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As a tau player what I struggle with most is when I am offered to many targets of priority this is where tau are most likely to make that fatal mistake, so a decent number of squads who all can cause damage at the same time for example a shooting army that have mutliple LOS on the farsight bomb, or 3/4 units that will all charge a single area of units next turn
Try not to present a primary target that you will rely on, spread out to multiple key units where you can although target locks still make this tough to do, but remember he has to decide who is shooting what before he starts shooting he cant take a few shots, then decide if he has killed enough to target unit 2
and one last think multi-assault the firewarriors when you can, you loose extra attack because of the defensive grenades and this will force the overwatch onto one unit (which can be devastating) but frees up your other units to assault as they please, additionally dirge casters are always fun to ruin a tau players glee of overwatch
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