oh, and get them ammo runts. Especially if they're gona be KMK since overhits will kill the gunners dead. And you don't want extra ld checks, do you? You can add a sag mek in there too if you love the model. He's not mandatory but it'd be hilarious.

    Walker wall, some running screaming grots and a blob of death with 5 kmk, sag mek, painboss and a megaboss with DFK/DLS in front. Taking hits on his t7 2+ 5+++. Oh boy, such ammount of ap2 blasts moving 6' are gona frighten the enemy. And he can't just eraze them with a nearby assault squad cause there's a 2+ boss in there. Even with toughness 2, they'll be able to take a punch of any harrasser.

    Let's count. The dredd mob with some gear would go somewhere between 1300 and 1350.
    + 50 for SAG, +3/+6/+9 for ammo runts - take at least one
    + 100 for Megaboss, +10 for DFK / +25 for DLS
    + 165 for KMK

    200-270 points left. Enough for something like a grot squad and boyz in a truck or 2 grot squads and meganobz/tankbustas in a truck or something like that. Or 2 grot squads and a battery of Lobbas - you'll need it too since walkers lack decent anti-infantry and Lobbas are just amazing in any case, besides someone's got to sit on a home objective. Depending on how many points are left and what you basically want.

    This message was edited 6 times. Last update was at 2014/12/03 06:16:54


     
       
    Made in us
    Bonkers Buggy Driver with Rockets






    if your interested in dredd mob , check out my post in the tactics. it talks about my game experince with the list and also how i fielded the units on the board. i hope it helps.

    heres a link
    http://www.dakkadakka.com/dakkaforum/posts/list/625107.page

    "dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

    geargutz interpretation of the 'umies "eggs in one basket" 
       
    Made in gb
    Stealthy Grot Snipa





    SkrawnyNob wrote:Regarding that last option: you're really close to a Mogrok's Mekboyz Formation.

    3x Big Meks, Warboss, Lvl2 Weirdboy.

    This is totally legal but probably wouldn't fit in 1850. Also, you would have absolutely no infantry units. I'm not sure if all those ICs would even be able to form a unit together. But it sure would make for a crazy themed game.

    SAGs on opposite corners of your deployment zone, Warboss and Weirdboy each in an Outflanking Gorkanaut (Mogrok gives this USR to D3 units), and lastly Mogrok on a relic bike to Turbo-Boost & Jink to objectives.
    Probably one of the lowest model counts you'll see in any Ork list!


    Oh dear, imagine the look on your opponents face when you outflank a naut in fact, how does a naut 'outflank'? would be a hilariously silly ork plan, attempting to sneak nauts around the back of an army. You'd need one hell of a distraction out front! I had infact considered that formation, as like you said, it'd give me the HQ's that most of my ideas contain. I may in fact then use this formation as I build my dread mob, as I can run my deathstar unit while bringing a mini-outflanking dreadmob


    koooaei wrote:

    Walker wall, some running screaming grots and a blob of death with 5 kmk, sag mek, painboss and a megaboss with DFK/DLS in front. Taking hits on his t7 2+ 5+++. Oh boy, such ammount of ap2 blasts moving 6' are gona frighten the enemy. And he can't just eraze them with a nearby assault squad cause there's a 2+ boss in there. Even with toughness 2, they'll be able to take a punch of any harrasser.

    Let's count. The dredd mob with some gear would go somewhere between 1300 and 1350.
    + 50 for SAG, +3/+6/+9 for ammo runts - take at least one
    + 100 for Megaboss, +10 for DFK / +25 for DLS
    + 165 for KMK

    200-270 points left. Enough for something like a grot squad and boyz in a truck or 2 grot squads and meganobz/tankbustas in a truck or something like that. Or 2 grot squads and a battery of Lobbas - you'll need it too since walkers lack decent anti-infantry and Lobbas are just amazing in any case, besides someone's got to sit on a home objective. Depending on how many points are left and what you basically want.


    Oooo, good point:
    Secondary BRB CAD - Grab a warboss, finkin cap or DLS, MA - this will satisfy the SnP requirement and give the unit a rediculous ability to weather fire.
    Stick him with 3 KMK's (as im thinking maybe cut down to 3, 5 is probably a little overkill) - ammo runts and extra grots.
    Stick in the painboy and the mek from the formation for hilarity give him a SAG.
    (so looking around 250 pts) and pumps out 3 S8 AP2 blasts, and a SAG shot. has a 2+/5++/5+++ with re-rolls on everything! as this unit would be positioned between my two nauts and would gain the KFF save.

    Then with cheap units of grots I can form some meat shields around my walkers and KMKstar.

    May not have many troops, but whats he gona shoot at? my 2 nauts who have the KFF and pose quite a threat, or my stupidly well protected PIEstar.


    geargutz wrote:if your interested in dredd mob , check out my post in the tactics. it talks about my game experince with the list and also how i fielded the units on the board. i hope it helps.

    heres a link
    http://www.dakkadakka.com/dakkaforum/posts/list/625107.page


    Gear its your fault in the first place that my dreadmob love has been rekindled

    -------------------------------------------------------------------------
    Mini question:
    I am going to convert up some Big gunz. they will most likely look like little robots, rather than classic artillery and therefore I want them based, what size would you say is appropriate? KillaKanz sized base?

    ------------------------------------------------------------------------

    This message was edited 2 times. Last update was at 2014/12/03 08:44:39


    Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

     
       
    Made in im
    Nasty Nob on Warbike with Klaw





    Liverpool

    Solar Shock wrote:
    Oh dear, imagine the look on your opponents face when you outflank a naut in fact, how does a naut 'outflank'?
    It's one of the special rules of the Formation. It's from the Sanctus Reach books, there's some nice Ork stuff in there.
       
    Made in us
    Bonkers Buggy Driver with Rockets






    oops, sorry mate, or..er..yuor welcome? lol. out flanking a gorkanuat isnt that hard to imagine, just say it was actually telly ported, but the coordinates (in ork terms) were off and it ended up in the backfield. oh man, that would scare the squigs out of anyone that leaves units backfield, hurhurhhurhur.

    as for the mek gunz, i have often fielded killakanz and had them "counts as " mek gunz. try the walker base. as long as you opponents are ok with it.

    This message was edited 1 time. Last update was at 2014/12/03 08:55:03


    "dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

    geargutz interpretation of the 'umies "eggs in one basket" 
       
    Made in im
    Nasty Nob on Warbike with Klaw





    Liverpool

    Solar Shock wrote:
    Mini question:
    I am going to convert up some Big gunz. they will most likely look like little robots, rather than classic artillery and therefore I want them based, what size would you say is appropriate? KillaKanz sized base?
    Probably the best choice, the current Big Gunz fill one of those bases.
       
    Made in us
    Bonkers Buggy Driver with Rockets






    also, i just realized that a ma bigmek gives slow and purposeful to mek gunz.....holly frikin squig dung!!!! does the mek get the toughness 7 from the gunz too?!, if so then yes, ill definitely try fielding that next time.

    im just glad more poeple are giveing the dreddmob another look, its just so orky, and killy, and awesome, i just cant stand it

    "dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

    geargutz interpretation of the 'umies "eggs in one basket" 
       
    Made in us
    Tough-as-Nails Ork Boy





    San Diego

    I don't like this formation, you go up against cenTurin squad or anything with melta or haywires and you'll get wrecked.

    This message was edited 1 time. Last update was at 2014/12/03 09:49:04


     
       
    Made in us
    Regular Dakkanaut




    Hong Kong

    Before you all get too excited about mogrok formation, I should let you know that outflanking the Nauts is nice if you have the short edge or the corner deployment type (hammer and vanguard I think), but absolutely not if you have the long edge (dawn of war).
    Having your Naut at turn 2 or 3 around 30" away from the target makes a sad ork, believe me.
       
    Made in im
    Nasty Nob on Warbike with Klaw





    Liverpool

    XC18 wrote:
    Before you all get too excited about mogrok formation, I should let you know that outflanking the Nauts is nice if you have the short edge or the corner deployment type (hammer and vanguard I think), but absolutely not if you have the long edge (dawn of war).
    Having your Naut at turn 2 or 3 around 30" away from the target makes a sad ork, believe me.
    That's were the Acute Senses rule comes in handy
       
    Made in gb
    Stealthy Grot Snipa





     Mojo1jojo wrote:
    I don't like this formation, you go up against cenTurin squad or anything with melta or haywires and you'll get wrecked.


    admittedly your right, but so far in my meta there isn't that many marine players and they tend to bring more balanced lists, I haven't seen a single centstar. Saying that, there are some whitescar players.
    Melta issues, well with: 14 walkers, thats plenty of walkers and you can only take down so many. With grots /boys I will be bubble wrapping the nauts, so even if they do DS in like 4 droppods all with melta i may find that work in my favour, as il just assault with whatever I have left next turn.

    Ofc a full armour list is gona be countered hard by anything with plenty of anti-AV. But anything with plenty anti-AV is probably countered by horde lists. I dont get that many games in (1 every couple weeks or 2 every 3 weeks is good for me- still quite fresh so games are slow and I only get a few hours after work on a friday night). So im not going to be deterred by the fact that on occasion il be hard countered. But obviously your observations are still valid and I may see what I can do if I find I am getting wrecked repeatedly. But on the plus side! if i get annihalated I may actually squeeze a second game in 1 evening! a feat I have yet to achieve




    So far since starting playing I haven't won any of the three games i've played. first game it was close against a SM list, but I backpedalled with my wagon and bike list, when he DS'd a dreadnaught behind me, I should have ignored it tbh, as all my units were vehicles or bikes. I then charged with a wagon of boys into a unit of tact marines, when I could have charged 3 cents, they then did something I had no idea marines could do, they left combat with a tactic and then promptly gave me a good peppering.

    Second game, against crons I actually really had him on the backfoot - I had a unit of tankbustas really eating into a 10 man immortal squad, my lootas were tearing up his destroyers(the floaty dudes?), but I multicharged 2 units with 20 boys which I then slowly lost combat with (PK nob could not hit anything to save his life!), he DS'ed into my back/mid field with like 2 overlords (the teleporting one and a standard) and a whole court of crypteks. I then SAG'd his nice little group with a direct hit and wiped all the teks. At this point I charged with a bikerboss, my SAG bike and 3 bikers. Completely forgetting about MSS which teared me to shreds. I had had a 20 man boys unit (scarabs ate their ride) close enough to charge, but I took them off elsewhere, I should have charged with them to eat challenges and MSS and then used the bikerboss to wreckface.

    3rd game, IG gunline just really ruined me. he had some flamers inside some chimeras with multilasers. I felt a little cheated, as I mentioned it was my third game and while he was pretty nice to me, he did tailor his list slightly as I told him I was playing orks before we setup. But overall I learnt alot and I had some moments that could have gone my way (charging a scout unit - so getting a disordered charge anyway, so multicharged 2 chimeras also in range, wrecked both chimeras (Nob and DLS MA warboss), while the boys had only been in range to get a couple guys into B2B with his scouts, but the boyz got a little overexcited and killed half his squad, he then failed LD and ran away, leaving me there to eat 4 flamers. 2 of which the MA DLS Warboss used to give his armour a nice warm-up, the other 2 behind left not much of a squad.

    Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

     
       
    Made in us
    Bonkers Buggy Driver with Rockets






    this is where the dreddmob is so ingenious, lets say you inform the person you are playing beforehand that you will be bringing orks. he expects bikers, trucks, meganobs, and a bunch of boyz (very common units amongst ork lists), he tailors his list agsinst the tide of greenskins, but when you start placing 14+ walkers on the field, he will learn to not underestimate the randomness of the orks.

    "dont put all yer boyz in one trukk" "umless its dredds, then take as much uf those as possible"

    geargutz interpretation of the 'umies "eggs in one basket" 
       
     
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