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[1500] - Orks - Trying to use all my looted models! (1350)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in gb
Longtime Dakkanaut




UK

Both these lists are actually only 1350, as they both have room to fit in more things. It was actually just a coincidence that they both ended up at the same cost haha.

Dredd Mob List: 1350
CAD1: 845
HQ
Painboss = 50

TROOPS
10 Spanna Boyz + shootas + mek + big shoota + oiler = 75
2x Deff dread + skorcha + grot riggers + extra armour = 210

FA:
6x killa kanz +6grotzookas = 330

HS:
MegaDread + grot riggers = 180

CAD2: 505
HQ:
Big mek + Mega-armour+ KFF + finkin cap = 140
Warboss + Mega-armour+ lucky stick = 125

TROOPS
30 Boyz + shootas + 3 rokkits + Nob + bosspole = 240


The painboss, big mek and warboss join the Boyz, meaning a 30-man boyz squad with two mega-armour leaders with 2+ saves, all with 5++ invulnerable, and a 5+ FNP. They footslog with the kanz, dread and megadread. Spannaz are mandatory for dreadmob, but they can also be handy for repairs and extra bodies.



Blast List: 1350
HQ:
Big mek + sag + gitfindas X2 = 180

TROOPS:
10 grots + squig= 40
10 grots + squig= 40

ELITE:
3 manz + pole = 125
Junka+grot bomms = 95 (big mek dedicated transport, not elite slot)

3 manz + pole = 125
Junka+grot bomms = 95 (big mek dedicated transport, not elite slot)

Boss Snikrot = 60
10x Kommandos + nob + pole = 115

7 warbiker + nob + pole = 105

6x grot tanks +6grotzookas +3 big shootas + kommanda +grotzooka = 250

Big Trakk + Supakannon = 120


Kommandos come in as a distraction up close, while the warbikes and grot tanks run forward. The junkas can move too, but not flat out, as I'd want to keep firing the grot bomms for the first two turns (if they survive that long). Once the bomms are launched the junkas can go in as a fast vehicle and unload the MANz where needed. Grots protect the SAGs, and the SAGs and the big trakk throw down more pieplates.
This has... 5 big pieplates for the first two turns, and 3 after that. Plus grotzookas when they get in range.

I know grot tanks are usually put in as all the same weapon, but I dont think all six tanks will make it to within 18" alive, so paying the extra points seemed a waste. This way at least I can do long big shoota shots if needed, but still have 4 grotzookas for when im in range. I will make sure that when tanks are killed, it is the shoota tanks that are removed first I guess.



The reason I have two lists, is because I have a few converted/looted items (like deff dreads and a mega dread and a junka) that I want to be able to use in games, but I cant find a way to fit them all into one decent list. So I have made two! If you have comments or advice for either list, please let me know Hopefully these will at least be fun to play!
   
Made in gb
Longtime Dakkanaut




UK

Bump for a new day.

Also, I'm considering filling some points in the second list with a unit of 10 stormboyz + nob + pole = 105 points (i think). Might be too small a unit though.
   
Made in de
Dakka Veteran




sound like a fun list to play, both of em...


just a couple of questions/suggestions

why do you have 2 gitfindaz on the mek? (blast list)
ahh i see two meks^^ ...well i would try to find the points to squeez in one or two ammorunts (cant say how though, dont have the IA at hand for detailed point cost)
dont you need a 2nd troop choice for your 2nd detachment? (dread list)
i would get rid of the riggaz on the dreads and maybe put more dakka on the megadread (dread list)

This message was edited 1 time. Last update was at 2014/12/29 17:47:11


 
   
Made in gb
Longtime Dakkanaut




UK

RedNoak wrote:
sound like a fun list to play, both of em...


just a couple of questions/suggestions

why do you have 2 gitfindaz on the mek? (blast list)
ahh i see two meks^^ ...well i would try to find the points to squeez in one or two ammorunts (cant say how though, dont have the IA at hand for detailed point cost)
dont you need a 2nd troop choice for your 2nd detachment? (dread list)
i would get rid of the riggaz on the dreads and maybe put more dakka on the megadread (dread list)


Haha yeh its two big meks, thats my shorthand for when I made the list in evernote, I forgot to reformat it

Ammo runts in that list (with the SAGs) should be easy, as its just a normal codex orks list, with a couple of FW units thrown in.

The dread list should have a second troops choice in that detachment yeh... However, if I move the Big Mek with KFF to the dreadmob CAD, then I can field the warboss and boyz blob as an Allies detachment instead (dread mob and codex orks can be fielded as Allies), meaning I wont need any extra troops.

   
 
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