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![[Post New]](/s/i/i.gif) 2014/12/09 10:40:56
Subject: Ork Warbikers - How do you field them?
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Regular Dakkanaut
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Goooood morning Dakka Dakka!
I was wendering how you guys field your warbiker and what do you do with them?
They seems pretty solid for shooting... do you rush them to charge asap?
I have 9 bike + 1 warboss on bike.
I was thinking about puting 1 painboy on bike, 1 warboss with big boss pole + lucky stikk + PK on a bike and 8 regular warbike.
Move and shoot turn one. Charge turn two.
What you think?
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May the WAAAGH!!! be with you! |
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![[Post New]](/s/i/i.gif) 2014/12/09 10:48:56
Subject: Ork Warbikers - How do you field them?
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Shunting Grey Knight Interceptor
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Consider fielding the bikerboss as Zahdsnark. He has skilled rider, allowing your warbikers to pass through terrain without the danger of losing 1/12 of them each time. He also gives them a 2+ cover save when jinking and turbo boosting. Plus: initiative neutral power klaw. >wiggles eyebrows suggestively<
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![[Post New]](/s/i/i.gif) 2014/12/09 11:10:58
Subject: Ork Warbikers - How do you field them?
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Regular Dakkanaut
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hooooo shitzzz! Where is that models stat line and price?
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May the WAAAGH!!! be with you! |
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![[Post New]](/s/i/i.gif) 2014/12/09 11:11:47
Subject: Re:Ork Warbikers - How do you field them?
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Drone without a Controller
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I max the squad out (17 models) at anything over 1k points. I flat them out turn one giving a better jink. They tend to scare the crap out of your opponent which then makes them eat a lot of firepower (3+ cover w/ 5+ fnp is wonderful). This lets my trukks and wagons move up the board with little to no problems. I personally keep them at around the 18" window to allow for lots of shots followed by a charge when the rest of my army hit my opponent's lines (waaagh). That many shots followed by a charge will erase just about any unit you want. I often times split my warboss off from the squad bc his pk usually doesn't swing or swings at the same time as the nob's which is overkill. After that assault, most of the shooty of my opponents are tied up in combat or dead, so a lot of times I let the warboss do his own thing instead of joining back to the squad.
That's what I do with my biker squad 87% of the time. I've never tried Z'snark but will someday soon.
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![[Post New]](/s/i/i.gif) 2014/12/09 11:16:51
Subject: Re:Ork Warbikers - How do you field them?
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!!Goffik Rocker!!
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He disallows big gunz however.
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![[Post New]](/s/i/i.gif) 2014/12/09 12:00:09
Subject: Re:Ork Warbikers - How do you field them?
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Waaagh! Warbiker
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Realistically this doesn't matter as much in a biker army, as most of the fight will take place further on your opponents side, which can be out of the 36'' range. Only the Lobbas would be really useful in this circumstance.
I would recommend replacing the Mek Gunz with a unit of 15 lootas and some grots manning an ADL with a Quad Gun. This gives good anti-air support if that's a fear for you.
This means that you have your 2 troops instantly made up: grots and bikes. It leaves you free to take another CAD, if so desired, or to fill up on other units, like multiple tankbusters in Trukks or battlewagons who work very well with bikes.
Bikes aren't typically designed to attack. However there are ways to streamline your list to do so. An additonal CAD (or allying with Orks as SOME competitions will allow you to do) will unlock additonal HQ. A Warboss on a Bike + PK + Da Lucky Stikk gives a nice +1 WS to those 15 bikers + Zahdsnark + the Painboy Biker. But this is only really possible upwards of 1500pts. Getting 2 more HQ are really useful for orks, I typically go for a Biker Boss and a regular Painboy as extras if required.
Remember that you can't call a Waaagh! with Zahdsnark, so try not to take multiple units who would benifit massively from it. Meganobz are quite good in this regard as they can't run anyway, so a Waaaaagh! is useless to them.
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30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.
I want offical rules for the Super-Ork that the Mad Dok is working on... |
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![[Post New]](/s/i/i.gif) 2014/12/09 12:07:28
Subject: Ork Warbikers - How do you field them?
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Yellin' Yoof on a Scooter
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Hey, it's definitely a dick move, but Zhadsnark prohibits fielding BIG guns, not MEK guns. Perhaps a dirty trick, but you can feel free to use them, FUCKHUEG >
Seriously yet, he really lacks WAAGH!, but does WAAGH! works for turboboosting?
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![[Post New]](/s/i/i.gif) 2014/12/09 12:39:22
Subject: Ork Warbikers - How do you field them?
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Shunting Grey Knight Interceptor
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Fyi, Zhadsnark's listed separately at the end of the Dred_Mob pdf, which is available for free to download from the forgeworld website. He's 150pts. And makes bikers troops  so could be run as his own single-unit allied Detatchment.
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This message was edited 2 times. Last update was at 2014/12/09 12:41:11
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![[Post New]](/s/i/i.gif) 2014/12/09 14:42:09
Subject: Ork Warbikers - How do you field them?
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Waaagh! Warbiker
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Cowboy_Jerry wrote:Hey, it's definitely a dick move, but Zhadsnark prohibits fielding BIG guns, not MEK guns. Perhaps a dirty trick, but you can feel free to use them, FUCKHUEG >
Seriously yet, he really lacks WAAGH!, but does WAAGH! works for turboboosting?
No the WAAAAAAAGH! doesn't work for turbo-boosting as, technically, turboboosting isn't running. Which sucks.
And as for your first comment, yes you're right with respect that there are no longer any BIG guns in the book, as they were replaced by Mek Guns. It depends on if your opponent will allow you to take them on this technicality. I would, on the grounds that orks are awesome and shouldn't give a monkey's banana peel about logic.
IF you're opponent does moan, then i have to ask this. What about if you take dual CADs? Surely Zhadsnark's rule doesn't follow into a differnet CAD, would it?
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30 Orks by Foot.
17-20 in a Battlewagon.
12 in a Trukk.
I want offical rules for the Super-Ork that the Mad Dok is working on... |
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![[Post New]](/s/i/i.gif) 2014/12/09 16:53:07
Subject: Ork Warbikers - How do you field them?
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Slashing Veteran Sword Bretheren
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I just looked at Zhadsnark, and he still has the WAAAGH special rule, but it wouldnt work for any bikers.
But I would like to know if his skilled rider special rule would confer to the whole unit. I mean, yes he has it, but would that give the whole unit skilled rider?
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2014/12/09 17:35:07
Subject: Re:Ork Warbikers - How do you field them?
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Stealthy Dark Angels Scout with Shotgun
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Yes, Skilled Rider does apply to the whole unit if at least one model has the rule.
Skilled Rider:
"A unit that contains at least one model with this special rue automatically passes Dangerous Terrain tests, and receives +1 to its Jink cover saves (other cover saves are unaffected)." p. 171 BRB
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4000~
1000~ |
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![[Post New]](/s/i/i.gif) 2014/12/09 19:15:28
Subject: Ork Warbikers - How do you field them?
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Slashing Veteran Sword Bretheren
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Awesome. turboboosting bikes with 2+ cover saves. I love it.
I loved my Nob Bikers in 6th edition and am still trying to figure out how to make them work in 7th. Looks like standard warbikers may be taking their place.
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This message was edited 1 time. Last update was at 2014/12/09 19:15:51
DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2014/12/09 19:21:37
Subject: Ork Warbikers - How do you field them?
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Longtime Dakkanaut
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When Zhadsnark does his 24" turbo boost move does he take whatever squad he is joined to with him?
Or do they get left behind?
This may be a stupid question, I'm not sure.
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![[Post New]](/s/i/i.gif) 2014/12/09 19:30:39
Subject: Re:Ork Warbikers - How do you field them?
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Stealthy Dark Angels Scout with Shotgun
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I think they can only turbo boost 24" is when a characteristic/upgrade/trait allows them to do so.
For example if Zhadsnark turbo-boosted in a unit that includes models that can only do it up until 12", then Zhadsnark will have to turbo boost at only 12", as well.
Although I'm not sure if the whole leaving a unit thing works in this manner.
Correct me if I'm wrong.. But that's how I do it when I run Sammael with RW bikes.
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This message was edited 3 times. Last update was at 2014/12/09 19:35:37
4000~
1000~ |
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![[Post New]](/s/i/i.gif) 2014/12/09 22:29:40
Subject: Ork Warbikers - How do you field them?
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Slashing Veteran Sword Bretheren
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Well, he can go further, so if he started at the back of the unit, he could turbo-boost ahead of the unit and then do his tank-shock. He would still have to uphold coherency though.
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DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+
"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought |
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![[Post New]](/s/i/i.gif) 2014/12/09 22:31:46
Subject: Re:Ork Warbikers - How do you field them?
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Slaanesh Chosen Marine Riding a Fiend
Maine
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I use my Bikes in two squads, usually 8 bikes apiece. Sometimes a Warboss tags along, sometimes he doesn't. Depends on what I've got for points or if he needs to be sitting somewhere else. Most times, I'll tag along a KFF Mek if I bring a large, singular blob of Bikes, to help keep them alive longer (usually the relic KFF if I have the points because 4+invuls are amazing). If I really have the points, I'll make it a large Bikerstar by adding the Warboss and Lucky Stikk with another detachment to get him to lead the charge with rerollable armor/invuls and Painboy on top of it all to get FNP. Really good stuff.
Regular Warbikers are Dakka platforms. They really shouldn't get into combat if they can help it. While they have a 4+ armor, Marines and Nids will pretty much hack us up. Nids get so many attacks and Marines hit so consistently. You should be able to Dakka out small tac squads, or if they are weak enough, charging them to finish them off isn't too out of the question...I suppose assault with them is based on how many Bikers you have in the squad. If my squad hasn't been hurt, I'll run in and smash things. If they are down a few guys, I'll just shoot them up.
I do tend to bring a PK on the accompanying Nob though, always bring the Bosspole. Bikers can be great anti infantry, but that lone PK will allow them to also cut off vehicles and end them before they become too much of an issue. (Most vehicles anyway).
I don't bring Nob Bikers. Ever. The only exception to this rule is Apoc games, strictly because there cost is not justified anymore in normal games. Normal Warbikers are too cheap and you can bring so many, there's no point in Nobz soaking up that many points for so few bodies. (Maybe in smaller point games, where they might be able to pull their weight a little more, but in bigger games, it's just better to have more bodies). With the Painboy now being an HQ choice instead of a Nob upgrade, the Nobz lost the reason we brought them. A Warbiker squad can allow more wounds/shots/attacks for overall less points and STILL get FNP from a Painbiker.
So, TL;DR:
Warbikers, I bring them in two squads for target saturation. 2 squads of 8 usually does the trick. Plenty of Dakka, plenty of speed, and plenty of good times. Stick HQs in them depending on what I'm going against, otherwise just run em with a Klaw/Pole Nob.
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This message was edited 1 time. Last update was at 2014/12/09 22:37:09
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![[Post New]](/s/i/i.gif) 2014/12/17 04:51:28
Subject: Ork Warbikers - How do you field them?
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Regular Dakkanaut
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Hey!
I just finish playing a 2v2 game. 2 tau players vs orks (me) and Dark Angels. We lost big time... one guy ad 6 broadside and 1 riptidle... tsss!
I field 8 warbike + 1 nob big choppa and BP + 1 painboy on bike. I think they did the job. nearly kill the riptilde.
Still i wasnt sure of something... they move fast. do i charge with them or i stay in shooting range? I think it depend on your enemy unit but still. Paying 18pts the models for somethings good at shooting and them bring it in CC? You can turbo boost and that give you +1 to jinks. That means you wont shoot, so why have good gun on your bike?
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May the WAAAGH!!! be with you! |
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![[Post New]](/s/i/i.gif) 2014/12/17 05:51:36
Subject: Re:Ork Warbikers - How do you field them?
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!!Goffik Rocker!!
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They're still choppaboyz in mellee with HOW, t5 and 4+. And a pk nob. Up to you to decide.
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![[Post New]](/s/i/i.gif) 2014/12/17 10:23:29
Subject: Ork Warbikers - How do you field them?
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Nasty Nob on Warbike with Klaw
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calarok wrote:I was thinking about puting 1 painboy on bike, 1 warboss with big boss pole + lucky stikk + PK on a bike and 8 regular warbike.
Big Boss Pole? I assume you mean a normal Boss Pole?
There's at least 2 good reasons why you can't combine those 2 Gifts on the same model Automatically Appended Next Post: calarok wrote:Still i wasnt sure of something... they move fast. do i charge with them or i stay in shooting range? I think it depend on your enemy unit but still. Paying 18pts the models for somethings good at shooting and them bring it in CC? You can turbo boost and that give you +1 to jinks. That means you wont shoot, so why have good gun on your bike?
Personally it depends who's with the unit.
If I've got a Warboss and Boss Nob packing Powerklaws, then I'm going to charge. Mek or Barebones, I'll probably avoid combat and shoot.
Jinking in repose to Overwatch is just awesome. But you can't charge after Turboboosting sadly.
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This message was edited 1 time. Last update was at 2014/12/17 10:28:06
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![[Post New]](/s/i/i.gif) 2014/12/17 10:38:45
Subject: Ork Warbikers - How do you field them?
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Regular Dakkanaut
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Why i cant put a Big boss pole?
+ if you turboboost, you wont shoot that turn... thats bad...
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May the WAAAGH!!! be with you! |
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![[Post New]](/s/i/i.gif) 2014/12/17 10:48:04
Subject: Ork Warbikers - How do you field them?
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Nasty Nob on Warbike with Klaw
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If you're using a Detachment/Formation from the Ghazghkull Suppliment (which is the only way a model you can access the Big Boss Pole), then you're banned from taking any Gifts from the Ork codex on that model.
You can't take items from both lists in the same detachment, let alone the same model.
Also if you're taking anything from the Codex Orks Gift list, you'll note you're limited to one per model.
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