SPACE WOLVES 1500 AGGRESSIVE/FLUFFY
COMPANY OF THE GREAT WOLF
HQ
175 WGBL (TWM, KrakenSword, SS, RunicArmor) (Warlord)
ELITES
105 DREADNOUGHT (MM/HF)
10 SERVITOR
FAST ATTACK
270 5xTWC (2xSS, 1xSS/PF)
THE WOLVES UNLEASHED
HQ
145 ULRIC THE SLAYER
120 RUNEPRIEST (Armor of Russ, ML2 (biomancy), ForceSword)
TROOPS
185 6xGH (1xMELTA, 1xWG TDA/CombiMelta/SS, DROP POD)
217 8xGH (1xMELTA, 1xWG TDA/CombiMelta/SS, DROP POD)
FAST ATTACK
235 STORMWOLF (2xTLMM)
35 DROP POD
TDA=Tactical Dreadnought Armor (terminator)
TLMM= Twinlinked multimelta
SS= storm shield
PF=power fist
GH= grey hunters
WG= wolf guard
TWM= thunderwolf mount
TACTICS
Dreadnought drops with the small GH squad joined by Runepriest and Ulric. I shoot prefered enemy Multimelta and meltaguns/combi meltas on tanks or prefered enemy rapid fire boltguns along with heavy flamer from dread into hordes if there are no tanks. Thunderwolves are my death star riding to support the pods. Next turn gunship comes without a dice
roll providing air support (anti tank, anti flyer , anti heavy infantry). The last pod comes in with the gunship if i am lucky or
the third turn without dice roll (no more stupid delays with pods and flyers because of poor dice roll that cost the game). Servitor enters gunship and is there in order to cover the compulsory elite slot. Rune priest is taking biomacy to either boost my thunderwolves with endurance or become a beast in melee with iron arm (smash, ap2, force, 2+/4++,
+3 STR/TOUGH, - 5 init from armor of russ) able to instant kill monstrous creatures who cannot avoid challenges. I chose
terminator sergeants with SS to tank ap1,ap2 with shield and ap3 + with termi armor. Its better to have 1 terminator with SS instead of 2 grey hunters. Only downside of the list that i see is no objective secure, but i have enough mobility to counter that i think
CC is welcome
Cheers!!!
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