Both these lists are actually only 1350, as they both have room to fit in more things. It was actually just a coincidence that they both ended up at the same cost haha.
Dredd Mob List: 1350
CAD1: 845
HQ
Painboss = 50
TROOPS
10 Spanna Boyz + shootas + mek + big shoota + oiler = 75
2x Deff dread + skorcha + grot riggers + extra armour = 210
FA:
6x killa kanz +6grotzookas = 330
HS:
MegaDread + grot riggers = 180
CAD2: 505
HQ:
Big mek + Mega-armour+
KFF + finkin cap = 140
Warboss + Mega-armour+ lucky stick = 125
TROOPS
30 Boyz + shootas + 3 rokkits + Nob + bosspole = 240
The painboss, big mek and warboss join the Boyz, meaning a 30-man boyz squad with two mega-armour leaders with 2+ saves, all with 5++ invulnerable, and a 5+
FNP. They footslog with the kanz, dread and megadread. Spannaz are mandatory for dreadmob, but they can also be handy for repairs and extra bodies.
Blast List: 1350
HQ:
Big mek +
sag + gitfindas X2 = 180
TROOPS:
10 grots + squig= 40
10 grots + squig= 40
ELITE:
3
manz + pole = 125
Junka+grot bomms = 95 (big mek dedicated transport, not elite slot)
3
manz + pole = 125
Junka+grot bomms = 95 (big mek dedicated transport, not elite slot)
Boss Snikrot = 60
10x Kommandos + nob + pole = 115
7 warbiker + nob + pole = 105
6x grot tanks +6grotzookas +3 big shootas + kommanda +grotzooka = 250
Big Trakk + Supakannon = 120
Kommandos come in as a distraction up close, while the warbikes and grot tanks run forward. The junkas can move too, but not flat out, as I'd want to keep firing the grot bomms for the first two turns (if they survive that long). Once the bomms are launched the junkas can go in as a fast vehicle and unload the
MANz where needed. Grots protect the
SAGs, and the
SAGs and the big trakk throw down more pieplates.
This has... 5 big pieplates for the first two turns, and 3 after that. Plus grotzookas when they get in range.
I know grot tanks are usually put in as all the same weapon, but I dont think all six tanks will make it to within 18" alive, so paying the extra points seemed a waste. This way at least I can do long big shoota shots if needed, but still have 4 grotzookas for when im in range. I will make sure that when tanks are killed, it is the shoota tanks that are removed first I guess.
The reason I have two lists, is because I have a few converted/looted items (like deff dreads and a mega dread and a junka) that I want to be able to use in games, but I cant find a way to fit them all into one decent list. So I have made two! If you have comments or advice for either list, please let me know

Hopefully these will at least be fun to play!