I posted my last Ahriman fun-list almost two months ago (
http://www.dakkadakka.com/dakkaforum/posts/list/622730.page) and after several games with the list I've learned a couple things and iterated. I like having fun so please keep in mind this is a casual list. I have surprised some people with my highly mobile Psycher phase though - never underestimate Psychic Shriek!!
One, Fateweaver with Ahriman is hilarious. We all know the real reason (rerolling Fateweaver coming in from reserves mirite???) for taking Fate + Ahriman or you wouldn't be here.
Two, I really don't like using the Aegis line (I borrowed my gf's so no lost financial investment yay!).
Three, Ahriman with oblits, even infiltrating, sucks; especially when the oblits are not T5. They basically get to a spot and they're stuck there the entire tineme. It works great if you put them on a point that an opponent really wants but how often does that happen? I've had incredible success with mobile, extremely durable wounds (plus a sarge who can take a challenge on his chin before backup shows up!!). 1k sons are expensive but they do their role perfectly by eating shots. Once, the champ tanked 4/5 of mephistons S10 hits on a 4++ and then the rest of my army showed up to multi assault.
Four, I got a soul grinder for xmas and it looks freaking awesome and I like it.
Five, the loss of screamerstar sorta sucks but makes the list less hardcore overall.
Chaos Space Marines - CAD - 1194
HQ
Ahriman (Warlord)
Sorcerer - Force Axe, Melta Bombs, Spell Familiar, Sigil, ML3, Bike, Telepathy
Troops
11x Cultists
9x Thousand Sons - includes ML1 Sorcerer with Force Sword in Rhino
Fast
5x Nurgle Bikes - 2x melta, aspiring with melta bombs and
LC
Heavy
2x Obliterators -
MoN
2x Obliterators -
MoN
Chaos Daemons - Allied Detachment - 804
HQ
Fateweaver
Troops
11x Pink Horrors
Fast
9x Screamers
Heavy
Soul Grinder -
MoN, Phlegm