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[2400] - Warriors of Chaos - 50% lords, all mounted Khorne  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Longtime Dakkanaut





So thinking of this for 50% lords. Comes out as 13.8 on swedish comp so pretty high, no wizards though,

Chaos Lord General
Mark of Khorne
Shield
Chaos steed barding
Daemonblade
Crown of command
Dawnstone

So d6+4 attacks and 1+ re rollable armour save plus stubborn.

Chaos Lord
Mark of Khorne
Shield
Chaos steed barding
Hellfire sword
Helm of many eyes
potion of speed
flaming breath

So 6 attacks with flaming and d3 wounds each plus ASF with poss int 10 and of course 1+ armour

Chaos Lord
Mark of Khorne
Shield
Chaos steed barding
Sword of bloodshed
potion of strength
collar of khorne

So 9 attacks for one game turn at str8 and MR3 and of course 1+ armour


Exalted Hero
BSB
Mark of Khorne
Halberd
Chaos steed barding
Tailsman of presveration
Scaled skin

1+ armour and 4+ ward, str6 in combat with 5 attacks

Exalted hero
Mark of Khorne
Chaos steed barding
Shield
sword of anti heroes
other tricksters shard

1+ armour save, shove him next to models with ward saves (except my bsb!) espically effective if its a character bus 5 attacks base but looking at least 6 with anti heroes.

10 Marauder horsemen
Mark of Khorne
Standard bearer
Flail
Shields

10 Marauder horsemen
Mark of Khorne
Standard bearer
Flail
Shields


10 Marauder horsemen
Mark of Khorne
Standard bearer
Flail
Shields


3 Skullcrushers
Standard
Ensorcelled weapons


So pretty much characters, against horde I will possibly struggle depending on the match ups I get, will also struggle with Chaff if played well against me but can put all characters into horsemen unit for stubborn character busing. Struggles against things with no armour save as pretty much no wards!, but this does dish out a lot of attacks, Thinking I would do better at current meta stuff, i.e high elves (denying their ASF re rolls because of my high int, str5 taking out most of their armour saves and lots of basic attacks plus fast) Wood elves, t5 1+ armour on the lords and 1+ on the heroes should do ok, yes no armour save arrows would hurt but then I can put the characters in units if facing a lot of them. Even if I was I will be presenting them with 9 fast moving units that will hurt when they get into combat




No play test yet but will get a game in this week!, I have tried to do one with Tzeentch with massed wards (2 3+ 2 4+ one 5+) but just dont think I have the kiling power I have here, also magic will hurt hence why I have one with mr3 which if facing searing doom character bus with marauders again.

Thoughts?


40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in it
Regular Dakkanaut




Just a rule clarification in case you don't know: the order in which models with ASF attack is not determined by initiative - they always attack at the same time. All that potion of speed does, for your lord, is to grant rerolls against targets that normally have a higher I than him.
The list seems very weak against anything that has good shooting, like cannons, ballistas, or waywatchers.

This message was edited 1 time. Last update was at 2014/12/22 14:46:20


 Etna's Vassal wrote:
*Rolls d6, gets... kumquat?* Damn you, Fateweaver!!!
 
   
Made in us
Omnipotent Lord of Change





Albany, NY

I'll bite. First off some specific stuff:
MarkyMark wrote:
Chaos Lord General
Mark of Khorne
Shield
Chaos steed barding
Daemonblade
Crown of command
Dawnstone
Daemonblade is not good, particularly on a chaos lord (who starts off with 5 attaks base), particularly on the dude who is giving your army LD9 and doesn't need to be punching himself. You want more attaks, buy a Moar Attaks Sword - better yet, buy the Sword of ASF and make his 6 attaks count
Exalted Hero
BSB
Mark of Khorne
Halberd
Chaos steed barding
Tailsman of presveration
Scaled skin
I'm still bugged that the final armor pip of the scaled skin is wasted - he can't go to 0+ save in 8E. I think I'd rather just not take the skin and accept that a 2/4+ save is pretty pimping.
10 Marauder horsemen
Mark of Khorne
Standard bearer
Flail
Shields

10 Marauder horsemen
Mark of Khorne
Standard bearer
Flail
Shields

10 Marauder horsemen
Mark of Khorne
Standard bearer
Flail
Shields

3 Skullcrushers
Standard
Ensorcelled weapons

Seriously, buy all these units musicians. Your only hope is to win combats through punching, you want to be able to break those ties - or more importantly, not lose those ties! Your Frenzy depends upon it!

Larger scale, will the list work? Merhaps, but it certainly wants to play smashmouth chaos, which I can appreciate. I think the real weakness isn't the lack of magic (or shooting), it's the marauder horsemen being used to escort the maniacs in. Sure they pack a little punch themselves on the first turn, but after that I just see them evaporating around the characters, giving up CR that the real chaos dudes are trying to rack up. Was the plan to run all of the characters in one bus, to present a wall of armor and push the marauders back? Because that's a concept ... but it will only work for one unit, and deathstars - especially frenzied ones - are easy to lead around.

Two more thoughts on the list:

First, what if the skullcrushers were something else? They don't seem to add a whole lot as is - you have a lot of S5 attaks in the list. What about a hellcannon? A mutalith? A couple chariots? While these things are doomed to be shot by cannons, as the list lacks single targets otherwise, they can support the horsemen in ways three crushers don't necessarily.

Second, I'm curious how many budget kr0n exalteds you can get for the points spent on characters here. Take a BSB, take a stubborn lord, then dump all the rest of the points into exalted heroes w/ MoK, flail, barded chaos steed. These used to be the business in 7E, and they're still quite a deal now. Concept would be to pick up a few more S5/7 maniacs to help bolster those marauder units, lock out the front of the deathstar block, and generally be mostly expendable badasses (141 points each I think?). Halberds are of course another option, but flails look cooler, shatter armor / high T a little better on the charge, and kinda match all these horsemen flails.

EDIT
Better yet, what if you spammed Khorne flail exalteds on barded daemonic mounts? 34 more points each but T5 & W5 each, plus some serious angry mutant pony attaks! And fear, magic attaks, etc.

- Salvage

This message was edited 2 times. Last update was at 2014/12/22 16:07:00


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