I think it's universally agreed across the board that Ogryns and Bullgryns are at best mediocre for a multitude of reasons, including poor performance and stats relative to cost, inability to transport mid- to full-sized squads without allies, etc. Ways to improve the current Ogryns have been discussed on several occasions and the solutions frequently involved giving them new special rules including creating new ones, etc. This feels needlessly complicated and doesn't quite fit in line with how the Imperial Guard plays. With that in mind, I thought of raising this suggestion as a possible solution - taking a page from the Tempestus Scions/Storm Troopers, what if Ogryns and Bullgryns could be taken as a platoon for a single Elite slot?
The entry would be along the lines of this:
OGRYN PLATOON
Each Ogryn Platoon
must include one to three squads of either Ogryns or Bullgryns, and may include an Ogryn Command Squad*.
Ogryn Command Squad
Model stats:
Unit details:
Options
Ogryns
As per current entry
Bullgryns
As per current entry
Design Rationale
The way I figure, doing this creates an interesting way to play Ogryns and Bullgryns. Rather than being forced to take a large, foot-slogging squad in order to be viable in close combat, the player could instead take 2-3 smaller (typically, minimum-sized) squads (still totaling at 6-12 models) with dedicated transports that are intended to be used in cooperation with one another to take on a single enemy unit in close combat. All of this while still only occupying a single Elite slot. The overall effect is as follows:
ADVANTAGES:
- Able to fit a force of approximately ten Ogryns and/or Bullgryns into dedicated transports; albeit at a high cost (still much cheaper than a Land Raider, though).
- Potentially better able to survive Overwatch shots by having only one unit eat them while the others charge unchallenged.
- Ability to attack from multiple angles; allowing the player to corner the enemy should they fall back.
- Multiple units improve the odds of successful Sweeping Advances and surviving enemy Sweeping Advances (since only one unit need to pass a Morale check to hold their ground to prevent the enemy from doing so) through more dice rolls. This feels especially Guard-like in play style.
- Able to instead tie up multiple units in close combat if used to attack multiple units instead .
DISADVANTAGES:
- Requires even more babysitting as each unit would require a high
Ld Character to improve reliability of Leadership tests.
- Still unable to take Vox casters to improve reliability of Orders.
- Losing a single model will result in the unit requiring to take a Morale check; assuming taking minimum-sized squads in order to fit into transports.
Thoughts?