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Vanguard Commander Teodor - 130 points Infantry (Character) Replaces Company Commander in Command Squad (Unique) WS- 4 BS- 4 S- 3 T- 3 W- 3 I- 3 A- 3 Ld- 9 Sv- 4+/5++ Wargear- Plasma Pistol, Bolt Pistol, Carapace Armour, Frag and Krak grenades, Adamant Fist, Refractor Field Adamant Fist Range: Melee Str +1 AP - Type: Melee, Specialist Weapon, Bionic Enhancement Bionic Enhancement: The Adamant Fist is a bionic replacement for Teodor's lost arm. It provides a +1 to Toughness and a -1 to Initiative whilst Teodor still has it. The Toughness bonus is counted for the purposes of Instant Death. Warlord Trait- Implacable Determination Special Rules- Senior Officer, Voice of Command, Reactive Protection, Drop Vanguard Reactive Protection- When Teodor loses his last Wound, be it through Instant Death or any other means, he may use his bionic arm to shield him from the worst of the damage. When Teodor loses his last Wound, place him on his side. In the owning player's turn, Teodor loses the Adamant Fist permanently, and is placed standing on 1 Wound. He may not attempt this again. Drop Vanguard- The player chooses 3 AM units to be part of Teodor's Vanguard. Note that one of these units must be Teodor's Command Squad. These units enter play via Deep Strike, but enter on the first player turn. Select one model from each of these units. In Teodor's Command Squad, this must be Teodor. Roll Deep Strike Scatter for these models, and place them at their scattered locations. All other models in their squads may deploy in regular unit coherency (2 inches) from this starting model. Note that any Interceptor shots fired at these Deep Striking units will only affect the first model chosen. Should that model be killed, choose another from the squad and roll for their scatter instead. (EDIT- Only models with the Infantry Profile may be chosen to be part of the Vanguard, and no Dedicated Transports may be chosen for these units.)
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