Kangodo wrote:kodi wrote:Well yes, but he'd have to disembark and would thus be vulnerable to shooting and assault. And there's the random element of scattering. But in a flyer he can sit safely and nullify everything below and you can place it exactly where you want.
I would not call it vulnerable to shooting
You need 72 S4 shots to take him down, 43.2 at S7 and even 14.4 at S8 or higher.
How many points for this do they have left after they bought a PsyStar?
They could charge you, probably at S5, and they would need around 14 attacks to kill you.
But what is going to charge you?
The PsyStar just got 4 members shot dead in the Psychic Phase, the rest of the army also took out a couple of models since you cancelled their Invisibility.
Then they lost another model to Perils of the Warp.
They have no Psychic Powers, do not Generate Warp Charges and might even have had to make a Morale-check with a -3 modifier.
They gain no Bonus Attacks and will lose another 2 models before they get to strike.
But at this point they killed your 140 point Culexus.
You killed 9+ models from the PsyStar, totally ignoring their Armour with every single attack, and took down at least 350+ points.
Their PsyStar is now broken and you lost a single model.
This reads like a brochure written by the Culexus Marketing Division.
We're talking about a "PsyStar" consisting of one-wound, no-invul-save Psykers who move <12" and actually take Morale checks? In an army which has no means to kill a Culexus Assassin standing in the wide open other than chucking their deathstar at it.
Seer Councils are dead. The only real "psychic deathstars" that exist right now are Screamerstars and Centstars. Other than that, you're just talking about "a guy cast Invisibility on his most powerful unit."
I can tell you from experience that a Screamerstar flat-out does not care about a Drop Podding Culexus. Here's how that situation plays out in reality:
1. Culexus drops in, yells "boo!" and turns off Cursed Earth/Forewarning and/or Invisibility
2. Gathering 6-10 Warp Charge, he fires the Animus at the Screamerstar
3. ...into a 3++ re-rolling 1's, as the Grimoire is not a psychic power
4. Maybe one Screamer dies?
5. Throws Psyk-out grenade, with a ~66% chance of causing a wound to two-wound Heralds, assuming you don't feel like dumping Fateweaver's re-roll on trying to get a better Perils
6. Heralds, who move 12", decide not to be idiots and stand in the radius during their own Psychic phase
7. Psychic phase continues as if the Culexus wasn't even there
8. Shooting phase begins, you remind the other player that Screamer sweep attacks are a thing
9. Culexus dies with literally zero investment in taking him down (only 6 Screamers are needed on average to sweep him to death)
I could see Centstar being slightly more annoyed since they won't be guaranteed to be able to move out of range (and therefore, you might at least prevent them from casting Gate for a turn, which could be important in certain specific situations) but at the same time Centstar is also incredibly resilient to the incoming damage and would have no issue punching the thing to death, so it's basically just a one-shot "lose a turn" and some minor damage to a Centstar as a best-case.
Everybody I know who tried them, tried them in a Drop Pod first. Then they found that the intended targets just weren't affected to the degree they desired, and that the Culexus died too easily.
Then some of them tried it in Vendettas/Stormravens/Stormfangs, and found that they were basically auto-losing to Tau/Necrons/Knights/Serpents, as they'd invested 300-400 points into a one-trick-pony counter to two specific army builds. At that point it's no longer a competitive army--it's just a targeted screw-you to a couple of specific lists, and one that doesn't even work that well in the first place.