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Made in gb
Longtime Dakkanaut




 addnid wrote:
 catbarf wrote:
 Unit1126PLL wrote:
Worth noting that the guy who played BT made several favorable rules mistakes.


It blows my mind that the game is so damned complicated that even highly-competitive players have to ask questions like 'do you have an ability that does X', and a cheater can cheat repeatedly across multiple games in a variety of ways without anybody noticing at the time.


Yeah, it blows mine too, tyranids (tomorrow another faction) winning way too much is one thing, but the bloat is what really puts any new player off I think.

Anyone know of people being able to start 40K these days ? The investment is so massive, the balance so poor, who in their right mind would want to start now ?

For tounaments you have the clock issue if you start going through your opponents book(s) to find the rule they are telling you about so... The game is so bad atm for comp play. Just... So... Bad... I have gone fully over to Mtg for the moment, until they nerf my nids (then i am back to 40k). The rule bloat issue will still be there though...


Most new players don't see the problems initially. They see the cool models and impressive visuals on FB, Instagram, YouTube etc. Balance and bloat are not things most people even think about when picking up a game. They may well affect player retention but I haven't seen any major effect on new players picking up the game. Sometimes, by the time you realise the issues, you're already into sunk cost territory.
   
Made in fr
Mekboy Hammerin' Somethin'






Slipspace wrote:
 addnid wrote:
 catbarf wrote:
 Unit1126PLL wrote:
Worth noting that the guy who played BT made several favorable rules mistakes.


It blows my mind that the game is so damned complicated that even highly-competitive players have to ask questions like 'do you have an ability that does X', and a cheater can cheat repeatedly across multiple games in a variety of ways without anybody noticing at the time.


Yeah, it blows mine too, tyranids (tomorrow another faction) winning way too much is one thing, but the bloat is what really puts any new player off I think.

Anyone know of people being able to start 40K these days ? The investment is so massive, the balance so poor, who in their right mind would want to start now ?

For tounaments you have the clock issue if you start going through your opponents book(s) to find the rule they are telling you about so... The game is so bad atm for comp play. Just... So... Bad... I have gone fully over to Mtg for the moment, until they nerf my nids (then i am back to 40k). The rule bloat issue will still be there though...


Most new players don't see the problems initially. They see the cool models and impressive visuals on FB, Instagram, YouTube etc. Balance and bloat are not things most people even think about when picking up a game. They may well affect player retention but I haven't seen any major effect on new players picking up the game. Sometimes, by the time you realise the issues, you're already into sunk cost territory.


Yeah they may start as you say, and then, after seeing how hard its gonna be to keep up with things, they sell everything 6 months after their first purchase, waaaay before getting into sunken cost territory, from my experience.

Ere we go ere we go ere we go
Corona Givin’ Umies Da good ol Krulpin they deserve huh huh 
   
Made in nl
Longtime Dakkanaut





Every time I have seen it a new player having their first 'real' 40k game (so not just a basic introduction of the basic rules) gets confronted with Traits, statagems, army special stuff like Nid Imperatives and mission secondaries their eyes just glass over and they tune out.

9th edition is absolutely horribly new player friendly.

But hey, they have bought in right. They spend a couple of 100 bucks on their first bunch of models. Pump and dump from GW.
   
Made in us
Towering Hierophant Bio-Titan




Mexico

Personally I don't see what is particularly hard about Nid imperatives, they are a relatively straightforward rule compared to the Space Marine Doctrine/Superdoctrine nonsense.
   
Made in nl
Longtime Dakkanaut





 Tyran wrote:
Personally I don't see what is particularly hard about Nid imperatives, they are a relatively straightforward rule compared to the Space Marine Doctrine/Superdoctrine nonsense.
Its not that its hard, its that its another thing they have to deal with and remember. All that adds up.

This message was edited 1 time. Last update was at 2022/06/16 14:31:38


 
   
Made in us
Fixture of Dakka




NE Ohio, USA

 addnid wrote:

Anyone know of people being able to start 40K these days ? The investment is so massive, the balance so poor, who in their right mind would want to start now ?


We see new people joining the game almost every week at the local shops. every other week at the worst. Often in pairs. They split a box - Necrons/SM, GK/TSons, whatever's out atm. They & a friend/brother/partner(in a few cases Father & son) have seen this cool looking game being played (online or at the shops) & people having fun and want in. Or people returning after several editions away.

Right now we've got several brand new players (Tyranids, Tzeentch demons, & Ad-Mech. Maybe a SM, Tau, & another Necron as well) all eagerly awaiting the launch of our next Crusade.
They've been busily building/painting/practicing these past 8 weeks or so as the Sigmar league ran.
   
Made in ie
Battleship Captain





 Tyran wrote:
Personally I don't see what is particularly hard about Nid imperatives, they are a relatively straightforward rule compared to the Space Marine Doctrine/Superdoctrine nonsense.


Its just more rules on top of an already very rules heavy game. Its easy when you've been playing for years but when you're just starting it's a lot.


 
   
Made in pl
Fixture of Dakka




Slipspace 805044 11381227 wrote:

Most new players don't see the problems initially. They see the cool models and impressive visuals on FB, Instagram, YouTube etc. Balance and bloat are not things most people even think about when picking up a game. They may well affect player retention but I haven't seen any major effect on new players picking up the game. Sometimes, by the time you realise the issues, you're already into sunk cost territory.

All it takes 3-4 real games. Don't even have to play themselfs. Watch your friend get blown up the table without doing much the entire game and people get diss illusioned about warhammer or aos very fast. And IMO it is better if a new player knows this earlier, then later. The whole intreduced the game by letting the new guy win, skip a ton of core rules etc does more harm to the new people, then anything else. Balance, liking or not liking to play, paint, read lore etc those can all be plowed through. But if a person finds out they were dupped and the game is different then they thought it was, they just quit.


Automatically Appended Next Post:
ccs 805044 11381302 wrote: Right now we've got several brand new players (Tyranids, Tzeentch demons, & Ad-Mech. Maybe a SM, Tau, & another Necron as well) all eagerly awaiting the launch of our next Crusade.
They've been busily building/painting/practicing these past 8 weeks or so as the Sigmar league ran.

I don't think that pairs of related adults playing the game is the norm of how the game is played around the world. Although I must say, it would be nice if new players were actualy new players and not 30+year olds returning after 1-2 edition break. Often as soon as their army gets an update, so they have a ready to play army day 1.

This message was edited 1 time. Last update was at 2022/06/16 17:32:22


If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Towering Hierophant Bio-Titan




Mexico

A general question, does newbies in your areas immediately jump to 2K games or do they start with smaller patrol games?

IMHO it is much easier to learn to play at small point costs, but I have heard that many communities are really obsessed with 2K game size.

This message was edited 1 time. Last update was at 2022/06/16 17:34:05


 
   
Made in pl
Fixture of Dakka




Generaly unless they play vs other news players building armies at the same time as them, the chance to get an odd point games, vs a 1-2 edition veteran is rather low. Why would they want to waste their time on a substandard game, when they can play a regular one vs someone with a 2000pts game? Specialy as table space at the store and time to play is limited.

This creates better and worse editions, I think, to start in. In 8th , at my old store, there was like 25-30 people players starting at the same time as me. By the time most of those player reached 2000pts, the culture shock how real w40k looks like was huge. In 9th we had far fewer new players at the new store. Don't think it was 10 people, throught out the entire edition. But of those 10 no one quit. Out of those people that started at the same time as me, only 2 other people play now, and I am one of those two people.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
Towering Hierophant Bio-Titan




Mexico

One would imagine that if table space and time is limited it would favor smaller game sizes that play faster and require less space.
   
Made in gb
Decrepit Dakkanaut







 Jidmah wrote:
 Dysartes wrote:
I mean, it'd be nice if there was a public database somewhere with a record of these incidents - heck, it is something I would expect the ITC to have, if they want their circuit to have any integrity.


Without a membership system akin to what the DCI was for MtG that catches banned people on event sign-up, I doubt that sanctions would have any serious impact on anyone but the worst cheaters.

I was talking about the ITC - I was under the impression there was a membership system involved there.

Whether the functionality is currently there to do the "this person is suspended/banned" thing is another matter entirely, of course.

2021-4 Plog - Here we go again... - my fifth attempt at a Dakka PLOG

My Pile of Potential - updates ongoing...

Gamgee on Tau Players wrote:we all kill cats and sell our own families to the devil and eat live puppies.


 Kanluwen wrote:
This is, emphatically, why I will continue suggesting nuking Guard and starting over again. It's a legacy army that needs to be rebooted with a new focal point.

Confirmation of why no-one should listen to Kanluwen when it comes to the IG - he doesn't want the IG, he want's Kan's New Model Army...

tneva82 wrote:
You aren't even trying ty pretend for honest arqument. Open bad faith trolling.
- No reason to keep this here, unless people want to use it for something... 
   
Made in nl
Longtime Dakkanaut





 Tyran wrote:
A general question, does newbies in your areas immediately jump to 2K games or do they start with smaller patrol games?

IMHO it is much easier to learn to play at small point costs, but I have heard that many communities are really obsessed with 2K game size.
1k points are about the minimal about what I think you can do for an actual game of 40k. Some of the more elite factions have practically nothing at 500.

With the less experiences players we usually play 1500 as the 'standard' size since between banter and looking up rules games just don't finish in the ~3 hours we have for a game night.
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

There is a healthy intro scene at my local GW. 25PL crusade games, with a mix of new players and old vets. It’s not all 2k matched out there.

   
Made in it
Waaagh! Ork Warboss




Italy

 Tyran wrote:
A general question, does newbies in your areas immediately jump to 2K games or do they start with smaller patrol games?



Some do, and that's mostly the crowd that sells their stuff after a few months. When I started the hobby I couldn't care less about the game, I played with other newbies and with lots of proxies for a long time. In the meanwhile I enjoyed learning the basics of the game, painting my models and reading stuff about 40k and WHFB. It took me like 3 years to have a full painted army that was ready for the standard format, and 5ish years to have enough to have a chance to play competitively (5th edition). Never had a problem with that.

Tournaments and competitive gaming are for veterans. In that yes, 40k is not player friendly. And IMHO it's not a bad thing. The less people who demand "Everything Now!" we have around, the better.

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 Dysartes wrote:
 Jidmah wrote:
 Dysartes wrote:
I mean, it'd be nice if there was a public database somewhere with a record of these incidents - heck, it is something I would expect the ITC to have, if they want their circuit to have any integrity.


Without a membership system akin to what the DCI was for MtG that catches banned people on event sign-up, I doubt that sanctions would have any serious impact on anyone but the worst cheaters.

I was talking about the ITC - I was under the impression there was a membership system involved there.

Whether the functionality is currently there to do the "this person is suspended/banned" thing is another matter entirely, of course.


Not sure how it is in the states, but here they just declare that they are running an ITC tournament and end up typing the results somewhere.

In MtG, even for friday night events, you had to provide your DCI number in order to participate or create a one for you.


Automatically Appended Next Post:
 Tyran wrote:
A general question, does newbies in your areas immediately jump to 2K games or do they start with smaller patrol games?

IMHO it is much easier to learn to play at small point costs, but I have heard that many communities are really obsessed with 2K game size.


Depends on how high they are on the whale scale.

Most start with a combat patrol or half of some versus box plus one or two kits they like.

For some money is not an issue, so the first thing they post is their living room filled with unopened boxes worth 10k points of whatever army they decided on.

This message was edited 3 times. Last update was at 2022/06/16 21:36:39


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
Pious Palatine




 Dysartes wrote:
 Jidmah wrote:
 Dysartes wrote:
I mean, it'd be nice if there was a public database somewhere with a record of these incidents - heck, it is something I would expect the ITC to have, if they want their circuit to have any integrity.


Without a membership system akin to what the DCI was for MtG that catches banned people on event sign-up, I doubt that sanctions would have any serious impact on anyone but the worst cheaters.

I was talking about the ITC - I was under the impression there was a membership system involved there.

Whether the functionality is currently there to do the "this person is suspended/banned" thing is another matter entirely, of course.


ITC is an extremely loose conglomeration. It's honestly more of a 'leaderboard tracker' than a traditional event circuit.


Automatically Appended Next Post:
 Ordana wrote:
Every time I have seen it a new player having their first 'real' 40k game (so not just a basic introduction of the basic rules) gets confronted with Traits, statagems, army special stuff like Nid Imperatives and mission secondaries their eyes just glass over and they tune out.

9th edition is absolutely horribly new player friendly.

But hey, they have bought in right. They spend a couple of 100 bucks on their first bunch of models. Pump and dump from GW.


This strikes me as much more anecdotal than you're suggesting it is.

The type of person who gets into 40k is the type of person who tend to be excited about that kind of rules minutia. If they have any experience with even just the core rules and continue playing the game, it's highly unlikely that Traits/Stratagems/Army rules would discourage them.

The only way I could really see it is if someone babysat them through multiple full games using just the core rules and a handful of basic squads.

While 9th has gotten to the point where the full game mirrors the complexity of previous editions, it's still much more approachable than the 300 page BRBs of old. That said, by the time you're done explaining how a couple of basic unit datasheets interact with each other, it should be fairly obvious that the game is pretty damn dense.

This message was edited 1 time. Last update was at 2022/06/16 21:59:28



 
   
Made in us
Longtime Dakkanaut




Annandale, VA

 Tyran wrote:
A general question, does newbies in your areas immediately jump to 2K games or do they start with smaller patrol games?

IMHO it is much easier to learn to play at small point costs, but I have heard that many communities are really obsessed with 2K game size.


My group's tried, and 1K with full rules is a total slog for new players. The things that contribute high cognitive load- subfaction traits, stratagems, relics, WLTs, purity bonuses, turn-by-turn abilities- are all in play regardless of points size.

To introduce newbies in 8th/9th we've basically started with just core rules, and then 1500 or 2K is fine, because there isn't a whole lot going on and it's mostly driven by the datasheets.

ERJAK wrote:
While 9th has gotten to the point where the full game mirrors the complexity of previous editions, it's still much more approachable than the 300 page BRBs of old.


9th Ed is 368 pages. If you meant just rules, the core rules in 3rd-5th are all of 40-50 pages. 9th is 37 pages of core rules. It's really not that different.

The complexity of older editions came from all the unit types, vehicles, and USRs, but it was never a requirement to dump all of those on a newbie from the get-go. They came into play organically as you increased in game size. The core rules were, by wargame standards, fairly simple, and the advanced rules could be looked up when they were situationally relevant.

I cannot imagine that the sort of player who can handle having to memorize an unorganized list of stratagems and then recall which ones might be relevant at any given moment would find the rules of older editions unapproachable.

   
Made in us
Longtime Dakkanaut





 Tyran wrote:
Personally I don't see what is particularly hard about Nid imperatives, they are a relatively straightforward rule compared to the Space Marine Doctrine/Superdoctrine nonsense.


I play both armies and I think you have that backwards. Super Doctrines are the same every game and require a decision maybe once, Imperatives change every time you change your army composition, limit your positioning, and require actual decision making based on the game state every turn.

But that's just, like, my opinion man.

   
Made in mx
Towering Hierophant Bio-Titan




Mexico

The Newman wrote:
 Tyran wrote:
Personally I don't see what is particularly hard about Nid imperatives, they are a relatively straightforward rule compared to the Space Marine Doctrine/Superdoctrine nonsense.


I play both armies and I think you have that backwards. Super Doctrines are the same every game and require a decision maybe once, Imperatives change every time you change your army composition, limit your positioning, and require actual decision making based on the game state every turn.

But that's just, like, my opinion man.


Imperatives are a more flexible and complex rule with more variables and it actually requires some thinking to use, in that I agree.

But they are also all present in one book instead of being spread over 10 books and they are one layer of rules while (super)doctrines are two layers.

Moreover the fact that you are planning your imperatives from the list building state and all through the game while (super)doctrines just happen with little player input IMHO makes Imperatives easier to remember. Also the fact that imperatives are way fluffier (being an extension of the synaptic network) also helps.
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 catbarf wrote:
I cannot imagine that the sort of player who can handle having to memorize an unorganized list of stratagems and then recall which ones might be relevant at any given moment would find the rules of older editions unapproachable.
After two years of pandemic we got to play our first 9th Ed games last weekend.

By the end of my first turn with my 'Nids I was thinking "I should have written a summary/check-list sheet". I've never thought that about a 40k game before. I've never even thought about that for far more crunchy games, like BattleTech.

This message was edited 1 time. Last update was at 2022/06/17 02:15:14


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Longtime Dakkanaut




Annandale, VA

 H.B.M.C. wrote:
 catbarf wrote:
I cannot imagine that the sort of player who can handle having to memorize an unorganized list of stratagems and then recall which ones might be relevant at any given moment would find the rules of older editions unapproachable.
After two years of pandemic we got to play our first 9th Ed games last weekend.

By the end of my first turn with my 'Nids I was thinking "I should have written a summary/check-list sheet". I've never thought that about a 40k game before. I've never even thought about that for far more crunchy games, like BattleTech.



Yeah, it's not the complexity that gets you, it's the cognitive load.

For all of BattleTech's complexity, you really just need to remember the basic structure, and the rest you can look up as you go or have written down on your record sheets. In 9th Ed, you don't have a choice- if you don't remember your stratagems, you lose out on a ton of potential power and counterplay. If you lose track of what Synaptic Imperatives you've used, or what Synaptic Imperatives you've assigned to which units, or what Adaptive trait you've picked for the battle, or what psychic powers you've attempted in the turn, you might cheat without meaning to. It just isn't tracked anywhere except in your head. Each of these little things would probably be fine on its own, but they add up.

It makes me wonder how they're testing these rules. I feel like there's a pretty good chance that they've got their own internal play aids that don't make it into the codex.

   
Made in gb
Crazed Spirit of the Defiler




 catbarf wrote:
It makes me wonder how they're testing these rules. I feel like there's a pretty good chance that they've got their own internal play aids that don't make it into the codex.

You almost got the right answer.
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 H.B.M.C. wrote:
 catbarf wrote:
I cannot imagine that the sort of player who can handle having to memorize an unorganized list of stratagems and then recall which ones might be relevant at any given moment would find the rules of older editions unapproachable.
After two years of pandemic we got to play our first 9th Ed games last weekend.

By the end of my first turn with my 'Nids I was thinking "I should have written a summary/check-list sheet". I've never thought that about a 40k game before. I've never even thought about that for far more crunchy games, like BattleTech.



Yeah, check lists are a thing now for most armies.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in pl
Fixture of Dakka




There is also that thing that when you are a professional at something, you very often don't make a good trainer or worse rules maker for the thing you are proficient at. And really bad things happen if you do. Suddenly stuff that was unique to your or was giving you an edge over others, gets implemented as an obligatory thing for everyone. And suprise suprise, not everyone is willing to work 80 hours a week or has your extended lung capacity or much denser bone and muscle structure.

I can imagine this happening to playtesters too. A more complicated game is both more fun , for them, and it also eliminates a lot of the luck, scrubs trying to play powerful armies etc. And it can be seen in other industries. Blizzard went so far down the world first race rabbit hole, that they stopped making their games for majority of player base, but rather for the top few hundred people. W40k is no where near at that level now, but through 2 extra system for each army, core or not, that require checking the range of multiple units in multiple phases and we could arrive at that point. Some armies, like ad mecha, are already at it right now.

If you have to kill, then kill in the best manner. If you slaughter, then slaughter in the best manner. Let one of you sharpen his knife so his animal feels no pain. 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Jidmah wrote:
 H.B.M.C. wrote:
 catbarf wrote:
I cannot imagine that the sort of player who can handle having to memorize an unorganized list of stratagems and then recall which ones might be relevant at any given moment would find the rules of older editions unapproachable.
After two years of pandemic we got to play our first 9th Ed games last weekend.

By the end of my first turn with my 'Nids I was thinking "I should have written a summary/check-list sheet". I've never thought that about a 40k game before. I've never even thought about that for far more crunchy games, like BattleTech.



Yeah, check lists are a thing now for most armies.


I need to make cards for the new nid book.

I use a program called Magic Set Editor. Makes MtG style cards, few different formats to choose, or you can make your own templates. I’ve used them for doctrines, WL traits, psychic powers, spells, etc. in the past. Very nice for once per battle things, or buff/debuffs. You can put the card in front of you/next to the unit to help remind you what’s going on.

   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






I know it's a language thing, but:

a COMPLEX (many moving parts) game is fun.
a COMPLICATED (difficult to play) game is not.


Automatically Appended Next Post:
 Nevelon wrote:
I need to make cards for the new nid book.

I use a program called Magic Set Editor. Makes MtG style cards, few different formats to choose, or you can make your own templates. I’ve used them for doctrines, WL traits, psychic powers, spells, etc. in the past. Very nice for once per battle things, or buff/debuffs. You can put the card in front of you/next to the unit to help remind you what’s going on.


I use laminated cards and dry-erase markers. Especially helps when you run into an opponent with tons of buffs and debuffs, but no way to mark them.

This message was edited 1 time. Last update was at 2022/06/17 11:19:57


7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Jidmah wrote:

 Nevelon wrote:
I need to make cards for the new nid book.

I use a program called Magic Set Editor. Makes MtG style cards, few different formats to choose, or you can make your own templates. I’ve used them for doctrines, WL traits, psychic powers, spells, etc. in the past. Very nice for once per battle things, or buff/debuffs. You can put the card in front of you/next to the unit to help remind you what’s going on.


I use laminated cards and dry-erase markers. Especially helps when you run into an opponent with tons of buffs and debuffs, but no way to mark them.


I use a grease/china pencil on card sleeves. I made unit cards for my crusade army and it helps to be able to put tick marks on the cards to track who’s getting kills, scoring agendas, etc.

In my dice box I also keep some plastic poker chips. Sometimes they get a “-1” written on them and placed next to a unit. Or just placing a red chip next to something is enough of a reminder that there is something going on there.

I don’t mind loosing games when I’m out played, or luck is just not with me. But it bothers me when I forget stuff that I shouldn’t have. And 40k has a [b]lot[/b[] of moving parts these days.

   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Jidmah wrote:
Yeah, check lists are a thing now for most armies.
That's not something to celebrate. If anything, that's proof positive of a failure of design.

This message was edited 1 time. Last update was at 2022/06/17 13:19:41


Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in de
Ork Admiral Kroozin Da Kosmos on Da Hulk






 H.B.M.C. wrote:
 Jidmah wrote:
Yeah, check lists are a thing now for most armies.
That's not something to celebrate. If anything, that's proof positive of a failure of design.



I was just confirming your viewpoint, since you are clearly two years late to the party.

Feel free to switch to orks though, no checklists, stratagems or even measuring auras required. GW made sure that you'll never need any of that, just make sure to call your Waaagh! and reduce damage for ramshackle.

7 Ork facts people always get wrong:
Ragnar did not win against Thrakka, but suffered two crushing defeats within a few days of each other.
A lasgun is powerful enough to sever an ork's appendage or head in a single, well aimed shot.
Orks meks have a better understanding of electrics and mechanics than most Tech Priests.
Orks actually do not think that purple makes them harder to see. The joke was made canon by Alex Stewart's Caphias Cain books.
Gharkull Blackfang did not even come close to killing the emperor.
Orks can be corrupted by chaos, but few of them have any interest in what chaos offers.
Orks do not have the power of believe. 
   
 
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