This is the best advice i can give you:
Pain4Pleasure wrote:Pros:
... yet possibly being able to insta kill anything
... even with two wounds*)
... Can gain BS3 via upgrade and standing still
... can take a battlewagon or trukk as a dedicated transport
Pain4Pleasure wrote:Cons:
... The randomness of causing a wound,
... 10 ... the points cost stares at me and laughs.. 220 points for these bad boyz
... no way to take anything like eavy armor
... have to take a painboy and a big mek with either
KFF or M.
KFF to attempt to keep them alive
... Now we are just point sinking more, which is the opposite of what orks are meant to do!
... compare them to Nobs and how fragile they are
... increased
BS requires you to get in close range to foe, which means 1 turn of moving (possibly flat out)
... random
AP means you're not 100% sure of how much damage they could cause/what they can wound
... beautiful models, but no way to customise the gun further (like twin-linked?). They ARE supposed to be the flashiest gits out there but if you can't have kustom guns, then it doesn't seem worth it. They're not as fluffy as they could be.
... they're likely to die via footslogging so you REALLY need a transport. Otherwise you'd be running them into combat.
... inside a transport = chance of an explosion which will take out a few units. Never fun, especially for such expensive units.
KEY CON: When you compare them to other units in the Heavy Support slot, they don't stack up well. Consider you have 3 slots standard:
-- Lootas have longer range, higher strength and a fixed
AP. Lootas are also good at anti-air and taking out light vechiles.
-- Mek Guns have the same range and cost ALOT less for alot better output. Already BS3 and toughness 7, you get up to 5 guns. The
KMK is BS3, AP2, Strength 8, Gets hot blast weapon. 5 of these, re-rollable, at 30pts each, are far more impressive.
Lobbas are
BS, AP5, Strength 5, barrage and a range of 48. No line of sight required. Semi-twin linked again.
-- Battlewagons are still awesome, despite a slighty higher points increase.
I like Flash Gitz, but understand if you take them, you're leaving something better out of your list. Every unit in your Ork army needs to have a core reason to be there. What do you want your Flash Gitz to do?