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![[Post New]](/s/i/i.gif) 2014/12/20 08:58:56
Subject: [600] - Eldar Wraiths - Is this list legal / could it work?
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Gangly Grot Rebel
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I've not yet got the new rulebook, so am unsure if this is legal, but have seen the idea of unbound lists, and am interested to see if you could run this list / what I would have to change to use it Wraithknight with Suncannon---280pts Wraithlord with 2xBL, 2x flamer and ghostglaive---165pts Wraithlord with 2x SC, 2x flamer and ghostglaive---155pts Could also give up the glaive on the BL Wraith and upgrade one of the SC's to a SL, if that would be more beneficial. It was originally designed just as a bit of a silly list, but with all 3 units being T8, they are immune to S4 and below, and at low point levels like these, I don't expect to see much that can reliably score wounds of them though ranged methods. By having access to anti-tank (BL wraithlord), anti-heavy infantry (wraithknight), and anti-light infantry (SC wraithlord), and using basic target priority, it should be quite easy to make the wraiths near immune to enemy attacks. The deployment would be something along the lines of using the BL wraith to hang back and hold an objective on my side of the board (i've heard anything but fliers can hold objectives now). The other two will simply move up the field taking out the S5+ first, before going for easy points. So would this list work? Would you change it in any way? And how would you counter it? Edits: spelling / typos
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This message was edited 2 times. Last update was at 2014/12/20 09:03:04
I can see it now....Nids are now a collection of autonomous hive fleets there are multiple Hive Minds and they all war with one another in addition to everyone else. They speak to humans using telepathy, and they can now ally with Space Wolves as battle brothers, because reasons.
Tyranids talking to humans would be like you talking to your mashed potatoes or the probiotic in your kiefer drink. It is neither possible nor productive. Inside my mind I pinched my nipples and savored his bitter silence.
DT:90S+++G+++MB++IPw40k10#+D++A+++/hWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/12/20 09:05:52
Subject: [600] - Eldar Wraiths - Is this list legal / could it work?
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Lady of the Lake
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Well in my opinion the glaive is a waste of points anyway, it looks nice but doesn't really do anything. besides give you the reroll on a unit that probably shouldn't get into melee much.
I've got 2xSL on both my lords and liking that anti-light infantry power there. 8 s6 shots at 36" are nice, plus you can do them as 4 normal and 4 tl according to how laser lock works. With the bright lance, I think the scatter is going to be more useful as you have both weapons at 36" instead of 24" and 36". The twin link also helping make sure that single BL shot hits even though they want to shoot at slightly different targets.
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![[Post New]](/s/i/i.gif) 2014/12/20 09:21:42
Subject: [600] - Eldar Wraiths - Is this list legal / could it work?
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Gangly Grot Rebel
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n0t_u wrote:Well in my opinion the glaive is a waste of points anyway, it looks nice but doesn't really do anything. besides give you the reroll on a unit that probably shouldn't get into melee much.
I've got 2xSL on both my lords and liking that anti-light infantry power there. 8 s6 shots at 36" are nice, plus you can do them as 4 normal and 4 tl according to how laser lock works. With the bright lance, I think the scatter is going to be more useful as you have both weapons at 36" instead of 24" and 36". The twin link also helping make sure that single BL shot hits even though they want to shoot at slightly different targets.
Thanks for your fast reply
So are you suggesting something like this?
Wraithknight with Suncannon---280pts
Wraithlord with 1xBL, 1x SL, 2x flamer---160pts
Wraithlord with 2x SL, 2x flamer---160pts
I can see how the SL opens up options for the BL wraith
I had previously considered 2 SL in the other, but was wondering if losing the extra AP and bladestorm was worth the extra shots, hence why I asked if a SC and SL would work, simply for that potential AP2 against MEQ
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I can see it now....Nids are now a collection of autonomous hive fleets there are multiple Hive Minds and they all war with one another in addition to everyone else. They speak to humans using telepathy, and they can now ally with Space Wolves as battle brothers, because reasons.
Tyranids talking to humans would be like you talking to your mashed potatoes or the probiotic in your kiefer drink. It is neither possible nor productive. Inside my mind I pinched my nipples and savored his bitter silence.
DT:90S+++G+++MB++IPw40k10#+D++A+++/hWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/12/20 09:26:34
Subject: [600] - Eldar Wraiths - Is this list legal / could it work?
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Lady of the Lake
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Personally I'd just run a standard Wraithknight and two 2xSL, 2xFlamer lords myself, but it's looking a bit better. While the SC can be useful for the Termies, at least for me most of them are also dragging around a storm shield so it comes down to being a little further away from melee and having an extra 2 shots and better chance to hit; which can help against flyers too.
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![[Post New]](/s/i/i.gif) 2014/12/20 09:39:07
Subject: [600] - Eldar Wraiths - Is this list legal / could it work?
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Gangly Grot Rebel
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n0t_u wrote:Personally I'd just run a standard Wraithknight and two 2xSL, 2xFlamer lords myself, but it's looking a bit better. While the SC can be useful for the Termies, at least for me most of them are also dragging around a storm shield so it comes down to being a little further away from melee and having an extra 2 shots and better chance to hit; which can help against flyers too. 
I knew someone would mention running a standard knight, ive just never really been that keen on them, especially with their 2 shots a turn.
I know they are more effective at taking out armour than BL's, but at low point games like this, few armies will be fielding more than one or two vehicles, and so a large portion of my army will be made near useless after the first dew turns.
I also do love throwing around AP2 discs of doom  and so was hoping to keep the suncannon, which tbh, does support your point of running 2 SL on one of the lords, as I probably have enough AP2
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I can see it now....Nids are now a collection of autonomous hive fleets there are multiple Hive Minds and they all war with one another in addition to everyone else. They speak to humans using telepathy, and they can now ally with Space Wolves as battle brothers, because reasons.
Tyranids talking to humans would be like you talking to your mashed potatoes or the probiotic in your kiefer drink. It is neither possible nor productive. Inside my mind I pinched my nipples and savored his bitter silence.
DT:90S+++G+++MB++IPw40k10#+D++A+++/hWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/12/20 09:45:42
Subject: [600] - Eldar Wraiths - Is this list legal / could it work?
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Ultramarine Chaplain with Hate to Spare
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I would keep the Knight stock (or plumb for the SL to get full benefit of the expensive Suncannon). Then you can afford SL & starcannon on your Lords they can kill infantry whilst the Knight kills big things. Looks fairly tough if lopsided. It is a rock paper scissors list. Come up against poison heavy Nids or DE and you'll lose almost immediately, come up against fast MSU ObSec spam and you'll lose on VPs and the right Grav spam army can get you too. But against most everything else and it should be a cake walk.
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![[Post New]](/s/i/i.gif) 2014/12/20 10:00:44
Subject: [600] - Eldar Wraiths - Is this list legal / could it work?
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Gangly Grot Rebel
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FlingitNow wrote:I would keep the Knight stock (or plumb for the SL to get full benefit of the expensive Suncannon). Then you can afford SL & starcannon on your Lords they can kill infantry whilst the Knight kills big things. Looks fairly tough if lopsided. It is a rock paper scissors list. Come up against poison heavy Nids or DE and you'll lose almost immediately, come up against fast MSU ObSec spam and you'll lose on VPs and the right Grav spam army can get you too. But against most everything else and it should be a cake walk.
Thanks for your input
I do see a lot of lists on here using stock knights, but have never really seen the benefit- what do they do once the enemy armour is down? Is there a trick im missing?
I like your point about a SL on the knight as well, just don't know where to cut down on points for it.
I also see your rock paper scissors point, however i am yet to see a grav spam, although it is a possibility, I did think about MSU, such as rhinos with marines etc, and was just hoping the suncannon can take out a small unit a turn, and well as the 8 str 6 shots from one of the lords, which can hopefully weaken others.
Im not familiar with the new DE though, what units would i need to look out for? and how much damage can they do?
Same with the nids really, which units will carry this massed poison? The main unit for poison i had previously thought of was snipers, but thought they can go down quite quick from the SL's, or if it came to it, the suncannon
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I can see it now....Nids are now a collection of autonomous hive fleets there are multiple Hive Minds and they all war with one another in addition to everyone else. They speak to humans using telepathy, and they can now ally with Space Wolves as battle brothers, because reasons.
Tyranids talking to humans would be like you talking to your mashed potatoes or the probiotic in your kiefer drink. It is neither possible nor productive. Inside my mind I pinched my nipples and savored his bitter silence.
DT:90S+++G+++MB++IPw40k10#+D++A+++/hWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/12/20 13:54:54
Subject: [600] - Eldar Wraiths - Is this list legal / could it work?
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Ultramarine Chaplain with Hate to Spare
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With DE basically all their ranged weapons are poison 4+ so as far as they are concerned you have 12 marines on the table. And list like this will be rock-paper-scissors. That's not a bad thing as long as you are aware of the bad matchups and how prevalent they are in your meta.
The stock Knight isn't just for armour he also hunts MCs and other power units. He is primarily a combat unit that is a real threat to armour at range. At 600 points there is not going to be much that can last more than a turn or two in combat eith him.
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![[Post New]](/s/i/i.gif) 2014/12/20 14:55:04
Subject: [600] - Eldar Wraiths - Is this list legal / could it work?
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Gangly Grot Rebel
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FlingitNow wrote:With DE basically all their ranged weapons are poison 4+ so as far as they are concerned you have 12 marines on the table. And list like this will be rock-paper-scissors. That's not a bad thing as long as you are aware of the bad matchups and how prevalent they are in your meta.
The stock Knight isn't just for armour he also hunts MCs and other power units. He is primarily a combat unit that is a real threat to armour at range. At 600 points there is not going to be much that can last more than a turn or two in combat eith him.
Thanks for explaining
I'll probably play around proxying with both WK loadouts for a bit, its just I dont see that many MC's, and even heavy AV's at this point value, which is why i was hesitant about the stock knight.
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I can see it now....Nids are now a collection of autonomous hive fleets there are multiple Hive Minds and they all war with one another in addition to everyone else. They speak to humans using telepathy, and they can now ally with Space Wolves as battle brothers, because reasons.
Tyranids talking to humans would be like you talking to your mashed potatoes or the probiotic in your kiefer drink. It is neither possible nor productive. Inside my mind I pinched my nipples and savored his bitter silence.
DT:90S+++G+++MB++IPw40k10#+D++A+++/hWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/12/22 13:03:06
Subject: Re:[600] - Eldar Wraiths - Is this list legal / could it work?
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Shas'ui with Bonding Knife
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if its filth you want, what about:
3 Jetbikes- SC- 61
3 Jetbikes- SC- 61
Wraithknight- 240
Wraithknight- 240
=602
2 knights plus 2 super fast scoring units for grabbing objectives.
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All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
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![[Post New]](/s/i/i.gif) 2014/12/22 13:11:43
Subject: Re:[600] - Eldar Wraiths - Is this list legal / could it work?
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Gangly Grot Rebel
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mixer86 wrote:if its filth you want, what about:
3 Jetbikes- SC- 61
3 Jetbikes- SC- 61
Wraithknight- 240
Wraithknight- 240
=602
2 knights plus 2 super fast scoring units for grabbing objectives.
The problem with that, is the lack of damage output and the bikes can be killed
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I can see it now....Nids are now a collection of autonomous hive fleets there are multiple Hive Minds and they all war with one another in addition to everyone else. They speak to humans using telepathy, and they can now ally with Space Wolves as battle brothers, because reasons.
Tyranids talking to humans would be like you talking to your mashed potatoes or the probiotic in your kiefer drink. It is neither possible nor productive. Inside my mind I pinched my nipples and savored his bitter silence.
DT:90S+++G+++MB++IPw40k10#+D++A+++/hWD-R++T(T)DM+ |
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![[Post New]](/s/i/i.gif) 2014/12/22 13:19:46
Subject: Re:[600] - Eldar Wraiths - Is this list legal / could it work?
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Shas'ui with Bonding Knife
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Tod wrote: mixer86 wrote:if its filth you want, what about:
3 Jetbikes- SC- 61
3 Jetbikes- SC- 61
Wraithknight- 240
Wraithknight- 240
=602
2 knights plus 2 super fast scoring units for grabbing objectives.
The problem with that, is the lack of damage output and the bikes can be killed 
If someone is busy shooting my 6 jetbikes instead of my 2 wraithknights at 600 points, i would be laughing all the way to the bank.
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All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.
Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG
40K- Tau,Guard, Nids, SM, BA, GK, IK, DW
The Hobbit/LOTR- Evil, Angmar, Mordor
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![[Post New]](/s/i/i.gif) 2014/12/22 13:27:14
Subject: [600] - Eldar Wraiths - Is this list legal / could it work?
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Gangly Grot Rebel
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Not really, as the point of me taking the lords and knight is to get the T8, making str4 and below useless, and at 600 points, id only expect to see maybe 2 units with reliable anti tank weaponry, and so everything else will be targeting the bikes due to that being the only thing they can actually hurt.
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I can see it now....Nids are now a collection of autonomous hive fleets there are multiple Hive Minds and they all war with one another in addition to everyone else. They speak to humans using telepathy, and they can now ally with Space Wolves as battle brothers, because reasons.
Tyranids talking to humans would be like you talking to your mashed potatoes or the probiotic in your kiefer drink. It is neither possible nor productive. Inside my mind I pinched my nipples and savored his bitter silence.
DT:90S+++G+++MB++IPw40k10#+D++A+++/hWD-R++T(T)DM+ |
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