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Made in us
Fresh-Faced New User




Shirley, Ny

I don't have a 7th edition codex so I can only go off of the 6th book.
I'm going for a smaller elite army to try and learn with so I'm giving my units a bit more of a buff than the normal swarmy lists I come up with.
In 7th ed. do the toxin sacs still allow the stealer to wound on a fixed number? If so what number? On the subject, do the rending claws still buff armor penetration and allow for a auto wound on a roll of six?
In the sixth mini book it just says poison wounds on a fixed, but the nid codex just says the Toxin sacs grant the poisoned rule but no number is mentioned.
   
Made in ca
Krazed Killa Kan




Claremont, ON

TS are not worth it in my opinion. Now in 7th you don't reroll to wound unless your S is higher. 6 cause rending (AP2) and buff vs armour yes. I'd prefer more bodies that TS Stealers.

2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500  
   
Made in gb
Tough Tyrant Guard



UK

 Kirakoku wrote:
I don't have a 7th edition codex so I can only go off of the 6th book.
I'm going for a smaller elite army to try and learn with so I'm giving my units a bit more of a buff than the normal swarmy lists I come up with.
In 7th ed. do the toxin sacs still allow the stealer to wound on a fixed number? If so what number? On the subject, do the rending claws still buff armor penetration and allow for a auto wound on a roll of six?
In the sixth mini book it just says poison wounds on a fixed, but the nid codex just says the Toxin sacs grant the poisoned rule but no number is mentioned.


Poison was nerfed in 7th. In 6th, Genestealers could wound on a 4+ and re-roll failed to wound rolls vs T4 or worse, giving you a good chance at Rending MEQ/TEQ. In 7th, it still wounds on a 4+ but the re=roll is only vs T3 or worse now. On the flip side, Rending Claws received AP5, so they butcher GEQ even more readily than before. Swings and roundabouts.

I've tried Genestealers with Toxin, with Scything Talons(for +1 Attack), with both Toxin and Scything Talons and with none of the above. I think I am coming out on the size of larger numbers of un-upgraded Genestealers at the moment (ideally Manufactorum or Broodlord Hunting Pack Formations), or tiny units of Genestealers with a Broodlord leader for a reasonable assassin and extra Warp Charge,

Genestealers as an "elite" unit are extremely (and I mean extremely) risky because of their incredibly poor defence in and out of combat. They take huge casualties and you have no way of boosting that with their upgrades alone. For this reason, large numbers of upgraded Genestealers are probably a mistake in most environments.

If you're looking to do "elite" Tyranids maybe consider something more like a Monstrous horde or the "turn 2 tsunami" list of massed Raveners, Shrikes and flying Tyrants.
   
Made in us
Fresh-Faced New User




Shirley, Ny

So it looks like toxin-stealers aren't worth the price for now.
I just got a broodlord in the mail so I plain to run the group as few adrenalin glands stealers with a broodlord added in. Since my wife and I are both green I figure they would be a good start.
Thanks everybody.
   
Made in nl
Devious Space Marine dedicated to Tzeentch





The Hague (NL)

 Kirakoku wrote:
I don't have a 7th edition codex so I can only go off of the 6th book.
I'm going for a smaller elite army to try and learn with so I'm giving my units a bit more of a buff than the normal swarmy lists I come up with.
In 7th ed. do the toxin sacs still allow the stealer to wound on a fixed number? If so what number? On the subject, do the rending claws still buff armor penetration and allow for a auto wound on a roll of six?
In the sixth mini book it just says poison wounds on a fixed, but the nid codex just says the Toxin sacs grant the poisoned rule but no number is mentioned.

Dakka is no substitute for owning the rules.

12k+ pts Chaos Marines, Heretic Guard and Daemons (The Scourged)
2k pts Tyranids (Hive Fleet Hornet) 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

Adrenaline likely a poor use of points as well. The only reason to use Scything is if you want to use the Spawn of Cryptus, with looks moderately good...

The will of the hive is always the same: HUNGER 
   
 
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