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Made in us
Guard Heavy Weapon Crewman




For the longest time I've been playing CSM with a strong leaning towards noise marines, and I've recently been playing in a campaign while making the transition towards Lost and the Damned, pushing the CSM to an allied force. However, there are a couple of armies in the opposing faction that I simply cannot beat, and can't come up with a counter to with the models I have; and if there is a way, my schedule is restrictive enough that I can't get in enough games to figure it out.

The first is a Sisters of Battle army, of all things. I get crushed every time I play against them, both when I was going pure CSM, and when I started LatD. And I'm completely at a loss as to what to do against them. If I go heavy vehicle, they get wrecked by Exorcists and Penitent Engines. If I go hordes, he easily has enough flamers to wipe out a good 20-30 models with minimal effort. My atrociously bad luck doesn't do me any favors either, to the point that I'm tempted to sneak in weighted dice just to stand a chance. I can't remember the last time my lord fired his plasma pistol without overheating. The player himself is relatively easy-going, and I was thinking of trying to do much smaller games (no more than 1k) to try and get a better feel for my own army (which would lead me to my trouble with larger games, but that would probably be a discussion in itself).

The other is a Pre-Heresy Emperor's Children legion, typically led by Fulgrim, and usually featuring some odd beam-tank or that gunship that has two independent autocannons on its sides. Even though the army is primarily footslogging, there are enough dreadnoughts and extremely tough units that, no matter how hard I try, always seem to close in to melee, effectively spelling Game Over for even my best close combat units. This player is a little more troublesome, as he seems to only ever want to play 2500 point games or more, usually on a whim, and usually trying to get the whole thing done in about two and a half hours, playing very fast and loose to the point that I'm certain he's either bending the rules to his advantage, or knows I don't play well under that kind of situation and takes advantage of it every opportunity he gets.

There's also a Tyranid player who I can only seem to tie with in even my very best-played games, but at least he's in my faction, so I'm not terribly concerned with coming up with a reliable tactic against him yet.

From what I understand in the current meta, I must be doing something very wrong to be losing this consistently against these armies. I was wondering if I could get some advice? I could start listing the models I have at my disposal if it helps.
   
Made in gb
Tough Traitorous Guardsman







I think it's worth pointing out that Pre-Heresy armies are not very well balanced against 40k armies and although I don't think that is much of an issue in smaller games, I think it makes a fair bit of difference in games over 2000pts.

Post an example of the army lists you are running.

I also run a Noise Marines army and have LaD allies. The last Noise Marine list I ran was 1850pts:

HQ

Chaos Lord - MoS, Steed, PF, Burning Brand, SoC.

Elites

5 Chaos Terminators - 5x Combi-Plas, 1 PF

Sonic Dreadnought - Blastmaster, Missile Launcher, Warp Amp, Perdus Rift Anomaly

Troops

10 Noisemarines - 2 Blastmasters
10 Noisemarines - 2 Blastmasters

Fast Attack

Heldrake - Baleflamer

Heavy Support

1 Chaos Rapier Battery - Conversion Beamer
1 Chaos Rapier Battery - Conversion Beamer
1 Chaos Rapier Battery - Conversion Beamer

Fortification

Aegis Defense Line

Helcult Formation

Helbrute - PF, MM

10 Chaos Cultists - CC weapons

20 Chaos Cultists - 2 flamers, CC weapons



It seemed to do fairly well, hopefully it will inspire some ideas.
   
Made in gb
Longtime Dakkanaut





For noise marines id go:
Naked slaanesh lord with brand (buff him with stuff if you want but he is mostly a tax)
5 marines in rhino + blastmaster x4 (for fluff)
Aegis with relay
Heldrake
3 squads of havoks each with 4 autocannons (or predators)

That deals with all the AP 3 and backfield support you need. Next you need something that can win in close combat.

Bel'kor would be best (convert up a counts as). If you don't want him for fluff reasons (and cant take khorne juggerlord or nurgle biker lord) then you will either have to tale a black mace prince or ally in some daemons.

The lost and dammed mostly give you cheap bodies (hellcults do this anyway) and cheap wyverns, russes etc (if you have them id take a squad of demolished russes BS2 woo hoo super cheap).

   
 
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