If the LD10 aura was 12'' they'd be more worth it, but as it is they're built for CC and making a single unit pseudo-fearless. They're not a terrible choice, but they're not a great one.
Problem with the first use is that while at times, I'd be grateful to have a WS5 3A power weapon wielder around (say your platoon is assaulted by MEQ), there are plenty of times that every point spent on that CC ability proves futile and pointless, say when a dedicated CC unit reaches the platoon, or when the only options for challenges put the Commissar way out of his league.
As for making a unit pseudo-fearless, a Commissar already does that for 25, and a Priest gives actual fearless for 25 too, and CC buffs for the entire blob.
The aura means you can make two (and if you're really pushing it, 3) blobs hard to shift, but the problem is you need to put them near each other, and that puts you at the mercy of pie plates. Extremely brave corpses aren't going to hold the line, and you lose board presence meaning you can get outmanoeuvred easier. And at the same time, your Lord Commissar costs about/almost as much as 3 minor Commissars/Priests, and if outfitted for combat, he costs about much as 3 power weapon commissars.
The CCS is one of the best units in the IG selection, especially for a foot list, as it makes your blobs a lot deadlier. On the other hand, it can be selectively sniped/annihilated, and can be clunky to move and use. Again, it comes with toolbox utilities ; like the extra warpcharge from astropath + potentially invisibility/shrouding, reserves bonuses, another pie plate, making your HWT blobs better, etc.
This means that the CCS is fairly good for a more static/defensive foot list, and the Lord Commissar can be fairly useful for both an aggressive foot list and a defensive foot list, in either case preserving attack momentum or holding the line together. Problem is, the aggressive list is very difficult to pull off, much less against many different kinds of armies.
A massive advantage to having the Lord Commissar as your sole HQ though is that he becomes the hardest IG Warlord to kill, disregarding special characters, if placed in a blob. Even Pask can get sniped by AT guns, but sniping infantry characters out of blobs is obscenely difficult.
If I were to use the LC, I'd take him with a tank commander squadron (personally I like double Executioner, Punisher is terrible for defense and overrated in offense, even with rending/BS4/PE because of its abysmal range.) so the LC can stay as the Warlord and reap the benefits of it, unless you want to forgo that to use Pask. I wouldn't run HWT/static/defensive blobs as then you may as well just take a CCS, I'd run conscript blobs and infantry squad blobs, though I'm mostly speculating at that point.
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