| Author |
Message |
 |
|
|
 |
|
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2014/12/31 08:08:45
Subject: 1000 space marines need help
|
 |
Fresh-Faced New User
|
1st off hello all tyis is my 1st post on dakka and ive been lurking for a while. i live in china so i hvae been out of the hobby for about a year im returning to england in january and i have baught a space marine army to bring back to china with me. Well most of it I don't know what hq to take I'm currently moving towards a chaplain to go with my assault squad but I don't know what to equip him with. I have already ordered 2 tac squads, 2 razorbacks, 1 assault marine squad, 1 stormtalon, 1 predator
List 1 1000pts
Hq : ??? Maybe a chaplain
Troops : 10 tactical marines, lascannon, plasma gun, combi-plasma, rhino, dozer blade, storm bolter
10 tactical marines , missile launcher, plasma gun, combi-plasma, rhino, dozer blade, storm bolter
Fast : stormtalon, lascannons
Assault squad, 2 x flamers, combat shield, power maul
Heavy : tri las pred
So you see this gives me 150 points to spend on a hq so any thoughts and suggestions would be appriciated. Also I'm going to be painting them as sons of orar so I will be using ultramarine tactics. Thanks for any help in advance
|
|
This message was edited 2 times. Last update was at 2015/01/08 07:57:49
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/08 07:59:58
Subject: 1000 space marines need help
|
 |
Fresh-Faced New User
|
Hello anyone there ?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/08 10:15:39
Subject: 1000 space marines need help
|
 |
Dakka Veteran
|
Librarians are always a good bet, get some dice, buff, deny. I like librarians honestly. Or a cheap captain to stick in a tactical unit and then buy a cheap scout squad with either snipers or bolters to hold an objective.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/08 11:28:07
Subject: Re:1000 space marines need help
|
 |
Steadfast Ultramarine Sergeant
|
I vote for Mastery Level 2 Liberian as well, telepathy discipline is the best choice unless you run Tigirus. The Don't forget the force weapons, they can make short work on MC and multi wound infantry.
By the way, which chapter are your marines belong to? Automatically Appended Next Post: One more thing, if you like your assualt squad, how about giving the sarge a grav pistol? It may make your target unit strike last in combat if you are lucky
|
|
This message was edited 1 time. Last update was at 2015/01/08 11:31:51
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/08 11:36:20
Subject: Re:1000 space marines need help
|
 |
Fresh-Faced New User
|
Neophyte2012 wrote:
By the way, which chapter are your marines belong to?
Automatically Appended Next Post:
One more thing, if you like your assualt squad, how about giving the sarge a grav pistol? It may make your target unit strike last in combat if you are lucky
My marines belong to the sons of orar so ultramarine tactics I think but that's negotiable.
Also how does a grav pistol do that ?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/08 12:24:22
Subject: Re:1000 space marines need help
|
 |
Steadfast Ultramarine Sergeant
|
asgog wrote:Neophyte2012 wrote:
By the way, which chapter are your marines belong to?
Automatically Appended Next Post:
One more thing, if you like your assualt squad, how about giving the sarge a grav pistol? It may make your target unit strike last in combat if you are lucky
My marines belong to the sons of orar so ultramarine tactics I think but that's negotiable.
Also how does a grav pistol do that ?
Good choice for choosing Ultramarine tactic. Good for the two tactical squad and the assualt squad in your army
As for the grav pistol, it has "concusive" special rule. So if you put one wound on that MC with it, it will have to strike at Inititive 1 for a turn. I think it is a good combination with veteran Sgt. upgrade and Powerfist in the assualt squad. It could serve you well but it is a lot of points on a one wound sarge.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/08 13:15:41
Subject: 1000 space marines need help
|
 |
Fresh-Faced New User
|
I can put a librarian with a jump pack and mastery lvl 2 with a grav pistol for 120 points and then he can run with the squad
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/08 14:00:25
Subject: 1000 space marines need help
|
 |
Stalwart Space Marine
|
If you a taking a Librarian, look at having a command squad with an apothecary - 5+ FNP has saved me a lot of times as I gave everyone plasma weapons.
Grav weapons are not that good unless you are facing other Space Marines tbh - they are only effective against low armour save enemies.
For your HQ I would suggest spending 5 extra points for the Patriarchs Wrath relic.
As for chapters, it depends on your playing style - personally I only like Ultramarines because you can get Telion for your scouts with them.
I prefer Imperial Fists and am going to play my first game as Salamanders soon.
|
|
This message was edited 1 time. Last update was at 2015/01/08 14:00:48
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/08 14:35:19
Subject: 1000 space marines need help
|
 |
Judgemental Grey Knight Justicar
Northern Texas, USA
|
Ultramarines Chapter Tactics are nice if you want to run with the models you have already mentioned above. The assault squad may have a hard time surviving and getting up the field but if you have enough of them, it could work out. I find that they really don't hit that hard unfortunately... if you are going to use them, I think a Chaplain is best; re-rolls help the turn they hit, plus he's cheap. You may want to consider Raven Guard's Chapter Tactics though as your tac squads could scout up the field, and your assault squad can use their jump packs in move and assault... A close-combat command squad on bikes is also a pretty nice unit for cc, especially if paired with a cc HQ - something to consider. As for the rest of the list, I would run the full tac squads in rhinos, combat-squadded and give them a plasma/combi-plasma to match the bolters' range and rate of fire. I also like the Stormtalon but prefer the skyhammer missiles; it pairs better with the assault cannon's profile and it's nice and cheap. As for the predator, I'm not a fan since it's not fast... it can't really get line of sight when you need to move and fire effectively... I'd consider a thunderfire cannon (barrage) or even some good ol' devastators with lascannons since you can use the devastator doctrine to re-position them and still fire effectively (Ultramarines CTs)... but then again you only get a 6" move to do that... it's a tough call.
|
|
This message was edited 3 times. Last update was at 2015/01/08 14:37:33
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/08 14:50:01
Subject: 1000 space marines need help
|
 |
The Marine Standing Behind Marneus Calgar
|
asgog wrote:
Hq : ??? Maybe a chaplain
Troops : 10 tactical marines, lascannon, plasma gun, combi-plasma, rhino, dozer blade, storm bolter
10 tactical marines , missile launcher, plasma gun, combi-plasma, rhino, dozer blade, storm bolter
Fast : stormtalon, lascannons
Assault squad, 2 x flamers, combat shield, power maul
Heavy : tri las pred
First, Welcome to Dakka.
A jump character is the way to go. While librarians have a lot of potential, they can occasionally melt their own brains, or get stuffed by a psy-heavy army. Chaplains just work. Plus they look cooler.
I’d not invest a lot of points in wargear on the assault sarge. The vet upgrade and a power sword is as far as I like to go. Not a fan of the combat shield, as it’s only a 1-6 chance to work, but it doesn’t cost a lot, so whatever. Grav/ plas pistols are overpriced, I’d stay away from them regardless of who’s packing them.
For wargear, both librarians and chaplains work well plain out of the box. The Libi probably wants his 2nd level, and they both will need jump packs. But bolt pistols and their free power weapon should be all they need to go kill stuff. What I would do is coordinate with the assault sarge. If you take the librarian, keep the sarge with the maul you chose and give the librarian a force axe. If you take the chaplain, switch the sarge to an axe.
If you are looking to shave points, I’d go with the skyhammers on the talon. While there have been times I wished for the punch of the LCs, most of the time I’m quite happy with the S and volume of fire from the missiles. It’s not that the lascannons are bad, it’s just that you can get a quite nice, very flexible option for less points.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/08 15:56:23
Subject: 1000 space marines need help
|
 |
Fresh-Faced New User
|
Thanks for all the help guys I am definitely not looking to shave points it's spending them that seems to be the problem haha. I think you are right nevalon about most of what you have said haha so thanks.
And timmy I will eventually be getting a comand squad althought for now not enough points.
Clincher I know bikes are super good in the new edition I'm just not a big fan. Also I agree the pred doesn't have the movement it will always need but the model is cool so that's why it's there haha. And I want the lascannons on the storm talon so I can one hit other fliers because they are ap2
So all things considered my new list
Chaplain, jump pack, combi-flamer 115pts
Tac squad, lascannon, plasma gun, combi-plasma, rhino, dozer blade, storm bolter 230pts
Tac squad, lascannon, plasma gun, combi-plasma, rhino, dozer blade, storm bolter 230pts
Assault squad, veteran seargeant, power axe, 2x flamers 120pts
Stormtalon, lascannons 140pts
Tri las pred 140pts
Total 975pts
What do I do with the extra 25 points ?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/08 16:20:17
Subject: 1000 space marines need help
|
 |
The Marine Standing Behind Marneus Calgar
|
I’d not bother with the combi on the chaplain. Removing his bolt pistol takes away an CC attack, and you want as many of those as you can get. You are probably never going to fire the bolter side, as you should either be running or getting ready to assault. And the two flamers on the squad should be adequate for burning things; too much fire and you risk killing things out of charge range.
That said, if you are comfortable with magnets (if not, you should try to be) being able to switch between a jump pack/bolt pistol and a foot/combi-flamer chaplain let you field Cassius. Who has a lot going for him. The big drawback is he’s got to footslog it everywhere.
25 points is rough. You can either shave points to afford something real, or just pack on the upgrades. Drop the chaplain’s combi, the rhino upgrades, and DG the talon to skyhammers will yield another 45 points. Then we can ask what to do with 60 points, which is a lot more options. I’d go for a MM speeder, but I’m a fan of some fast melta in my lists.
For upgrades you could give the chaplain digital weapons, upgrade tac sarges to vets, and/or hand out some melta bombs. But at this point you are just spending points to spend them, and are past the point of diminishing returns on your investment.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/08 17:03:50
Subject: 1000 space marines need help
|
 |
Stalwart Space Marine
|
asgog wrote:Thanks for all the help guys I am definitely not looking to shave points it's spending them that seems to be the problem haha. I think you are right nevalon about most of what you have said haha so thanks.
And timmy I will eventually be getting a comand squad althought for now not enough points.
Clincher I know bikes are super good in the new edition I'm just not a big fan. Also I agree the pred doesn't have the movement it will always need but the model is cool so that's why it's there haha. And I want the lascannons on the storm talon so I can one hit other fliers because they are ap2
So all things considered my new list
Chaplain, jump pack, combi-flamer 115pts
Tac squad, lascannon, plasma gun, combi-plasma, rhino, dozer blade, storm bolter 230pts
Tac squad, lascannon, plasma gun, combi-plasma, rhino, dozer blade, storm bolter 230pts
Assault squad, veteran seargeant, power axe, 2x flamers 120pts
Stormtalon, lascannons 140pts
Tri las pred 140pts
Total 975pts
What do I do with the extra 25 points ?
I would suggest giving the chaplain digital weapons so he can reroll a failed assault wound if you have spare points and maybe melta bombs although you have the Predator to take down vehicles/ MCs...
Would be worth having extra armour on the Rhinos as well - decreases the chance they might get immobilised.
Note that the combi on the Chaplain isn't an assault weapon so he would't be able to assault after firing - suggest a pistol for the extra melee attack as well.
Remember that the upgraded stormbolter on the rhinos means you get two as one is included as standard,
|
|
This message was edited 1 time. Last update was at 2015/01/08 17:04:15
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/09 02:45:35
Subject: 1000 space marines need help
|
 |
Fresh-Faced New User
|
Yeah I think I will take the combi off the chaplain. And yeah 2 sb on the rhinos adds a little extra firepower to their squads.
But if I take them and the combine it gives me 45 points
If I give the chaplain the teeth of terra (or w.e. It's called) does it stack with his crozius for an extra attack ?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/09 10:55:17
Subject: 1000 space marines need help
|
 |
Stalwart Space Marine
|
asgog wrote:Yeah I think I will take the combi off the chaplain. And yeah 2 sb on the rhinos adds a little extra firepower to their squads.
But if I take them and the combine it gives me 45 points
If I give the chaplain the teeth of terra (or w.e. It's called) does it stack with his crozius for an extra attack ?
A relic replaces one weapon and you can have it replace his bolt pistol.
If you have the points, have you thought about any of the character HQs like Chaplain Cassius?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/09 14:07:03
Subject: 1000 space marines need help
|
 |
The Marine Standing Behind Marneus Calgar
|
Teeth of Terra is a specialist weapon, so you’d need something like a lightning claw or powerfist for an extra attack. Not worth the points IMHO.
|
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2015/01/10 03:28:44
Subject: 1000 space marines need help
|
 |
Fresh-Faced New User
|
But doesn't tot give you +d3 attacks so loosing the extra attack is not so bad and it's ap3 so it would add a bit of a punch to the unit.
Also I don't want to use any named characters if I can help it. No real reason just personal preference
|
|
|
 |
 |
|
|