I'm coming back from uni to play my first game of warhammer in a few months, and as neither of us have the rulebook we'll be playing with 6th edition rules.
How does this sound?
HQ-
Farseer: Runes of Witnessing, The Wraithforge Stone_145
Spirtseer: Spear of Teuthlas, Guardian Help of Xellethon_ 100
Spritseer_ 70
Troops_
10 Guardian Defenders: Shuriken Cannon_ 105
3 Windrider Jetbikes: Shuriken Cannon_ 61
3 Windrider Jetbikes: Shuriken Cannon_ 61
5 Wraithguard: D-Scythes, Wave serpent: Scatter Lasers_ 330
5 Wraithblades: Ghostaxes and Force shields_ 160
Fast Attack_
8 Warp Spiders: 152
Heavy Support_
3 War Walkers: Bright Lances_ 210
Night Spinner: Crystal Targeting Matrix_ 140
Wraithlord: Two Bright Lances, Two Flamers, Ghostglaive_ 165
Wraithknight: Suncannon and Scattershield, Scatter Laser_ 300
Just noting that I own every model apart from the wraithknight which I should be getting over the weekend providing they have one in store.
Okay so the farseer shadows the wraithknight and wraithlord and buffs them with powers, using the stone to heal wounds.
Helmseer goes with the ghost axes which will footslog towards units that move forwards eg stealth suits and battlesuits.
The other seer goes with the D-Scythes which go warlord hunting and strong things hunting.
War walkers hit vehicles and any high armour that wanders around.
Nightspinner hits pathfinders or Kroot. The guardians backfield objective holders, the jetbikes hold the sides and the warp spiders mop up the leftovers...
Any comments? Thoughts? Ideas?
Cheers