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Made in us
Member of a Lodge? I Can't Say





Portland

Hey guys,

So I'm trying to start an Ork army for the first time. I want to keep it at 1,000 points because I'm not made of money. I recently bought the Jericho Reach box with a Space Wolf friend, so I've got 5 nobs, a warboss, 10 grots, and 3 killa kans. My opponents consist of beakies, Space Wolves, Chaos, Dark panzee, panzee, tin'eads and Tyranids. So pretty much everything but fish'ead and Guard lol. Here's the list I cooked up since I'm seeing that boys really aren't all that great anymore:

HQ:
• Warboss - PK, Bike, Bosspole, Lucky Stikk, Attack Squig - 155pts

ELITES:
• 4x Nobs - Bikes, 4x Big Choppas - 220pts

TROOPS:
• 12x Boys - Nob w/PK & Bosspole, 'Eavy Amor, Trukk w/Boarding Plank - 205pts
• 10x Gretchin - Runtherd w/Attack Squig and Grot-prod - 45pts

HEAVY:
• Deff Dread - 2x Big Shoota, 2x PK, Grot Riggers - 90pts
• 3x Killa Kans - 3x Grotzookas - 165pts
• 4x Mek Gunz - 4x Kustom Mega-Kannon - 120pts

TOTAL: 1000 Points

My overall strategy was basically to have a pincer attack with the Dread/Kan mob heading straight at the enemy and drawing fire, while the bikes and Trukk boys race up to get stuck in and crack heads. Meanwhile the Mek Gunz drop plasma death from behind and I have the Gretchin to either screen them or snag a nearby objective. Any thoughts from those of you with bigger Teef would be much appreciated! Cheers!

actiondan wrote:According to popular belief I cannot use drop pods because only the Imperium can organize itself enough to put 10 men in a container and fire it at a planet.
 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

Nob bikers aren't bad, and they do keep the £ (err..$) cost down.

But consider normal Warbikers instead. For the same points (220) you can get 10 Warbikes, with Boss Nob with PK and BP.

That's 30 Str5 twin-linked shots (versus your 12).
On the charge, 36 Str4 hits, 4Str9 hits, 9 Str3 hits and 1 Str4 hit (compared to 16 Str7 hits and 4 Str4 hits).

And 11 wounds to soak up, compared to 8. Same saves.
   
Made in de
Dakka Veteran




what grendel said

anyway, you wanna put atleast one powerclaw in the nobmob.

the attacksquig is kinda retundant if you already got the lukky stikk...

the dread works best with two skorchaz. u'll wanna bring him in CC as soon as possible, so you should run him every turn anyway. and i generally prefer extra armour to riggers... the chance of regaining a hullpoint is pretty slim, but ignioring crew stunned is a pretty big deal

and as far as the trukk boyz go... if you are dependent on em, always get a mek to soak up challenges


Spoiler:
HQ:
• Warboss - PK, Bike, Bosspole, Lucky Stikk 140pts

Mek 15pts

ELITES:
• 4x Nobs - Bikes, 3x Big Choppas, PK, Bp - 225pts

TROOPS:
• 11x Boys - Nob w/PK & Bosspole, 'Eavy Amor, Trukk w/Boarding Plank - 195pts
• 10x Gretchin - Runtherd w/Attack Squig - 40pts

HEAVY:
• Deff Dread - 2x skorcha, 2x PK, extra armour - 100pts
• 3x Killa Kans - 3x Grotzookas - 165pts
• 4x Mek Gunz - 4x Kustom Mega-Kannon - 120pts

TOTAL: 1000Points



This message was edited 1 time. Last update was at 2014/12/13 07:18:14


 
   
Made in us
Member of a Lodge? I Can't Say





Portland

Thanks for the replies guys. I actually didn't even think of regular bikers, but that makes way more sense in terms of the damage output potential. I like the list tweaks you made RedNoak, but why the Mek for challenges?

actiondan wrote:According to popular belief I cannot use drop pods because only the Imperium can organize itself enough to put 10 men in a container and fire it at a planet.
 
   
Made in gb
Steady Space Marine Vet Sergeant




England

Yea, go Warbikerz instead of Nob Bikerz for the points limit. As you get into bigger games, start considering the Nobs. I prefer double skorcha and 2 CCW on the Deff Dread, and if you are doing the Kan wall, get more Kanz! I love Kan walls, they are really fun to play around with. Finally, i would either go full Gretchin or full Boyz, not a mixture.

If you can't believe in yourself, believe in me! Believe in the Dakka who believes in you!  
   
Made in us
Member of a Lodge? I Can't Say





Portland

Gotcha, well I could drop the boys, take another grot squad and then take 3 more kans with Grotzookas. So the new list would be:

HQ:
• Warboss - Bike, PK, Lucky Stikk, Bosspole - 140pts

TROOPS:
• 10x Gretchin - Runtherd w/grot prod and attack Squig - 45pts
• 10x Gretchin - Runtherd w/grot prod and attack Squig - 45pts

FAST ATTACK:
• 10x Warbikers - Nob w/PK and Bosspole - 220pts

HEAVY:
• Deff Dread - 2x PK, 2x Skorchas - 100pts
• 6x Killa Kans - 6x Grotzookas - 330pts
• 4x Mek Gunz - 4x Kustom Mega Kannons - 120pts

TOTAL: 1000pts

actiondan wrote:According to popular belief I cannot use drop pods because only the Imperium can organize itself enough to put 10 men in a container and fire it at a planet.
 
   
Made in de
Dakka Veteran




if you like kanz, play em... but keep in mind, they' re not as effective as other units in the codex.

as for using meks in challenges:

nobz with powerclaws are terrible in a challenge. the powerclaw will always strike last and a nob only has a 6+ save, meaning that any decent character will kill him before he can strike back.
allthough, if you got a mek in the same unit , he can take the challenge (and properly die in the process) enableing the nob to get his attacks.

this super secret awesomobot technique will cost you a whooping 8-9 points, since the mek will replace a normal boy
   
Made in us
Member of a Lodge? I Can't Say





Portland

Nice, what would you recommend instead of kans? I'm pretty much open to any list suggestions as I know the codex is weak as is, I'd like to stomp more ass than get beat ideally.

actiondan wrote:According to popular belief I cannot use drop pods because only the Imperium can organize itself enough to put 10 men in a container and fire it at a planet.
 
   
Made in de
Dakka Veteran




well the codex isnt weak.

maybe ork list building isnt as easy as with other armies but if you play with some tactical finesse, orks can be pretty devastating


the thing is... i dont like telling people what to field. everyone should play an army he likes and take those kind of units he will have fun with. there isnt THE ONE orklist i could post, only suggetions on what could work or wouldnt work.

that said, if you wanna play on a really competitive level, kans generally arent the best choice



@your list

its pretty solid as a base, for tweaks. i personally think the first one was better (exept the nobbikers)
you maybe wanna eas' off the kustom kannons. at 1000 points a 2+ armour save isnt that much of a dealbreaker, especially with all your dreads, kans and powerclaws.

you could also try and swap out the trukkmob with regular shootaboyz and see what fits you better...

as further additions to your army (going for 1500 points) consider more boyz/trukks, Manz, tankbustaz and/or lootaz
   
Made in us
Hollerin' Herda with Squighound Pack





Just throwing this out there, the Sanctus Reach set doesn't come with Killa Kanz. It comes with 3 deff Koptas.

Are you sure you have Kanz? or are they Koptas?

-----


and if you ARE taking all those walkers, consider a Big Mek with a KFF to walk behind them. They'll need that 5++ badly

This message was edited 1 time. Last update was at 2014/12/14 14:55:48


 
   
Made in us
Member of a Lodge? I Can't Say





Portland



It comes with Kans.

Also what if I drop in Stormboyz? Are they worth taking at 1000 points?

HQ:
• Warboss - Bike, PK, Lucky Stikk, Bosspole, Cybork Body - 145pts

TROOPS:
• 10x Gretchin - Runtherd w/attack Squig - 40pts
• 10x Gretchin - Runtherd w/attack Squig - 40pts

FAST ATTACK:
• 10x Warbikers - Nob w/PK and Bosspole - 220pts
• 10x Stormboys - Nob w/PK and Bosspole - 130pts

HEAVY:
• Deff Dread - 2x PK, 2x Skorchas, Extra Armor, Grot Riggers - 110pts
• 3x Killa Kans - 3x Grotzookas, Extra Armor - 195pts
• 4x Mek Gunz - 4x Kustom Mega Kannons - 120pts

TOTAL: 1000pts

actiondan wrote:According to popular belief I cannot use drop pods because only the Imperium can organize itself enough to put 10 men in a container and fire it at a planet.
 
   
Made in de
Dakka Veteran




10 stormboyz will not do you any good... they're fast but still have a normal boy profile... at higher points you can use small stormboy mobs as distraction units but i think the trukkboyz will do better.


i would go with this list, its got your own flair and is pretty solid.


HQ:
• Warboss - PK, Bike, Bosspole, Lucky Stikk 140pts

Mek 15pts

TROOPS:
• 11x Boys - Nob w/PK & Bosspole, 'Eavy Amor, Trukk w/Boarding Plank - 195pts
• 10x Gretchin - Runtherd w/Attack Squig - 40pts

FAST:
10 warbikes
nob, pk, bp 220pts

HEAVY:
• Deff Dread - 2x skorcha, 2x PK, extra armour - 100pts
• 3x Killa Kans - 3x Grotzookas - 165pts
• 4x Mek Gunz - 4x Kustom Mega-Kannon - 120pts

TOTAL: 995 points
   
Made in us
Member of a Lodge? I Can't Say





Portland

True, I like it man. Plus I can screen the bikes with the Trukk boys. Thanks for the help!

actiondan wrote:According to popular belief I cannot use drop pods because only the Imperium can organize itself enough to put 10 men in a container and fire it at a planet.
 
   
 
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