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![[Post New]](/s/i/i.gif) 2014/12/17 18:32:43
Subject: How does "Hunt from the Shadows" actually work?
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Regular Dakkanaut
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So I am putting together a new Dark Eldar army and I am looking at the Realspace Raider Detachment, but for the life of me I can't figure out how "Hunt from the Shadows" is supposed to work.
1. It mentions during the entire first turn, and during any turn in which Night Fighting is in effect... Are there ways, in 7E, to make Night Fighting be in effect for anything other than the first game turn?
2. It mentions that all troops get a 5+ cover and all others get a 6+ cover...So this is where I am lost...What is cumulative for "cover"?
A. If I have K. Warriors in a Raider (Troops) (5+ cover due to Hunt from Shadows turn 1), and Night Fighting is in effect (Stealth (+1))...
If I get fired on in the open, I can....
A. Roll 4+ due to Hunt from Shadows + Night Fighting
or
B. Jink and Roll 3+ (4+ base Jink + Night Fighting) ignoring Hunt from Shadows
Am I getting this correct? Does Jink + Hunt from the Shadows do anything?
Would the same thing apply if the Raider was sitting in Ruins (4+ cover) vs. Jink (4+). Jinking in ruins wouldn't somehow stack, would it?
Basically, TL;DR Does Hunt from the Shadows do ANYTHING for Jink-heavy armies?
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WIP (2000)
WIP (Who the heck knows)
1850
2000
Just what I needed (like a hole in the head) |
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![[Post New]](/s/i/i.gif) 2014/12/17 19:34:41
Subject: How does "Hunt from the Shadows" actually work?
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Longtime Dakkanaut
Minneapolis, MN
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Jink, Terrain cover saves, as Hunt from the Shadows just give you a set cover save, and so don't stack with each other. Stealth gives you a +1 to your cover save, and so does stack with Hunt from the Shadows. It basically means that yes, Jink + Hunt does nothing... but importantly, you don't have to jink to get a 4+ cover save out in the open on turn 1 (5+ for your Fast Attack choices). It's a small buff to help you with your alpha strike, where you don't want to jink and then be forced to snap shoot.
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This message was edited 1 time. Last update was at 2014/12/17 19:35:38
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![[Post New]](/s/i/i.gif) 2014/12/17 20:14:22
Subject: Re:How does "Hunt from the Shadows" actually work?
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Regular Dakkanaut
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Like you said, it's a small buff, and the loss of Objective Secured is huge...so really the main benefit to Realspace Raiders is the additional FA slots then? So the thought then is does it make more sense to run dual CADs?
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WIP (2000)
WIP (Who the heck knows)
1850
2000
Just what I needed (like a hole in the head) |
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![[Post New]](/s/i/i.gif) 2014/12/18 00:25:23
Subject: Re:How does "Hunt from the Shadows" actually work?
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Longtime Dakkanaut
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Lynkon_Lawg wrote:Like you said, it's a small buff, and the loss of Objective Secured is huge...so really the main benefit to Realspace Raiders is the additional FA slots then? So the thought then is does it make more sense to run dual CADs?
Depends on how important the Fast Attack options are to your army - but yes the main benefits to Realspace Raiders is the Fast Attack slots.
In addition to that, a lot of tournaments are banning double CAD, so Realspace Raiders is the only way you could get 6 Fast Attack options.
BTW, you're spot on about everything in your original post (Jink Heavy armies benefit somewhat from Realspace Raiders, provided that Night Fighting is in effect, either giving you a 4/5+ cover if it's a Troops/any other choise, or a flat 3+ choice on First Turn and any turn it is Night Fighting. So if not a lot of shots are going to get through, you can rely on a lesser cover save and still fire at full BS).
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YMDC = nightmare |
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![[Post New]](/s/i/i.gif) 2014/12/18 02:28:44
Subject: Re:How does "Hunt from the Shadows" actually work?
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Hellish Haemonculus
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Lynkon_Lawg wrote:Like you said, it's a small buff, and the loss of Objective Secured is huge...so really the main benefit to Realspace Raiders is the additional FA slots then? So the thought then is does it make more sense to run dual CADs?
The added survivability for an already frail army, plus three extra slots in our best section combine to make Realspace Raiders a good pick. It isn't the best by any means--you could go CAD or Raiders, depending on the list. Personally, I haven't been finding the loss of ObjSec that crippling. For my lists, it's been a good trade.
Like I said though, you could go either wa and still be fine.
(Although, doesn't Hunt From the Shadows specify that it does NOT work with Stealth/Shrouded?)
(Also, both the Necrons and Eldar Corsair armies have wargear that brings Night Fighting back for a turn. Necrons can also KEEP Night Fighting going for several turns.)
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This message was edited 1 time. Last update was at 2014/12/18 02:30:41
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![[Post New]](/s/i/i.gif) 2014/12/18 14:29:10
Subject: Re:How does "Hunt from the Shadows" actually work?
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Regular Dakkanaut
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Frozocrone wrote:BTW, you're spot on about everything in your original post (Jink Heavy armies benefit somewhat from Realspace Raiders, provided that Night Fighting is in effect, either giving you a 4/5+ cover if it's a Troops/any other choise, or a flat 3+ choice on First Turn and any turn it is Night Fighting. So if not a lot of shots are going to get through, you can rely on a lesser cover save and still fire at full BS).
So if I'm right about that, and what I am reading about Jink is true (that it only affects the BS of the vehicle and not the passengers) then for things like Raiders full of K. Warriors and Reavers with CC, it would seem to me to be better to just Jink your brains out (Reavers should never NOT be Jinking anyway, that I know).
Jimsolo wrote:
(Although, doesn't Hunt From the Shadows specify that it does NOT work with Stealth/Shrouded?)
(Also, both the Necrons and Eldar Corsair armies have wargear that brings Night Fighting back for a turn. Necrons can also KEEP Night Fighting going for several turns.)
I don't have the book in front of me, but I don't recall Hunt from the Shadows saying that specifically, but I was referring to Stealth as the result of Night Fighting. Doesn't Night Fighting give everyone Stealth for the turn(s) it is in effect? If there is a stipulation that it does not work with Stealth, does that mean Hunt from the Shadows effectively nullifies Night Fighting for everyone except Troops since EVERYONE gets a 6+ cover anyway?
I didn't know about those Necron and Eldar bits. I'll have to look into that. I have no interest in taking an Eldar Ally, but it may be worth it for that.
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WIP (2000)
WIP (Who the heck knows)
1850
2000
Just what I needed (like a hole in the head) |
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![[Post New]](/s/i/i.gif) 2014/12/19 02:15:24
Subject: How does "Hunt from the Shadows" actually work?
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Faithful Squig Companion
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@Jimsolo - I looked and looked in the Codex, and I don't see anything disallowing Stealth/Shrouded from stacking with Hunt From the Shadows.
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![[Post New]](/s/i/i.gif) 2014/12/19 06:02:57
Subject: How does "Hunt from the Shadows" actually work?
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Hellish Haemonculus
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MadDokMathWych wrote:@Jimsolo - I looked and looked in the Codex, and I don't see anything disallowing Stealth/Shrouded from stacking with Hunt From the Shadows.
You may be right, that's why I wasn't certain. My own book is buried right now, so I can't check it myself.
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