Switch Theme:

Lootas and MegaNobz in a battlewagon?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Regular Dakkanaut




Has anyone tried to put 10-15 Lootas and a KFF MegaArmored Mek in a battlewagon?

If I am reading the rules correctly, it will have the same effect as the stompa, but not as OP?

Any clarification or tactics could help...
   
Made in us
Nasty Nob





United States

You might as well have painboy.

Lootas have 48 inches. Might as well be whole board. The kff outside the wagon could offer its 5++ to many more fire support models

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

yugiohfreak2011 wrote:
Has anyone tried to put 10-15 Lootas and a KFF MegaArmored Mek in a battlewagon?
The Mega Armour to allow the unit to move and still shoot?
Yes that will work as long as the transport goes no faster than 6". Anything more than that and you're snapshooting (SaP won't help there).

If I am reading the rules correctly, it will have the same effect as the stompa, but not as OP?
What effect? You'll have to explain that one.
A Stompa can move 12" and fire to full effect, has more firepower and greater survivability. I'm not seeing the similarity
   
Made in gb
Stealthy Grot Snipa





 grendel083 wrote:
yugiohfreak2011 wrote:
Has anyone tried to put 10-15 Lootas and a KFF MegaArmored Mek in a battlewagon?
The Mega Armour to allow the unit to move and still shoot?
Yes that will work as long as the transport goes no faster than 6". Anything more than that and you're snapshooting (SaP won't help there).

If I am reading the rules correctly, it will have the same effect as the stompa, but not as OP?
What effect? You'll have to explain that one.
A Stompa can move 12" and fire to full effect, has more firepower and greater survivability. I'm not seeing the similarity


Not that snapshooting with lootas is a huge loss But yeh, 6" to keep the dakkadakka!

I'd assume by the stompa he meant with how a stompa loaded with lootas is a powerful firebase, so by using a BW its like a 'mini' firebase. In my opinion, with a range of 48" having them in a BW seems a little expensive. For the cost of that battlewagon you could just field almost another 10 lootas Then the cost of the SnP MegaMek/warboss - looking around 80-120 dependant on if you bring a KFF, so again thats the cost of another loota squad almost.

So both the BW and the Megadude = 1 loota squad each.
So its basically 3*10 lootas vs 1*10 lootas, 1 BW and 1 MA-KFF- Mek.

Personally, id prefer the 3 loota squads, with those you'd be putting on average 60 Str 7 shots down the board.
With the other unit your just not making effective use of both the mega armour or KFF. They are a hefty price tag ~ 90 pts to simply give a unit that can normally reach most of the board anyway the ability to walk and shoot.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Longtime Dakkanaut




Alternatively, there is the Mek Gun + Mega Armored (SaP) IC combo. The Mek Gun combo seems more point efficient and more combo-licious all around.

This message was edited 1 time. Last update was at 2014/12/08 13:15:59


 
   
Made in us
Regular Dakkanaut




I have not heard of that... Thanks everyone for the comments too!
   
Made in gb
Stealthy Grot Snipa





col_impact wrote:Alternatively, there is the Mek Gun + Mega Armored (SaP) IC combo. The Mek Gun combo seems more point efficient and more combo-licious all around.


yugiohfreak2011 wrote:I have not heard of that... Thanks everyone for the comments too!


The Mek combo is basically the same, your conferring SnP onto the mek gunz, therefore; you have a 2+ save, with T7 from the gunz and you can move and fire. I've looked into this and it does sound pretty hilarious, I made a thread about it only last week I think, where you can end up with some crazy dakka.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Regular Dakkanaut




Sweet.. I will have to take a look at that
   
Made in ru
!!Goffik Rocker!!






So far, we've come up with a KMK blob of death. It was supposed to support dredd mob and as the dredd mob has mandatory mek and painboss and strongly benefits from a warboss, here's the squad:

Megaboss with DLS or DFK
Mek with SAG
Painboss
As many KMK with ammo runts as you want

Boss provides SNP and allows SAG and KMK move and shoot. He tanks shots with his t7 2+ 5+++ and is a charge deterrance as your guns are much harder to deal with especially for the drive-by harrassers.
SAG Mek does his thing.
KMK provide t7 for shooting purposes for the squad and are quite deadly with all the s8 ap2 blasts.

Sound pretty scary for a walker wall. But i'd not do something like this out of the formation...oh, who am i kidding?! Will do it next game!

This message was edited 1 time. Last update was at 2014/12/09 04:55:58


 
   
Made in gb
Stealthy Grot Snipa





 koooaei wrote:


Sound pretty scary for a walker wall. But i'd not do something like this out of the formation...oh, who am i kidding?! Will do it next game!


that made me chuckle
Please do try it! i am still building up the model count for the KMKs,

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in ru
!!Goffik Rocker!!






Well, the more reasonable opion would be just a single megamek probably with a tellyporta or stock kmb.

But boss + SAG mek + KMK sounds rediculous. And i love it.

I've got planned game with another kind of list allready, thus kmk star won't see the board this time. But i promise you, i'm gona field it after this one. However, i'll change it up a bit.

I ain't got any walkers not telling about the ammount needed for a dredd mob, so, i'll swap a painboss for warphead! Imagine the hilarity of such squad...deepstriking! It's an ork's version of draigo-centstar!

A grot gunner comes up to a big mek constructing a kustom mega kannon:
- Ay, boss, me saw da umiez goin' telyportin 'ere and dere and layin' dakka on da way!
- Hummm. Why ain't we doin' da same fing?! Dakka'z not a problem and heard Mad Zog'ead could tellyport from time to time...
Warboss coming by to ask mek for a couple fixes to his megaarmor accidentally heard the conversation; grot runs away in fear:
- WAAAAGHHHTTT?!! Tellyportin' dakka gunz? In da face of da umiez? Dat's insane...Count me inz!

This message was edited 5 times. Last update was at 2014/12/09 10:52:56


 
   
Made in gb
Stealthy Grot Snipa





 koooaei wrote:


I ain't got any walkers not telling about the ammount needed for a dredd mob, so, i'll swap a painboss for warphead! Imagine the hilarity of such squad...deepstriking! It's an ork's version of draigo-centstar!

A grot gunner comes up to a big mek constructing a kustom mega kannon:
- Ay, boss, me saw da umiez goin' telyportin 'ere and dere and layin' dakka on da way!
- Hummm. Why ain't we doin' da same fing?! Dakka'z not a problem and heard Mad Zog'ead could tellyport from time to time...
Warboss coming by to ask mek for a couple fixes to his megaarmor accidentally heard the conversation; grot runs away in fear:
- WAAAAGHHHTTT?!! Tellyportin' dakka gunz? In da face of da umiez? Dat's insane...Count me inz!



This is why i want to run the suppliment FOC with on a 6+ the unit can DS, then just max out on units! so by the start of the game il have the most random selection of DSing units. DSing grots that appear mid army, a DSing unit of meganobs, DSing single unit killakanz, or DSing in flash gitz with a DLS MA warboss, i mean if positioned right, you can DS in, dakka the crap out of something then have the DLS soak all the wounds. I mean a 5 man squad even if charged is putting out 15 overwatch shots that could potentially be really low AP. DSing burna boys could be cool too.


Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Nasty Nob





United States

I have some general questions about the rule. Do you roll for DT that boyz are in and then boyz? Or just once for the whole thing. Or maybe not for the truck just the boyz? And then since the truck wouldn't have DS and boyz would do you just DS boyz on board with no truck?

Also.. The same questions involving a HS carrying say.. Idk nobz would also be relevant to my interests as well.

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in gb
Stealthy Grot Snipa





 Rismonite wrote:
I have some general questions about the rule. Do you roll for DT that boyz are in and then boyz? Or just once for the whole thing. Or maybe not for the truck just the boyz? And then since the truck wouldn't have DS and boyz would do you just DS boyz on board with no truck?

Also.. The same questions involving a HS carrying say.. Idk nobz would also be relevant to my interests as well.


Hmm not sure about the DT, the DT counts as a unit for the purposes of VP's right? So i think you'd roll for it separately.
But if you rolled DS on your DT then the unit inside benefit.
if you roll DS on the unit inside the DT does not benefit.

with the wagon as HS you'd roll for both units, but if the wagon got it then you couuld DS it with the MANz inside
But if only the MANz had it then you could only DS them.

That is how id interpret it, as DE can DS nearly all vehicles, and embarked warriors get DS'd in. But the webway portal allows a IC to DS a unit in and specifically states '+the transport they are in' - which is why i believe in the orks case the units DS does not confer to the DT; as it doesn't specifically say.

Favourite Game: When your Warboss on bike wrecks 3 vehicles simply by HoW - especially when his bike is a custom monowheel.

 
   
Made in us
Slashing Veteran Sword Bretheren






Solar Shock wrote:
 Rismonite wrote:
I have some general questions about the rule. Do you roll for DT that boyz are in and then boyz? Or just once for the whole thing. Or maybe not for the truck just the boyz? And then since the truck wouldn't have DS and boyz would do you just DS boyz on board with no truck?

Also.. The same questions involving a HS carrying say.. Idk nobz would also be relevant to my interests as well.


Hmm not sure about the DT, the DT counts as a unit for the purposes of VP's right? So i think you'd roll for it separately.
But if you rolled DS on your DT then the unit inside benefit.
if you roll DS on the unit inside the DT does not benefit.

with the wagon as HS you'd roll for both units, but if the wagon got it then you couuld DS it with the MANz inside
But if only the MANz had it then you could only DS them.

That is how id interpret it, as DE can DS nearly all vehicles, and embarked warriors get DS'd in. But the webway portal allows a IC to DS a unit in and specifically states '+the transport they are in' - which is why i believe in the orks case the units DS does not confer to the DT; as it doesn't specifically say.


Yea this is pretty much how it goes I think. Since all vehicles get DS on a 5+ and all non-vehicles get DS on a 6+. I really would like to DS Deff Dreads though. I think that would be amazing and make them a great sacrifice unit to distracted from the 5 battlewagons charging across the field.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
Made in us
Nasty Nob





United States

And now possibly a few beardy questions;
The rolls are done before deployment. Say you have three HS battlewagonz and one gets tellyporta strike. Can you swap the contents of that wagon to a more favorable unit? In your list. Say swap a squad of slugga Choppa boyz with your unit of tankbustaz, whom are in another wagon?

I am the kinda ork that takes his own washing machine apart, puts new bearings in it, then puts it back together, and it still works. 
   
Made in us
Slashing Veteran Sword Bretheren






 Rismonite wrote:
And now possibly a few beardy questions;
The rolls are done before deployment. Say you have three HS battlewagonz and one gets tellyporta strike. Can you swap the contents of that wagon to a more favorable unit? In your list. Say swap a squad of slugga Choppa boyz with your unit of tankbustaz, whom are in another wagon?


Yes you can do that as long as the battlewagon in question was not taken as a dedicated transport. In your example it would be fine. But if the wagon in question originally was a dedicated transport for Meganobz then you couldnt swap transports.

DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
 
Forum Index » 40K General Discussion
Go to: