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Made in us
Tough-as-Nails Ork Boy





San Diego

I think you should run the formation from the codex. Bring 6 units of boys a unit of grethcin a mek and a warboss and you get to Waaaghhh every turn after the first turn. I play orks too and when I play the teams you mention above the best thing you can have are fast moving boys on the field. Space marines or IG, usually with SM allys will deepstrike and blow up your vehicals/walkers turn one, unless you get lucky and they miss. The best thing Im seeing right know is green tide, but in a friendly game I think the formation I mentioned above is usually funner, dosent take too long models, and requires playing skill.

If you want to run Gaz throw him in with you Mega Nobs, he gives them relentless during his Waaaahhh and can soak up a toooon of wounds with that 2++, and feel no pain if you put in pain boy, hmmmm such sweetness. Throw in Mad Dok and you get a fearless death star with rampage killing anything you charge. Only down side is you wont get to waaagh every turn.

This message was edited 1 time. Last update was at 2014/12/26 10:54:06


 
Made in us
Tough-as-Nails Ork Boy





San Diego

Yes, its a fun formation to play, throw in a dakka jet and role a 1 for warlord traits and you get army wide fearless, and extra shoting every turn after the second.

This message was edited 1 time. Last update was at 2014/12/26 10:57:23


 
Made in us
Tough-as-Nails Ork Boy





San Diego

Melevolence wrote:
perlot wrote:
Wow,

Thanks Melevolence, this post has rocked my world

didn't know about the relic think, that's a kick in the knickers
I didn't notice that about the warboss/boyz unit, but you are right...and the wierdboy... I forgot about the majority rule.
maybe I've dismissed the plane and gunz too quickly then...hmmm

Well, not for the last time... back to the drawing board (but I love juggling the list so all good)..

Thanks again mate, very helpful, and exactly why I posted this..

What were your thoughts on Gazghkull? Is he worth it? I was thinking if I had him I'd team him with the meganobz..




Automatically Appended Next Post:
oh, another question.. why planes in pairs? is it so that only one of them gets targeted?


The goal with Orks is target saturation. A goal for most armies really, but with Orks it's really important since our stuff dies so easily. Running the planes in pairs, like you said, makes it harder to take the threat completely off the board, since it gives them targets. Do they focus their fire on the two planes about to open up on their forces, or do they split fire on the planes AND the land bound units? Plus, if they focus on one plane, you still have the other to do its job.

As for Ghaz, ehhhhh...i don't personally like him anymore after the changes they made to him with virtually no compensation for it. He can tag along with the Mega Nobz, but you'd be better just using a normal Mega Armored Warboss and get the same effect, if not MORE due to the points

you save.






Have you tried Gaz's Council of Waaagh formation, I loooove it . I kinda agree with you, a Warboss on a bike or with Mega armor and a lucky stikk is preferable most of the time. But if you are fight against those few armies that have super melee units, like daemons, its nice to have eternal warrior and a turn of 2++

This message was edited 1 time. Last update was at 2014/12/26 11:07:10


 
Made in us
Tough-as-Nails Ork Boy





San Diego

Personally Mad Dok is my favorit model, He does waaay more the Gaz.

Feel-no-Pain
Fearless
Rampage
Toughness 5
AP 4+
3 wounds
PowerKlaw
Poison

and all at 160pnts. IDK but I think it waaay worth it


Automatically Appended Next Post:
perlot wrote:
Darn, I can't get the mek gunz in cos you only get 3 heavies, and that's the BWs and the Gork :(



I think Mega nobs can take BW as dedicated, or am I wrong? I dont have book in front of me.

This message was edited 1 time. Last update was at 2014/12/26 11:18:56


 
Made in us
Tough-as-Nails Ork Boy





San Diego

You can take Mad Dok as a war lord.

Im kinda leaning towards hoofing it with big units because almost every time I play I have some deepStriking unit blow up my transports with meltas. This hurts even more if they arnt ard-boyz, had 12 out of 20 die with one explosion by melta last time I played SM

Thats way, if you can, more is deffinantly better, instead of a BW bring three Trukks with boys and Nob with PK. Its allll about target saturation with orks now, just like a previous poster stated.
 
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