Deafbeats wrote:I'm thinking about starting Tyranids, I sold my Dark Angels a month ago to focus on getting better with my Eldar who have been a casual army, and ever since then I have not lost a game, and I am become monster in my scene. I want to do a non imperial army, and I always liked Zerg in Starcraft so Tyranids seem like a no brainer. I borrowed my friends army and got started.
The first problem I am having is weapon loadouts, I am familiar with the common Flyrant, what I have issue with is as follows:
Hormagaunts, is a big group of Devourer gaunts worth it? What's a common loadout for a 30 blob?
Tervigons- I've been told they're "no good" anymore, why? They still spit lil buds out like crazy.
Warriors- Ohhhh god what do I equip them with? They seem so fragile for being 30pts and Synapse.
Synapse- I'm sure i'll get the hang of this but it seems hard to keep all your units within Synapse range. What units do people usually bring to lay it down?
Any other tips are greatly appreciated, and unless i'm told otherwise, I want to add an Exocrene to my list, Assault 6 S7 AP2 sounds doooooope.
Well, the basics...Tyranids generally do best when they avoid upgrades, and just buy more figures. So whenever you are not sure, this is a good fall back posision.
Ok, I'm pretty sure your talking about Termagants...I like Spinefist for these ladies, but that is for the look alone. You'll want "plain" "vanilla" ones for the Tervigon spawns, because for some goofy reason the Codex specifies.
Devourers are a very good, and very expensive upgrade, often called "Devilgaunts" (also Devilgants) I usually recommend going 50/50, or even 2/3, 1/3

It's cheaper, and you can take off the cheap ones as wounds, preserving your fire power.

I often use Termagants in x20 Broods, then toss in 10 Devilgaunts if I want a Tervigon.
It's not so much that Tervigons got "bad", it's that they took a nurf, And got more expensive.

One is still a credible purchase, but multiples is kinda...less than optimal. In keeping with the general principle of don't upgrade! I normally add a Thorax Hive, and call it done. That runs 205 pts, and gives you a Template weapon.(I almost always use Electro-bugs, for the Haywire) I really like to take Hive Commander, and Outflank her.
Warriors are a decent source of Synapse, and are often needed for Formations. I run them in Broods of 3. I always want a Cannon (I prefer Strangle) so bare bones that runs 100 pts, camp them in a terrain, and snipe with the cannon.

If you want to upgrade a little, x2 Deathspitters is a nice one, and x2 Rending Claws is a nice boost to
CC.

Either way costs 10 points. You can kit like crazy, but they are so expensive to start with that it is a poor plan.
I like to use Zoenthropes as a source of durable Synapse (3++ save) that gives psyche buffs, and is ML2.

Venothropes are another very useful "combat multiplier". Sadly they compete for the same slots.

So the basic build is 2 slots of Zoeys, one of Veno. (my fav) Or one slot of Zoey, two Venos...Malanthrope is a
FW "super" Veno that is pretty awesome

but expensive (in dollars).
If you like Exocrene, you should look to pick up 3 Biovore, add in a Brood of Warriors (with a Venom Cannon) and you have the "Living Artillery" Node. It is very strong, and runs from 390 to 400, depending on kit/upgrades.
Good Luck! And welcome to the Hive Mind!