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Made in us
Power-Hungry Cultist of Tzeentch





Hey guys, so I am new to Warhammer Fantasy (been playing 40k for awhile) and decided to get started on a Lizardmen army. I'm a big painter and collector so I often make my armies based off of the models I buy to paint, but I still want them to be able to compete. For example, I know many people might say an Scar-Vet Cowboy would be better than the Old One on a Carnosaur that I chose, but I'm using that model regardless. Same with Tetto-Eko, same with the Ripperdactyls, and it is also the reason why I'm not running big blocks of Saurus. Anyway, I only have those few models I mentioned above but I am planning on expanding into something like the list below. I am new to both Fantasy and Lizardmen so I just want some advice before I purchase the other models.

Lords and Heroes
415 Slann (BSB, channeling staff, harmonic convergence, cupped hands of old ones)

518 Oldblood on carnosaur (halberd, light armor, shield, carnosaur w. loping stride + bloodroar, sword of striking, talisman of preservation, stegadon helm)

185 Tetto'Eko


Core

70 10 Skink Skirmishers (javelins)

70 10 Skink Skirmishers (javelins)

60 12 Skinks (Tetteo'Eko cohort)


Special

399 26 Temple Guard (musician, standard of discipline, Slann cohort)

120 3 Ripperdactyls

120 3 Ripperdactyls

130 10 Chameleon Skinks


Rare

250 Ancient Stegadon (sharpened horns)

80 Salamander

80 Salamander


Total Points: 2497

I could boost the halberd to a great weapon to fill out those last 3 points, but I'm thinking that I want my Old Blood to strike first on the charge, but maybe you know something I do not. Also, I haven't decided on a lore for my Slann yet. I heard that Death was good if taking another Wizard because you can roll for more dice. Also, I think it would be good to snipe off enemy wizards and break enemy moral, which I feel would be very good for this army. Also, I have heard a lot about the focused ruminations discipline. What is it, how much does it cost, and where do I find it?

Any suggestions?
   
Made in us
Dangerous Leadbelcher




The lizardman player at my FLGS fields a loremaster High Magic Slaan with pretty good results. Your temple guard would like hand of glory and walk between worlds. And your monsters like apotheosis to help them survive to combat. Swap spells for life once in combat. Death magic is fairly short range, and benefits from a mobile caster.

Tetto-Eko plays well with an engine of the gods.

2 units of 5 chameleons are harder to destroy than 1 of 10.

If you need points, might try a scar-vet on carnosaur rather than old blood.


Automatically Appended Next Post:
Oh, and if you buy a magic weapon (sword of striking) you get no benefit from the mundane weapon (halberd). You have to use the magic weapon if you have one.

This message was edited 1 time. Last update was at 2014/12/30 18:35:32


 
   
Made in us
Maddening Mutant Boss of Chaos





are you way short on core points or am i missing something?

2014 Templecon/Onslaught 40k T, Best overall
2015 Templecon/Onslaught 40kGT, Best overall
2015, Nova open 40kGT Semifinalist.
2015 40k Golden Sprue Champ.
2016 Best General Portal Annual Spring 40kGT
2017 Best General, 3rd Annual Winter 40kGT Hosted by The Portal.
2018 Triumph 40k GT. Best Overall.
2018 Best General, 4th Annual Winter 40kGT Hosted by The Portal.



,  
   
Made in us
Power-Hungry Cultist of Tzeentch





Hey Kooshlord, thanks for the advice, and I might consider High Magic if I can find the points for it. And Tsilber, how many core points do I need?
   
Made in us
Maddening Mutant Boss of Chaos





at least 25% of your points, so 625 minimum has to go into core. GL man, update this with what you come up with!
Cheers.

2014 Templecon/Onslaught 40k T, Best overall
2015 Templecon/Onslaught 40kGT, Best overall
2015, Nova open 40kGT Semifinalist.
2015 40k Golden Sprue Champ.
2016 Best General Portal Annual Spring 40kGT
2017 Best General, 3rd Annual Winter 40kGT Hosted by The Portal.
2018 Triumph 40k GT. Best Overall.
2018 Best General, 4th Annual Winter 40kGT Hosted by The Portal.



,  
   
Made in us
Power-Hungry Cultist of Tzeentch





So this is what I've come up with. The only decisions I need to make are whether to spend 350 points on a 30 Saurus block or 5 10 unit skirmishers, and then whether or not to equip them with javelins or blowpipes. There's also one final problem... which is that I've technically spent 105 points on magic items for my Old Blood. So I could keep the sword of striking and give my Slann a 5 point something like a dragon bane gem (or give two handlers to the salamander) or I could keep the halberd and give the Slann a 15 point item.

Lords and Heroes
450 Slann (BSB, channeling staff, harmonic convergence, cupped hands of old ones, focus of mystery)

514 Oldblood (light armor, carnosaur w. loping stride + bloodroar, berserker sword, talisman of preservation, stegadon helm)

185 Tetto'Eko


Core

70 10 Skink Skirmishers (javelins)

70 10 Skink Skirmishers (javelins)

70 10 Skink Skirmishers (javelins)

70 12 Skinks w. musician (Tetteo'Eko cohort)

350 30 Saurus block (musician, standard bearer, spears) or 5 Skirmisher units (10 models each)


Special

399 26 Temple Guard (musician, standard of discipline, Slann cohort)

120 3 Ripperdactyls

120 3 Ripperdactyls


Rare

80 Salamander


Total Points: 2498

I had to get rid of the ancient stegadon, chamo skinks, and 1 salamander, which I know are considered prime units, but I want your feedback.

This message was edited 1 time. Last update was at 2014/12/31 07:57:29


 
   
Made in us
Dangerous Leadbelcher




Couple other suggestions:

I believe the slaan can take a magic banner in addition to other magic items. He could take the std of discipline. This would free the temple guard to take something like the razor std to help them crunch through armor.

How do you pay for this? Old-Blood-> Scar vet. The scar vet still unlocks the carny. The carny doesn't get noticeably more survivable for having a more expensive char riding it.

on Saurus vs skirmishers, I say saurus. Having two large-ish blocks makes you a much more credible CC threat. That being said, remember saurus MUST pursue unless they have a skink char babysitting them.
   
Made in us
Power-Hungry Cultist of Tzeentch





I'll take the saurus block and then have 2 units of javelin skirmishers and 1 unit of blow pipe skirmishers. Then I guess I could drop the focus of mystery (Tetto has loremaster of heavens anyway, but not High Magic) and replace the berserker sword (technically an illegal build) with a great weapon (I missed that 8th edition doesn't give charges always strikes first) whcih gives me 15 workable points, which I could use 10 of for a shrieking blade on my Slann and then maybe a dragonbane gem or something like that.
   
Made in us
Omnipotent Lord of Change





Albany, NY

Sounds like you're on the right path. Here are a few specific build thoughts from me:
 Suburbanbiafra wrote:
450 Slann (BSB, channeling staff, harmonic convergence, cupped hands of old ones, focus of mystery)
Does cupped hands do anything useful these days? It used to be an auto-include we referred to as 'cupped balls' in the old book, given how bastardly it was, but I can't remember seeing it run with the new book. Ever. While I'm all for taking less-used things, I'm guessing this means it might be points to mine
514 Oldblood (light armor, carnosaur w. loping stride + bloodroar, berserker sword, talisman of preservation, stegadon helm)
Oldblood is a stone cold pimp to begin with, so I'd probably keep his gear simple as well: armor of destiny + great weapon. Bonkstick bonks, AoD stacks with his scaliness for 2/4+ save (1/4+ when on his kitten). If you want to get fancy, slap on The Other Trickster's Shard to deal with anything with a ward save (so like half of the Warhams World).
70 12 Skinks w. musician (Tetteo'Eko cohort)
Why 12 skinks? 11 + Tetto = happy 3x5 block.
... and then have 2 units of javelin skirmishers and 1 unit of blow pipe skirmishers.
I'd actually reverse that and take 2x blowpipes + 1x javs. Javs have their place but blowpipes tend to be better at downing solo units that want to come towards them (i.e. monsters and their ilk).

- Salvage

This message was edited 5 times. Last update was at 2014/12/31 18:03:03


KOW BATREPS: BLOODFIRE
INSTAGRAM: @boss_salvage 
   
Made in us
Power-Hungry Cultist of Tzeentch





I know of the cupped hands of old ones from the old codex but its not in the new codex. What about it has changed and does it still cost the same?
   
 
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