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![[Post New]](/s/i/i.gif) 2015/01/02 20:05:28
Subject: So a Space Marine Wants to Jump off a Building taller than 6"
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Dakka Veteran
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This came up in a game the other day. I had an SM sniper scout deployed on the top of a building. Around turn 3 or so, it became tactically prudent for him to shuffle onto an objective close to the building, but the building was like 8 inches tall. Can he not move off the building, or is there a concession somewhere for vertical downward movement? The BRB only says anything about climbing up, as far as I can see.
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I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. |
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![[Post New]](/s/i/i.gif) 2015/01/02 20:08:30
Subject: So a Space Marine Wants to Jump off a Building taller than 6"
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Auspicious Daemonic Herald
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There are no rules for jumping off terrain. You can only move down the normal way
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![[Post New]](/s/i/i.gif) 2015/01/02 20:19:19
Subject: So a Space Marine Wants to Jump off a Building taller than 6"
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Prescient Cryptek of Eternity
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Vertical movement is vertical movement. if the building is 8" tall, he can maybe move and then run. I think 6th edition had a bit about jumping off of buildings.
I have seen lots of groups put a house rule in place that each floor is 3" regardless of how many inches the building ACTUALLY is. This dramatically simplifies many things and makes different sized buildings work the same way. Perhaps your group could use that as a house rule?
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![[Post New]](/s/i/i.gif) 2015/02/07 20:25:26
Subject: So a Space Marine Wants to Jump off a Building taller than 6"
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Masculine Male Wych
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i had seen somewhere, that you can jump off any building but you have to take an armour save. and for each 3" you fall you have to have a negative modifier for your armour save of -1
so your SM scout jumping out of the building would have to take a 6+ armor save or take a wound
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![[Post New]](/s/i/i.gif) 2015/01/02 20:30:46
Subject: So a Space Marine Wants to Jump off a Building taller than 6"
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Prescient Cryptek of Eternity
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asdrubeal vect124 wrote:i had seen somewhere, that you can jump off any building but you have to take an armour save. and for each 3" you fall you have to have a negative modifier for your armour save of -1
so your SM scout jumping out of the building would have to take a 6+ armor save or take a wound
I believe those are the old rules from 6th Edition. I'm 99% sure this was cut from 7th, but don't have my BRB on me.
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![[Post New]](/s/i/i.gif) 2015/01/02 20:38:00
Subject: So a Space Marine Wants to Jump off a Building taller than 6"
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[MOD]
Making Stuff
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Yup, they added rules for jumping from building with 6th edition, but removed them again for 7th.
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![[Post New]](/s/i/i.gif) 2015/01/02 21:47:05
Subject: Re:So a Space Marine Wants to Jump off a Building taller than 6"
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Dakka Veteran
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That's disappointing. I flipped through my 6th ed BRB and saw the rules about jumping off buildings. No wonder they took them out for 7th. that's way too complicated for something that happens once every few games. I think a house rule where you move all the way down but take a dangerous terrain test will suffice.
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I went to Hershey Park in central PA this year, and I have to say I was more than a little disappointed. I fully expected the entire theme park to be make entirely of chocolate, but no. Here in America, we have "building codes," and some other nonsense about chocolate melting if don't store it someplace kept below room temperature. |
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