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![[Post New]](/s/i/i.gif) 2015/01/01 06:57:23
Subject: [1850] - Dark Eldar/Eldar
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Nimble Pistolier
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This is a variation of a list I've been running recently that I've had lots of success with. I've been constantly tweaking it as I play games and am now turning to the forums for some additional advice.
Armies I HAVEN'T faced off against, using this list are:
Tau
Orks
NOTE: This is a competitive list, that I intend to use in upcoming tournaments/GT's, so I'm looking for that level of advice and critique.
Without further ado:
Primary (Realspace Raiders)
HQ:
Archon - 140 (Goes with Fire Dragons)
WWP, Shadow Field, Haywire Grenades
Troops:
5x Kabalite Warriors - 105
Venom x2 Splinter Cannons
5x Kabalite Warriors - 105
Venom x2 Splinter Cannons
Elite:
5x Kabalite Trueborn w/ 4x Blasters -180
Venom x2 Splinter Cannons
5x Kabalite Trueborn w/ 4x Blasters -180
Venom x2 Splinter Cannons
Fast Attack
Razorwing Jetfighter - 165
2x Dark Lances, 4x Monoscythe
Eldar CAD
HQ:
Autarch - 85
Swooping Hawk Wings
Troops:
5x Dire Avengers - 210
Wave Serpent - Shuriken Cannon, TL Scatter Lasers, Holo-Fields
5x Dire Avengers - 210
Wave Serpent - Shuriken Cannon, TL Scatter Lasers, Holo-Fields
Elites:
6x Fire Dragons - 132
Fast Attack:
6x Swooping Hawks - 96
Heavy Support:
Wraithknight - 240
Total: 1848
This list, I feel, has enough anti-Infantry, AT, AV13/14 Killer. It does lack a ton of AA but if I run into a list that spams it, I can throw up enough shots to get some damage through, especially on FMC.
Anyways, let me know what you think of the list, how it matches up with certain armies especially those that I mentioned above that I haven't played against, any take aways, additions.
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![[Post New]](/s/i/i.gif) 2015/01/01 10:52:59
Subject: [1850] - Dark Eldar/Eldar
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Irked Necron Immortal
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Its pretty good, you have a fairly decent amount of middle to long distance shooting from the venoms & serpents coupled with some S10 from the wraithknight, though the old short range/mid range issue between the blasterborn & their venom comes into play, as it gets likely that you'll lose their venoms when you need to get their blasters into range.
Realspace raiders is nice for the survival boost to your DE transports first turn but then no obj sec, which i know isnt a huge deal all the time but does come in handy.
Think your razorwing is overpointed, should be 10pts less but dont have my codex to check just now
With the Eldar - i am not a huge fan of Hawks to be honest, acvomplish little & die easily, i prefer Spiders but suppose its what you want them to do. I feel that spiders present one of the fastest moving pain in the backside threats that are difficult for your opponents to ignore.
I would also take a 5 man unit of wraithguard with WWP archon instead of FD'S for similar damage output but moar surivability, but again personal preference.
As for archon wargear - i'd ditch shadowfield & take a blaster for lovely BS7 on him. Him & the FDs are not gonna last long when you leroy them in so might as well get more boom for your buck, and its cheaper too.
I think if your going to GT's get some practice in against Tau big time, especially hardcore farsight lists as they could give you a hard time
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Strike Force Serpentine: 3000
Kabal of the Annihilated Souls: 3000
Red Corsairs: 2500
Knights of Titan: 2000
Waagh Wazzdakka 2000
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![[Post New]](/s/i/i.gif) 2015/01/01 12:08:56
Subject: [1850] - Dark Eldar/Eldar
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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I find Blasterborn rarely do as expected and always find myself disappointed with them. They are expensive and ever so fragile, and with the new no escape rules means people can shoot the Blasterborn out of the Venom makes them a no-go for me. To compensate anti-tank wise, I'd suggest 2 units of 5 Scourges rocking 4 Haywire Blasters (Or heat lances, whatever is your preference). Anti-Tank wise they are much better and more mobile. They also are great against those Knights you will undoubtedly come up against, being fast enough to make him consider which side he shield is going up on.
Dropping Blasterborn nets you 360 pts. Scourges cost (120x2) 240pts. With the remainder i would net yourself 6 Reavers with 2 Caltrops. They are a deceptively powerful unit. They could preform the counter assault niche you have unfilled in your army save by the Wraith Knight. What i mean is you use them for board control, your enemy won't want to move his Wraiths/Seekers within charge range of this unit. 2d6 Str 6 rending, + 4 Str 4 rending, 18 Str 3 (drug dependent) hits is scarier then you'd think. In particular they do really well against Centurions assuming they don't ignore cover. They cost 126pts. So by dropping that Haywire Grenade you can fit these guys in.
This is all based on my personal bias that Blasterborn seriously suck.
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![[Post New]](/s/i/i.gif) 2015/01/01 12:14:11
Subject: Re:[1850] - Dark Eldar/Eldar
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Regular Dakkanaut
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Are the firedragons going to be walking to melta range?
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![[Post New]](/s/i/i.gif) 2015/01/02 02:50:38
Subject: Re:[1850] - Dark Eldar/Eldar
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Nimble Pistolier
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@Lepercolony - The Fire Dragons Come in with the Archon using his WWP.
@Caranthis - Realspace Raiders is being used here, because most events don't allow double CAD, but allow '2' Detachments. The First turn survival boost is just extra.
I've had really mixed success so far with the hawks, although being that they are cheap and provide a solid place to put the Autarch where he doesn't feel out of place, I'll certainly look at Spiders as an alternative though,
When it comes to the WWP unit, the Wraithguard are more expensive for fewer shots, and AP1 melta is brilliant on a unit that doesn't scatter.
@AlexisAwesome - I don't really have a lot of experience with the Blasterborn but being that they are just Heavy Weapon Kabalites, survivability is certainly an issue. I like scourges, but again they are not very survivable either, but what Dark Eldar unit is. I've never really considered the Reavers as they are a niche unit. I feel like against a lot of lists they wont have a huge role to play and will be an easy KP. YMMV though, as I don't have a lot of experience with them.
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![[Post New]](/s/i/i.gif) 2015/01/02 20:56:23
Subject: [1850] - Dark Eldar/Eldar
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Angered Reaver Arena Champion
Connah's Quay, North Wales
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The difference between Scourges and Blasterborn is their weapons. Blasters are high Strength AP 2 weapons with average range (18 + 6 movement), which of course has advantages against 2+ saves and T4 multi-wound models. Their trade off is they aren't reliable AT, and don't let other people convince you otherwise. 4 Str 8 shots, 3 Str 8 hits, 1.5 glance/pens. Sure, you might explode him if you roll a 6, but add in any cover saves into the mix and you'll find yourself doing very, very little damage all the while your expensive, fragile Kill Points is now out of position and close to the enemy.
What the Haywire Blaster loses in AP and Str (which is a lot) it makes up for in being the most reliable AT in the game (Save the stormtech) at pushing through glances. 4 shots, 3 hits, 3 glances. It's that simple, 2/3 of all your hits translate into glances, 1/6 fail and 1/6 pen. If we consider the most common vehicles you will face in a tournament, my mind instantly races to Imperial Knights and Land Raiders. Scourges en-masse are a massive threat to these units. The question is, do you need more AP 2 or more reliable AT, and in the current meta of Adamantium Lance in 1/3 of all lists, AT wins out for me.
As for Reavers, you think THEY are an easy kill point? So, instead of them, you want to take AV 10 2HP Vehicles carrying 23pt T3 5+ Sv models? On the condition that what is shooting at them doesn't ignore cover (Markerlights, Orders, Perfect Timing. The list isn't quite as long as you'd think) then they are the toughest things DE bring to the table! Jink + Skilled Rider (Plus Stealth if Night fighting) gives them a 3+ (2+) cover save, along with T4 (5 with drugs). They are also far more able then the Venom squad at taking Maelstrom points, and more importantly, can chase other non-combat units off of them. I'd suggest you look up the rules for them and at least consider them, they have done wonders for me.
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![[Post New]](/s/i/i.gif) 2015/01/03 00:10:22
Subject: [1850] - Dark Eldar/Eldar
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Longtime Dakkanaut
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I dont think the list does anything spectacularly well, but then again it looks like you have alot of bases covered.
My only thought would be that the Wave Serpents dont need holo fields. I think this because the Venoms are the obvious thing to shoot at first, so the Wave Serpents shouldnt be targeted.
I would take off the holofields and add another Fire Dragon. Assuming the GT you go to allows Lords of War, your fire dragons are going to Alfa strike the rear of a Titan or a super heavy. Its better to have AS MANY shots as possible just to make sure you kill it. This unit cant afford to roll badly.
I also dont really understand what the Autarch is doing with no upgrades besides the wings.
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This message was edited 1 time. Last update was at 2015/01/03 00:11:39
5000+ pts. Eldar 2500pts
"The only thing that match's the Eldar's firepower, is their arrogance".
8th General at Alamo GT 2011.
Tied 2nd General Alamo GT 2012
Top General Lower Bracket Railhead 2011
Top General Railhead 2012
# of Local Tournaments Won: 4
28-9-1 In Tournaments As Eldar.
Maintained a 75% Win Ratio As Eldar in 5th Edition GT's.
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![[Post New]](/s/i/i.gif) 2015/01/04 09:18:15
Subject: Re:[1850] - Dark Eldar/Eldar
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Nimble Pistolier
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The Holo Fields are there because once the Venoms are gone they are easily the next target. Also, Drop Pod lists are common and I want to be able to withstand a first turn AlphaStrike.
The Autarch is there not only because he is cheapest HQ, but for +/- 1 to Reserve rolls. If I'm relying on DS for Scourges/FireDragons/Hawks/Flyers I cant afford for them to come in late, so it helps maximize my odds for cheap.
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![[Post New]](/s/i/i.gif) 2015/01/04 12:26:29
Subject: [1850] - Dark Eldar/Eldar
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Fresh-Faced New User
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Just a quick question.
Would hawks with an autarch scatter when DS?
If I remember well they do not scatter only if the whole unit has the herald of victory rule, and the autarch do not, so the only HQ that can join them and still avoid scattering would be Baharrot...
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