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1) how big is a Tank Trap? It is a 15 point upgrade to most fortifications.
2) The rules for Tank Traps are:
Tank traps are impassable terrain to non-Skimmer v ehicles, dangerous terrain to Bikes, and open ground for all other units. A model in cover behind tank traps has a 4+ cover save.
Does that apply to Walkers, and superheavy walkers? It would seem to based on RAW.
You get 3 tank traps, which can also be used for terrain density when building the table.
I can't see anything that excludes walkers from being blacked by tank traps, so that is an option to slow down an assault walker.
If you want to build some tank traps, the classic method is to use 3x 1.5" H-beams (or sprue) and glue them together for some classic WW2 style tank traps.
Stick a fortress of redemption, skyshield or aquilla strongpoint... Basically any large Fortification with peripheral benefits in a corner and surround it with Tank Traps. Boom, immunity to Knight D combat weaponry and impunity to fire back.
Definately on the mean side of list catering if actually used, but the theory is amusing.
Nilok wrote: I can't see anything that excludes walkers from being blacked by tank traps, ...
Walkers move like infantry, rather than like vehicles.
So theres an argument that tank traps wouldn't affect them, as they're not considered vehicles for movement purposes.
I disagree, the Walker rule says it moves using the movement rules for Infantry, it does not prevent it from being treated like a vehicle.
If the rule said it moved as if it was Infantry, then I would agree it would not be affected by Tank Traps.
This message was edited 3 times. Last update was at 2014/12/11 01:43:41
I do not see a conflict either, Walkers Move like Infantry due to Rule A The Terrain is Impassable because of Rule B What do Infantry Movement Rules tell us to do with Impassable Terrain?
This message was edited 1 time. Last update was at 2014/12/11 03:03:53
8th made it so I can no longer sway Tau onto the side of Chaos, but they will eventually turn aside from their idea of the Greater Good to embrace the Greatest of pleasures.
It kind of does. If something doesn't move like a vehicle, a rule affecting how vehicles move shouldn't affect it.
At least, that's the argument. I don't entirely agree with it either. I lean more towards the 'it moves like infantry, but is a vehicle[/i] interpretation. But I've seen it argued the other way elsewhere, and figured it was worth pointing out as an alternate interpretation that is out there.
It kind of does. If something doesn't move like a vehicle, a rule affecting how vehicles move shouldn't affect it.
At least, that's the argument. I don't entirely agree with it either. I lean more towards the 'it moves like infantry, but is a vehicle[/i] interpretation. But I've seen it argued the other way elsewhere, and figured it was worth pointing out as an alternate interpretation that is out there.
Well, on the second thought, "Moves like infantry" could also mean: "Treat walkers as infantry for all the movement purposes". While: "...impassable terrain for X type" might mean: "...impassable terrain for units that move like X". We'll never know for sure unless GW writes a FAQ... so, we'll just never know for sure. So, got to follow the rule of "Roll off when you don't know for sure and move on".
Personally, i have no issues with it and treat it just like another random chart with 1-3: Can't and 4-6: Can. You can even roll off for every attempt and not the rule on the whole. So that it's gona transform into 1-3: Didn't manage this time 4-6: Made it! DnD, mate!
This message was edited 5 times. Last update was at 2014/12/11 05:57:19
It kind of does. If something doesn't move like a vehicle, a rule affecting how vehicles move shouldn't affect it.
At least, that's the argument. I don't entirely agree with it either. I lean more towards the 'it moves like infantry, but is a vehicle[/i] interpretation. But I've seen it argued the other way elsewhere, and figured it was worth pointing out as an alternate interpretation that is out there.
Well, on the second thought, "Moves like infantry" could also mean: "Treat walkers as infantry for all the movement purposes". While: "...impassable terrain for X type" might mean: "...impassable terrain for units that move like X". We'll never know for sure unless GW writes a FAQ... so, we'll just never know for sure. So, got to follow the rule of "Roll off when you don't know for sure and move on".
Personally, i have no issues with it and treat it just like another random chart with 1-3: Can't and 4-6: Can. You can even roll off for every attempt and not the rule on the whole. So that it's gona transform into 1-3: Didn't manage this time 4-6: Made it! DnD, mate!
That would be true, but that isn't what the rule says. The rule says thus:
MOVING WALKERS wrote:Walkers move using the movement rules for Infantry. They can move 6" in the Movement phase, [etc]
If they moved "as if they were infantry", Tank Traps would not be impassible to them. However, they just using the same movement rules, but are vehicles.
This message was edited 4 times. Last update was at 2014/12/11 10:42:05
Nilok wrote: You get 3 tank traps, which can also be used for terrain density when building the table.
I just want to make certain of this. If I pay 15 points for an upgrade to a fortification it buys me 3 Tank Traps that are each about 1.5" Because I'm all about that. But if I only get a single 1.5" tank trap it isn't worth it. You seemed sure of it, is there some place I'm missing where it tells you how many Tank traps you get?
Is it 3 Tank Traps, but they basically have to be placed immediately adjacent to one another? Or can I place the 3 sections anywhere as long as they are within 6" of the building I'm upgrading?
My plan is this:
B's are a Bastion. TT is a Tank Trap section, and H's are a Barbed Hierodule that would very much prefer not to be charged by an Imperial Knight.
tag8833 wrote: I just want to make certain of this. If I pay 15 points for an upgrade to a fortification it buys me 3 Tank Traps that are each about 1.5"
My plan is this:
B's are a Bastion. TT is a Tank Trap section, and H's are a Barbed Hierodule that would very much prefer not to be charged by an Imperial Knight.
Where is this "1.5" tank trap" rule coming from?
Tank traps rules are found in the BrB, but The terrain Datasheet is found in Stronghold assault (for the Bastion).
Stronghold assault is quite specific:
-Tank Traps....................15 pts/section "Obstacle upgrades are small sections (each up to 6" in length) of battlefield debris. A fortification can purchase up to six sections of obstacles, in any combination, from the list below."
For your example, you would have to purchase 3 Tank Traps at 3 x the 15 points you have listed.
Disclaimer: Upgrades points cost was already listed by the Original Question
DA:80-S+G+M+B++I-Pw40k01++D+++A+++WD100R++T(T)DM+
Roronoa Zoro wrote:When the world shoves you around, you just gotta stand up and shove back. It's not like somebody's gonna save you if you start babbling excuses. - Bring on the hardship. It's preferred in a path of carnage.
Manchu wrote:
It's like you take a Space Marine and say "what could make him cooler?" Instead of adding more super-genetic-psycho-organic modification, you take it all away. You have a regular human left in power armor and all the armies of hell at the gates. And she doesn't even flinch. Pure. Badass.