There is no hint on the painting page =) The only teaser is the one line on the last page, nothing more.
A small article to the imperative doctrines is on page 28, but tells nothing new. The rule i posted on the previous page shows what they do: immense short time buffs for different situations. The article points out the obvious: the right doctrine in the right situation let you win games

I suppose there are not only shooting buffs, but melee buffs, armor buffs etc.
@Requizen, i do not know all the english rule names, but i make an attempt at translating everything accordingly which is found on the equipment page i posted.
- Flechette Blaster: 12" S 2
AP - Salvopistol (5 shots), Rend
- Storm Carbine: 18" S4
AP - Assault 3
- Transsonic Weapons are listed 3:
Transsonic Blade: S +1
AP 5 Melee Transsonic
Transsonic Knife: S User
AP 5 Melee Transsonic
Chorda-Claw: S User
AP 5 Melee Transsonic Molecular Dissonance
Transsonic: to hit roll of 6 wounds automatically, ignoring toughness. In the first round of a melee all to wound rolls of 6 have AP2, in all other rounds EVERY wounds have
AP 2. (This shows the weapon adjusting its frequency to the material they hit....weird tech inc :> )
Molecular Dissonance: One of the attacks the model has, gains the rule Fleshbane (i hope this is the correct one :/ )
- Taserstaff S +2
AP - Melee, Taser
Taser: to hit rolls of 6 = 2 additional hits
- Ghostbreaker Grenades Shooting: 8" S X
AP 4 Assault 1 Explosive (3"

Haywire? (Impuls on german) Neural Trauma
Melee: S3
AP 4 Haywire?
Neural Trauma: Always wound on a 4
- Converter Field: Invul.Save of 4. After passing one or more invul saves with this equipment, all units within 6" must pass blind tests, friendlies can reroll those
- Digital Weapons: nothing new
- Refractor Field (not sure about that translation

) Invul Save of 5
- Data Grip Sting (what a name -_-) S User
AP 5 Melee Datasting Haywire(?) Special Weapon
Datasting: additional attack at initiative 10, but no additional pile in move.
- Sicarian Battle Armor: Armor Save 4+ Invul Save 6+
- Data Acquisition Skull: +1 Morale and Acute Senses
That is all the equipment listet. The page with the weapon closeups has only fluffy descriptions, that, while very cool and special and quite mad, gain no further insight in gameplay, so i wont translate those :>
Edit: yes, they all have 2 wounds! I like.